/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/stddefines.h" namespace Lab { /*****************************************************************************/ /* Allocates a chunk of memory. */ /*****************************************************************************/ bool allocate(void **Ptr, uint32 Size) { (*Ptr) = malloc(Size); if (*Ptr) memset(*Ptr, 0, (size_t) Size); return (*Ptr != NULL); } /*****************************************************************************/ /* Allocates a piece of chip memory. */ /*****************************************************************************/ bool allocatechip(void **Ptr, uint32 Size) { return allocate(Ptr, Size); } /*****************************************************************************/ /* Allocates a chunk of dos memory. */ /*****************************************************************************/ bool allocatedos(void **Ptr, uint32 Size) { #if defined(DOSCODE) static union REGS regs; regs.x.eax = 0x100; regs.x.ebx = (Size >> 4); int386(0x31, ®s, ®s); if (regs.x.cflag) { *Ptr = NULL; return false; } *Ptr = (char *)((regs.x.eax & 0xFFFF) << 4); return (*Ptr != NULL); #else *Ptr = malloc(Size); return (*Ptr != NULL); #endif } /*****************************************************************************/ /* Deallocates a piece of memory. */ /*****************************************************************************/ void deallocate(void *Ptr, uint32 Size) { if (Ptr) free(Ptr); } } // End of namespace Lab