/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/stddefines.h" #include "lab/labfun.h" #include "lab/text.h" #include "lab/vga.h" namespace Lab { /*****************************************************************************/ /* Opens up a font from disk, but uses buffer memory to store it in. */ /*****************************************************************************/ bool openFontMem(const char *TextFontPath, struct TextFont *tf, byte *fontbuffer) { byte **file = NULL; char header[5]; int32 filesize, headersize = 4L + 2L + 256 * 3 + 4L; filesize = sizeOfFile(TextFontPath); file = g_music->newOpen(TextFontPath); if ((file != NULL) && (filesize > headersize)) { header[4] = 0; readBlock(&header, 4L, file); if (strcmp(header, "VGAF") == 0) { tf->DataLength = filesize - headersize; readBlock(&(tf->Height), 2L, file); #if !defined(DOSCODE) swapUShortPtr(&(tf->Height), 1); #endif readBlock(tf->Widths, 256L, file); readBlock(tf->Offsets, 256L * 2L, file); #if !defined(DOSCODE) swapUShortPtr(tf->Offsets, 256); #endif skip(file, 4L); tf->data = fontbuffer; readBlock(tf->data, tf->DataLength, file); return true; } } return false; } /*****************************************************************************/ /* Opens up a font from disk. */ /*****************************************************************************/ bool openFont(const char *TextFontPath, struct TextFont **tf) { byte **file = NULL; char header[5]; int32 filesize, headersize = 4L + 2L + 256 * 3 + 4L; if ((*tf = (TextFont *)calloc(sizeof(struct TextFont), 1))) { filesize = sizeOfFile(TextFontPath); file = g_music->newOpen(TextFontPath); if ((file != NULL) && (filesize > headersize)) { header[4] = 0; readBlock(&header, 4L, file); if (strcmp(header, "VGAF") == 0) { (*tf)->DataLength = filesize - headersize; readBlock(&((*tf)->Height), 2L, file); #if !defined(DOSCODE) swapUShortPtr(&((*tf)->Height), 1); #endif readBlock((*tf)->Widths, 256L, file); readBlock((*tf)->Offsets, 256L * 2L, file); #if !defined(DOSCODE) swapUShortPtr((*tf)->Offsets, 256); #endif skip(file, 4L); if (((*tf)->data = (byte *)calloc((*tf)->DataLength, 1))) { readBlock((*tf)->data, (*tf)->DataLength, file); return true; } } } free(*tf); } *tf = NULL; return false; } /*****************************************************************************/ /* Closes a font and frees all memory associated with it. */ /*****************************************************************************/ void closeFont(struct TextFont *tf) { if (tf) { if (tf->data && tf->DataLength) free(tf->data); free(tf); } } /*****************************************************************************/ /* Returns the length of a text in the specified font. */ /*****************************************************************************/ uint16 textLength(struct TextFont *tf, const char *text, uint16 numchars) { uint16 counter, length = 0; if (tf) for (counter = 0; counter < numchars; counter++) { length += tf->Widths[(uint)*text]; text++; } return length; } /*****************************************************************************/ /* Returns the height of a specified font. */ /*****************************************************************************/ uint16 textHeight(struct TextFont *tf) { if (tf) return tf->Height; else return 0; } extern uint32 VGAScreenWidth, VGABytesPerPage; /*****************************************************************************/ /* Draws the text to the screen. */ /*****************************************************************************/ void text(struct TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars) { byte *VGATop, *VGACur, *VGATemp, *VGATempLine, *cdata; uint32 RealOffset, SegmentOffset; int32 templeft, LeftInSegment; uint16 counter, counterb, bwidth, mask, curpage, rows, cols, data; VGATop = getVGABaseAddr(); for (counter = 0; counter < numchars; counter++) { RealOffset = (VGAScreenWidth * y) + x; curpage = RealOffset / VGABytesPerPage; SegmentOffset = RealOffset - (curpage * VGABytesPerPage); LeftInSegment = VGABytesPerPage - SegmentOffset; VGACur = VGATop + SegmentOffset; setPage(curpage); if (tf->Widths[(uint)*text]) { cdata = tf->data + tf->Offsets[(uint)*text]; bwidth = *cdata; cdata++; VGATemp = VGACur; VGATempLine = VGACur; for (rows = 0; rows < tf->Height; rows++) { VGATemp = VGATempLine; templeft = LeftInSegment; for (cols = 0; cols < bwidth; cols++) { data = *cdata; cdata++; if (data && (templeft >= 8)) { if (0x80 & data) *VGATemp = color; VGATemp++; if (0x40 & data) *VGATemp = color; VGATemp++; if (0x20 & data) *VGATemp = color; VGATemp++; if (0x10 & data) *VGATemp = color; VGATemp++; if (0x08 & data) *VGATemp = color; VGATemp++; if (0x04 & data) *VGATemp = color; VGATemp++; if (0x02 & data) *VGATemp = color; VGATemp++; if (0x01 & data) *VGATemp = color; VGATemp++; templeft -= 8; } else if (data) { mask = 0x80; templeft = LeftInSegment; for (counterb = 0; counterb < 8; counterb++) { if (templeft <= 0) { curpage++; setPage(curpage); VGATemp = (byte *)(VGATop - templeft); /* Set up VGATempLine for next line */ VGATempLine -= VGABytesPerPage; /* Set up LeftInSegment for next line */ LeftInSegment += VGABytesPerPage + templeft; templeft += VGABytesPerPage; } if (mask & data) *VGATemp = color; VGATemp++; mask = mask >> 1; templeft--; } } else { templeft -= 8; VGATemp += 8; } } VGATempLine += VGAScreenWidth; LeftInSegment -= VGAScreenWidth; if (LeftInSegment <= 0) { curpage++; setPage(curpage); VGATempLine -= VGABytesPerPage; LeftInSegment += VGABytesPerPage; } } } x += tf->Widths[(int)*text]; text++; } ungetVGABaseAddr(); } } // End of namespace Lab