/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #ifndef LAB_TEXT_H #define LAB_TEXT_H #include "lab/stddefines.h" namespace Lab { #if defined(WIN32) #pragma pack(push, 1) #endif struct TextFont { uint32 DataLength; uint16 Height; byte Widths[256]; uint16 Offsets[256]; byte *data; }; #if defined(WIN32) #pragma pack(pop) #endif void closeFont(TextFont *tf); uint16 textLength(TextFont *tf, const char *text, uint16 numchars); uint16 textHeight(TextFont *tf); void text(TextFont *tf, uint16 x, uint16 y, uint16 color, const char *text, uint16 numchars); } // End of namespace Lab #endif /* LAB_TEXT_H */