/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "common/file.h" #include "gui/message.h" #include "lab/lab.h" #include "lab/anim.h" #include "lab/dispman.h" #include "lab/image.h" #include "lab/labsets.h" #include "lab/resource.h" #include "lab/tilepuzzle.h" #include "lab/utils.h" namespace Lab { #define BRICKOPEN 115 #define COMBINATIONUNLOCKED 130 enum TileScroll { kScrollLeft = 1, kScrollRight = 2, kScrollUp = 3, kScrollDown = 4 }; const uint16 INIT_TILE[4][4] = { { 1, 5, 9, 13 }, { 2, 6, 10, 14 }, { 3, 7, 11, 15 }, { 4, 8, 12, 0 } }; const uint16 SOLUTION[4][4] = { { 7, 1, 8, 3 }, { 2, 11, 15, 4 }, { 9, 5, 14, 6 }, { 10, 13, 12, 0 } }; const int COMBINATION_X[6] = { 45, 83, 129, 166, 211, 248 }; TilePuzzle::TilePuzzle(LabEngine *vm) : _vm(vm) { for (int i = 0; i < 16; i++) _tiles[i] = nullptr; for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) _curTile[i][j] = INIT_TILE[i][j]; } for (int i = 0; i < 6; i++) _combination[i] = 0; for (int i = 0; i < 10; i++) _numberImages[i] = nullptr; } TilePuzzle::~TilePuzzle() { for (int i = 0; i < 16; i++) delete _tiles[i]; for (int imgIdx = 0; imgIdx < 10; imgIdx++) { delete _numberImages[imgIdx]; _numberImages[imgIdx] = nullptr; } } /** * Processes mouse clicks and changes the combination. */ void TilePuzzle::mouseTile(Common::Point pos) { Common::Point realPos = _vm->_utils->vgaUnscale(pos); if ((realPos.x < 101) || (realPos.y < 26)) return; int tileX = (realPos.x - 101) / 30; int tileY = (realPos.y - 26) / 25; if ((tileX < 4) && (tileY < 4)) changeTile(tileX, tileY); } /** * Changes the combination number of one of the slots */ void TilePuzzle::changeTile(uint16 col, uint16 row) { int16 scrolltype = -1; if (row > 0) { if (_curTile[col][row - 1] == 0) { _curTile[col][row - 1] = _curTile[col][row]; _curTile[col][row] = 0; scrolltype = kScrollDown; } } if (col > 0) { if (_curTile[col - 1][row] == 0) { _curTile[col - 1][row] = _curTile[col][row]; _curTile[col][row] = 0; scrolltype = kScrollRight; } } if (row < 3) { if (_curTile[col][row + 1] == 0) { _curTile[col][row + 1] = _curTile[col][row]; _curTile[col][row] = 0; scrolltype = kScrollUp; } } if (col < 3) { if (_curTile[col + 1][row] == 0) { _curTile[col + 1][row] = _curTile[col][row]; _curTile[col][row] = 0; scrolltype = kScrollLeft; } } if (scrolltype != -1) { doTileScroll(col, row, scrolltype); if (_vm->getFeatures() & GF_WINDOWS_TRIAL) { GUI::MessageDialog trialMessage("This puzzle is not available in the trial version of the game"); trialMessage.runModal(); return; } bool check = true; row = 0; col = 0; while (row < 4) { while (col < 4) { check &= (_curTile[row][col] == SOLUTION[row][col]); col++; } row++; col = 0; } if (check) { // unlocked combination _vm->_conditions->inclElement(BRICKOPEN); _vm->_anim->_doBlack = true; _vm->_graphics->readPict("p:Up/BDOpen", true); } } } /** * Processes mouse clicks and changes the combination. */ void TilePuzzle::mouseCombination(Common::Point pos) { Common::Point realPos = _vm->_utils->vgaUnscale(pos); if (!Common::Rect(44, 63, 285, 99).contains(realPos)) return; uint16 number = 0; if (realPos.x < 83) number = 0; else if (realPos.x < 127) number = 1; else if (realPos.x < 165) number = 2; else if (realPos.x < 210) number = 3; else if (realPos.x < 245) number = 4; else if (realPos.x < 286) number = 5; changeCombination(number); } /** * Draws the images of the combination lock to the display bitmap. */ void TilePuzzle::doTile(bool showsolution) { uint16 row = 0, col = 0, rowm, colm, num; int16 rows, cols; if (showsolution) { rowm = _vm->_utils->vgaScaleY(23); colm = _vm->_utils->vgaScaleX(27); rows = _vm->_utils->vgaScaleY(31); cols = _vm->_utils->vgaScaleX(105); } else { _vm->_graphics->setPen(0); _vm->_graphics->rectFillScaled(97, 22, 220, 126); rowm = _vm->_utils->vgaScaleY(25); colm = _vm->_utils->vgaScaleX(30); rows = _vm->_utils->vgaScaleY(25); cols = _vm->_utils->vgaScaleX(100); } while (row < 4) { while (col < 4) { if (showsolution) num = SOLUTION[col][row]; else num = _curTile[col][row]; if (showsolution || num) _tiles[num]->drawImage(cols + (col * colm), rows + (row * rowm)); col++; } row++; col = 0; } } /** * Reads in a backdrop picture. */ void TilePuzzle::showTile(const char *filename, bool showSolution) { _vm->_anim->_doBlack = true; _vm->_anim->_noPalChange = true; _vm->_graphics->readPict(filename, true); _vm->_anim->_noPalChange = false; _vm->_graphics->blackScreen(); Common::File *tileFile = _vm->_resource->openDataFile(showSolution ? "P:TileSolution" : "P:Tile"); int start = showSolution ? 0 : 1; for (int curBit = start; curBit < 16; curBit++) _tiles[curBit] = new Image(tileFile, _vm); delete tileFile; doTile(showSolution); _vm->_graphics->setPalette(_vm->_anim->_diffPalette, 256); } /** * Does the scrolling for the tiles on the tile puzzle. */ void TilePuzzle::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) { int16 dX = 0, dY = 0, dx = 0, dy = 0, sx = 0, sy = 0; int last = 0; if (scrolltype == kScrollLeft) { dX = _vm->_utils->vgaScaleX(5); sx = _vm->_utils->vgaScaleX(5); last = 6; } else if (scrolltype == kScrollRight) { dX = _vm->_utils->vgaScaleX(-5); dx = _vm->_utils->vgaScaleX(-5); sx = _vm->_utils->vgaScaleX(5); last = 6; } else if (scrolltype == kScrollUp) { dY = _vm->_utils->vgaScaleY(5); sy = _vm->_utils->vgaScaleY(5); last = 5; } else if (scrolltype == kScrollDown) { dY = _vm->_utils->vgaScaleY(-5); dy = _vm->_utils->vgaScaleY(-5); sy = _vm->_utils->vgaScaleY(5); last = 5; } sx += _vm->_utils->svgaCord(2); uint16 x1 = _vm->_utils->vgaScaleX(100) + (col * _vm->_utils->vgaScaleX(30)) + dx; uint16 y1 = _vm->_utils->vgaScaleY(25) + (row * _vm->_utils->vgaScaleY(25)) + dy; byte *buffer = new byte[_tiles[1]->_width * _tiles[1]->_height * 2L]; for (int i = 0; i < last; i++) { _vm->waitTOF(); scrollRaster(dX, dY, x1, y1, x1 + _vm->_utils->vgaScaleX(28) + sx, y1 + _vm->_utils->vgaScaleY(23) + sy, buffer); x1 += dX; y1 += dY; } delete[] buffer; } /** * Changes the combination number of one of the slots */ void TilePuzzle::changeCombination(uint16 number) { const int solution[6] = { 0, 4, 0, 8, 7, 2 }; Image display(_vm); if (_combination[number] < 9) (_combination[number])++; else _combination[number] = 0; uint16 combnum = _combination[number]; display._imageData = _vm->_graphics->getCurrentDrawingBuffer(); display._width = _vm->_graphics->_screenWidth; display._height = _vm->_graphics->_screenHeight; byte *buffer = new byte[_tiles[1]->_width * _tiles[1]->_height * 2L]; for (uint16 i = 1; i <= (_numberImages[combnum]->_height / 2); i++) { if (_vm->_isHiRes) { if (i & 1) _vm->waitTOF(); } else _vm->waitTOF(); display._imageData = _vm->_graphics->getCurrentDrawingBuffer(); _vm->_graphics->scrollDisplayY(2, _vm->_utils->vgaScaleX(COMBINATION_X[number]), _vm->_utils->vgaScaleY(65), _vm->_utils->vgaScaleX(COMBINATION_X[number]) + (_numberImages[combnum])->_width - 1, _vm->_utils->vgaScaleY(65) + (_numberImages[combnum])->_height, buffer); _numberImages[combnum]->blitBitmap(0, (_numberImages[combnum])->_height - (2 * i), &(display), _vm->_utils->vgaScaleX(COMBINATION_X[number]), _vm->_utils->vgaScaleY(65), (_numberImages[combnum])->_width, 2, false); } delete[] buffer; bool unlocked = true; for (int i = 0; i < 6; i++) unlocked &= (_combination[i] == solution[i]); if (unlocked) _vm->_conditions->inclElement(COMBINATIONUNLOCKED); else _vm->_conditions->exclElement(COMBINATIONUNLOCKED); } void TilePuzzle::scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2, byte *buffer) { if (dx) _vm->_graphics->scrollDisplayX(dx, x1, y1, x2, y2, buffer); if (dy) _vm->_graphics->scrollDisplayY(dy, x1, y1, x2, y2, buffer); } /** * Draws the images of the combination lock to the display bitmap. */ void TilePuzzle::doCombination() { for (int i = 0; i <= 5; i++) _numberImages[_combination[i]]->drawImage(_vm->_utils->vgaScaleX(COMBINATION_X[i]), _vm->_utils->vgaScaleY(65)); } /** * Reads in a backdrop picture. */ void TilePuzzle::showCombination(const char *filename) { _vm->_anim->_doBlack = true; _vm->_anim->_noPalChange = true; _vm->_graphics->readPict(filename, true); _vm->_anim->_noPalChange = false; _vm->_graphics->blackScreen(); Common::File *numFile = _vm->_resource->openDataFile("P:Numbers"); for (uint16 CurBit = 0; CurBit < 10; CurBit++) _numberImages[CurBit] = new Image(numFile, _vm); delete numFile; doCombination(); _vm->_graphics->setPalette(_vm->_anim->_diffPalette, 256); } void TilePuzzle::save(Common::OutSaveFile *file) { // Combination lock and tile stuff for (int i = 0; i < 6; i++) file->writeByte(_combination[i]); // Tiles for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) file->writeUint16LE(_curTile[i][j]); } void TilePuzzle::load(Common::InSaveFile *file) { // Combination lock and tile stuff for (int i = 0; i < 6; i++) _combination[i] = file->readByte(); // Tiles for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) _curTile[i][j] = file->readUint16LE(); } } // End of namespace Lab