/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ /* * This code is based on Labyrinth of Time code with assistance of * * Copyright (c) 1993 Terra Nova Development * Copyright (c) 2004 The Wyrmkeep Entertainment Co. * */ #include "lab/stddefines.h" #ifndef LAB_VGA_H #define LAB_VGA_H namespace Lab { struct Image { uint16 Width; uint16 Height; byte *ImageData; }; void setMode(char mode); void getMode(uint16 *Mode); void setPage(uint16 PageNum); void VGAStorePage(void); void VGARestorePage(void); bool createScreen(bool HiRes); void waitTOF(void); void quickWaitTOF(void); byte *getVGABaseAddr(void); #if !defined(DOSCODE) void ungetVGABaseAddr(); #endif void writeColorReg(char *buf, uint16 regnum); void writeColorRegs(char *buf, uint16 first, uint16 numreg); void writeColorRegsSmooth(char *buf, uint16 first, uint16 numreg); void VGASetPal(void *cmap, uint16 numcolors); /*---------- Drawing Routines ----------*/ void drawImage(struct Image *Im, uint16 x, uint16 y); void drawMaskImage(struct Image *Im, uint16 x, uint16 y); void readScreenImage(struct Image *Im, uint16 x, uint16 y); void bltBitMap(struct Image *ImSource, uint16 xs, uint16 ys, struct Image *ImDest, uint16 xd, uint16 yd, uint16 width, uint16 height); void scrollDisplayX(int16 dx, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void scrollDisplayY(int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void setAPen(uint16 pennum); void drawHLine(uint16 x, uint16 y1, uint16 y2); void drawVLine(uint16 x1, uint16 y, uint16 x2); void rectFill(uint16 x1, uint16 y1, uint16 x2, uint16 y2); void ghoastRect(uint16 pencolor, uint16 x1, uint16 y1, uint16 x2, uint16 y2); void WSDL_UpdateScreen(); } // End of namespace Lab #endif /* LAB_VGA_H */