/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef LASTEXPRESS_SCENE_H #define LASTEXPRESS_SCENE_H /* Scene format (CDTRAIN.DAT) (text:00484750) header (24 bytes) char {8} - entry name (null terminated) byte {1} - 0xCD uint16 {2} - number of scenes (for first entry - always 0 after?) uint16 {2} - 11 ?? uint16 {2} - car byte {1} - camera position (used to get the proper sequences to show) byte {1} - type byte {1} - param1 byte {1} - param2 byte {1} - param3 uint32 {4} - Offset to hotspot info struct probably contains cursor type too / scene index : 0 - 2500 (max) hotspot info (24 bytes) uint16 {2} - left uint16 {2} - right uint16 {2} - top uint16 {2} - bottom uint32 {4} - scene coords data uint16 {2} - scene byte {1} - location; byte {1} - action; byte {1} - param1; byte {1} - param2; byte {1} - param3 byte {1} - cursor uint32{4} - offset to next hotpost coords data (9 bytes) uint32 {4} - ?? uint32 {4} - ?? byte {1} - ?? uint32 {4} - offset to next coords data structure */ #include "lastexpress/drawable.h" #include "lastexpress/shared.h" #include "common/array.h" #include "common/rect.h" namespace Common { class SeekableReadStream; class String; } namespace Graphics { struct Surface; } namespace LastExpress { class Scene; class SceneHotspot { public: enum Action { kActionInventory = 1, kActionSavePoint = 2, kActionPlaySound = 3, kActionPlayMusic = 4, kActionKnockOnDoor = 5, kActionCompartment = 6, kActionPlaySounds = 7, kActionPlayAnimation = 8, kActionOpenCloseObject = 9, kActionObjectUpdateLocation2 = 10, kActionSetItemLocation = 11, kAction12 = 12, kActionPickItem = 13, kActionDropItem = 14, kAction15 = 15, kActionEnterCompartment = 16, kActionGetOutsideTrain = 18, kActionSlip = 19, kActionGetInsideTrain = 20, kActionClimbUpTrain = 21, kActionClimbDownTrain = 22, kActionJumpUpDownTrain = 23, kActionUnbound = 24, kAction25 = 25, kAction26 = 26, kAction27 = 27, kActionConcertSitCough = 28, kAction29 = 29, kActionCatchBeetle = 30, kActionExitCompartment = 31, kAction32 = 32, KActionUseWhistle = 33, kActionOpenMatchBox = 34, kActionOpenBed = 35, kActionDialog = 37, kActionEggBox = 38, kAction39 = 39, kActionBed = 40, kAction41 = 41, kAction42 = 42, kActionSwitchChapter = 43, kAction44 = 44 }; struct SceneCoord { int32 field_0; int32 field_4; byte field_8; uint32 next; SceneCoord() { field_0 = 0; field_4 = 0; field_8 = 0; next = 0; } }; Common::Rect rect; uint32 coordsOffset; SceneIndex scene; byte location; Action action; byte param1; byte param2; byte param3; byte cursor; uint32 next; SceneHotspot() {} ~SceneHotspot(); static SceneHotspot *load(Common::SeekableReadStream *stream); bool isInside(const Common::Point &point); Common::String toString() const; private: Common::Array _coords; }; class SceneLoader { public: SceneLoader(); ~SceneLoader(); bool load(Common::SeekableReadStream *stream); Scene *get(SceneIndex index); uint32 count() const { return _scenes.size() - 1; } private: Common::SeekableReadStream *_stream; Common::Array _scenes; void clear(); }; class Scene : public Drawable { public: // Enumerations enum Type { // PreProcess kTypeObject = 1, kTypeItem = 2, kTypeItem2 = 3, kTypeObjectItem = 4, kTypeItem3 = 5, kTypeObjectLocation2 = 6, kTypeCompartments = 7, kTypeCompartmentsItem = 8, // PostProcess kTypeList = 128, kTypeSavePointChapter = 129, kTypeLoadBeetleSequences = 130, kTypeGameOver = 131, kTypeReadText = 132, kType133 = 133 }; // Data EntityPosition entityPosition; Location location; CarIndex car; Position position; Type type; byte param1; byte param2; byte param3; ~Scene(); Common::Rect draw(Graphics::Surface *surface); // Hotspots Common::Array *getHotspots() { return &_hotspots; } bool checkHotSpot(const Common::Point &coord, SceneHotspot **hotspot); SceneHotspot *getHotspot(uint index = 0); Common::String toString(); private: char _name[8]; byte _sig; uint32 _hotspot; Scene() {} Common::Array _hotspots; static Scene *load(Common::SeekableReadStream *stream); void loadHotspots(Common::SeekableReadStream *stream); void clear(); // Only allow full access for loading the scene and the hotspots friend bool SceneLoader::load(Common::SeekableReadStream *stream); friend Scene *SceneLoader::get(SceneIndex index); }; } // End of namespace LastExpress #endif // LASTEXPRESS_SCENE_H