/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_SND_H #define LASTEXPRESS_SND_H /* Sound format (.SND / .LNK) uint32 {4} - data size uint16 {2} - number of blocks // for each block int16 {2} - initial sample byte {1} - initial index byte {1} - unused (00) byte {x} - IMA ADPCM sample codes */ #include "audio/mixer.h" namespace Audio { class AudioStream; class QueuingAudioStream; } namespace Common { class SeekableReadStream; } namespace LastExpress { class SimpleSound { public: SimpleSound(); virtual ~SimpleSound(); void stop() const; virtual bool isFinished() = 0; protected: void loadHeader(Common::SeekableReadStream *in); Audio::AudioStream *makeDecoder(Common::SeekableReadStream *in, uint32 size, int32 filterId = -1) const; void play(Audio::AudioStream *as); uint32 _size; ///< data size ///< - NIS: size of all blocks, including those located in the matching LNK file ///< - LNK: size of the LNK file itself, including the header ///< - SND: size of all blocks uint16 _blocks; ///< number of blocks uint32 _blockSize; Audio::SoundHandle _handle; }; class StreamedSound : public SimpleSound { public: StreamedSound(); ~StreamedSound(); bool load(Common::SeekableReadStream *stream, int32 filterId = -1); virtual bool isFinished(); void setFilterId(int32 filterId); private: Audio::AudioStream *_as; bool _loaded; }; class AppendableSound : public SimpleSound { public: AppendableSound(); ~AppendableSound(); void queueBuffer(const byte *data, uint32 size); void queueBuffer(Common::SeekableReadStream *bufferIn); void finish(); virtual bool isFinished(); private: Audio::QueuingAudioStream *_as; bool _finished; }; } // End of namespace LastExpress #endif // LASTEXPRESS_SND_H