/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_ABBOT_H #define LASTEXPRESS_ABBOT_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Abbot : public Entity { public: Abbot(LastExpressEngine *engine); ~Abbot() {} /** * Resets the entity */ DECLARE_FUNCTION(reset) /** * Draws the entity * * @param sequence The sequence to draw */ DECLARE_FUNCTION_1(draw, const char *sequence) /** * Handles entering/exiting a compartment. * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment) /** * Handles entering/exiting a compartment and updates position/play animation * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment) /** * Process callback action when the entity direction is not kDirectionRight */ DECLARE_FUNCTION(callbackActionOnDirection) /** * Draws the entity along with another one * * @param sequence1 The sequence to draw * @param sequence2 The sequence to draw for the second entity * @param entity The EntityIndex of the second entity */ DECLARE_FUNCTION_3(draw2, const char *sequence1, const char *sequence2, EntityIndex entity) /** * Updates parameter 2 using time value * * @param time The time to add */ DECLARE_FUNCTION_1(updateFromTime, uint32 time) /** * Updates parameter 2 using ticks value * * @param ticks The number of ticks to add */ DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound, const char *filename) /** * Saves the game * * @param savegameType The type of the savegame * @param param The param for the savegame (EventIndex or TimeValue) */ DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) /** * Updates the entity * * @param car The car * @param entityPosition The entity position */ DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) /** * Call a savepoint (or draw sequence in default case) * * @param sequence1 The sequence to draw in the default case * @param entity The entity * @param action The action * @param sequence2 The sequence name for the savepoint */ DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2) /** * Updates the position * * @param sequence1 The sequence to draw * @param car The car * @param position The position */ DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position) /** * Process callback action when somebody is standing in the restaurant or salon. */ DECLARE_FUNCTION(callbackActionRestaurantOrSalon) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) /** * Handle Chapter 3 events */ DECLARE_FUNCTION(inKitchen) DECLARE_FUNCTION(openCompartment) DECLARE_FUNCTION(readPaper) DECLARE_FUNCTION(goToLunch) DECLARE_FUNCTION(haveLunch) DECLARE_FUNCTION(leaveLunch) DECLARE_FUNCTION(closedCompartment) DECLARE_FUNCTION(goSalon1) DECLARE_FUNCTION(inSalon1) DECLARE_FUNCTION(goCompartment) DECLARE_FUNCTION(openCompartment2) DECLARE_FUNCTION(goWander) DECLARE_FUNCTION(goSalon2) DECLARE_FUNCTION(inSalon2) DECLARE_FUNCTION(goCompartment3) DECLARE_FUNCTION(openCompartment3) DECLARE_FUNCTION(goSalon3) DECLARE_FUNCTION(inSalon3) DECLARE_FUNCTION(withAugust) DECLARE_FUNCTION(goCompartment4) DECLARE_FUNCTION(inCompartment4) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) /** * Search Cath by walking around * * @param car The car * @param entityPosition The entity position */ DECLARE_FUNCTION_2(doWalkSearchingForCath, CarIndex car, EntityPosition position) /** * Handle Chapter 4 events */ DECLARE_FUNCTION(chapter4Handler) DECLARE_FUNCTION(leaveDinner) DECLARE_FUNCTION(inCompartment) DECLARE_FUNCTION(function44) DECLARE_FUNCTION(conferring) DECLARE_FUNCTION(goSalon4) DECLARE_FUNCTION(beforeBomb) DECLARE_FUNCTION(afterBomb) DECLARE_FUNCTION(catchCath) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(chapter5Handler) DECLARE_FUNCTION(function52) DECLARE_FUNCTION(runningTrain) }; } // End of namespace LastExpress #endif // LASTEXPRESS_ABBOT_H