/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_ANNA_H #define LASTEXPRESS_ANNA_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Anna : public Entity { public: Anna(LastExpressEngine *engine); ~Anna() {} /** * Resets the entity */ DECLARE_FUNCTION(reset) /** * Draws the entity * * @param sequence The sequence to draw */ DECLARE_FUNCTION_1(draw, const char *sequence) /** * Updates the position * * @param sequence1 The sequence to draw * @param car The car * @param position The position */ DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position) /** * Handles entering/exiting a compartment. * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment) /** * Process callback action when the entity direction is not kDirectionRight */ DECLARE_FUNCTION(callbackActionOnDirection) /** * Call a savepoint (or draw sequence in default case) * * @param sequence1 The sequence to draw in the default case * @param entity The entity * @param action The action * @param sequence2 The sequence name for the savepoint */ DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound, const char *filename) /** * Process callback action when somebody is standing in the restaurant or salon. */ DECLARE_FUNCTION(callbackActionRestaurantOrSalon) /** * Saves the game * * @param savegameType The type of the savegame * @param param The param for the savegame (EventIndex or TimeValue) */ DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) /** * Updates the entity * * @param car The car * @param entityPosition The entity position */ DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) /** * Updates parameter 2 using time value * * @param time The time to add */ DECLARE_FUNCTION_1(updateFromTime, uint32 time) DECLARE_FUNCTION(practiceMusic) /** * Draws the entity along with another one * * @param sequence1 The sequence to draw * @param sequence2 The sequence to draw for the second entity * @param entity The EntityIndex of the second entity */ DECLARE_FUNCTION_3(draw2, const char *sequence1, const char *sequence2, EntityIndex entity) /** * Updates parameter 2 using ticks value * * @param ticks The number of ticks to add */ DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks) DECLARE_FUNCTION_2(compartmentLogic, TimeValue timeValue, const char *sequence) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) DECLARE_FUNCTION_2(doWalkP1, uint32, uint32) DECLARE_FUNCTION_1(diningLogic, TimeValue timeValue) /** * Handle Chapter 1 events */ DECLARE_FUNCTION(fleeTyler) DECLARE_FUNCTION(waitDinner) DECLARE_FUNCTION(goDinner) DECLARE_FUNCTION(function22) DECLARE_FUNCTION(waitingDinner) DECLARE_FUNCTION(waitingDinner2) DECLARE_FUNCTION(eatingDinner) DECLARE_FUNCTION(leaveDinner) DECLARE_FUNCTION(freshenUp) DECLARE_FUNCTION(goSalon) DECLARE_FUNCTION(waitAugust) DECLARE_FUNCTION(function30) DECLARE_FUNCTION(leaveAugust) DECLARE_FUNCTION(returnCompartment) DECLARE_FUNCTION(readyForBed) DECLARE_FUNCTION(asleep) DECLARE_FUNCTION(wakeNight) DECLARE_FUNCTION(goVassili) DECLARE_FUNCTION(function37) DECLARE_FUNCTION(speakTatiana) DECLARE_FUNCTION_2(doWalk1019, CarIndex car, EntityPosition entityPosition) DECLARE_FUNCTION(leaveTatiana) DECLARE_FUNCTION(goBackToSleep) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) /** * Handle Chapter 2 events */ DECLARE_FUNCTION(inPart2) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) /** * Handle Chapter 3 events */ DECLARE_FUNCTION_1(exitCompartment, bool useAction1) DECLARE_FUNCTION(practicing) DECLARE_FUNCTION(goLunch) DECLARE_FUNCTION(lunch) DECLARE_FUNCTION(leaveTableWithAugust) DECLARE_FUNCTION(leaveLunch) DECLARE_FUNCTION(afterLunch) DECLARE_FUNCTION(returnCompartment3) DECLARE_FUNCTION(dressing) DECLARE_FUNCTION(giveMaxToConductor2) DECLARE_FUNCTION(goConcert) DECLARE_FUNCTION(concert) DECLARE_FUNCTION(leaveConcert) DECLARE_FUNCTION(leaveConcertCathInCompartment) DECLARE_FUNCTION(afterConcert) DECLARE_FUNCTION(giveMaxBack) DECLARE_FUNCTION(goBaggageCompartment) DECLARE_FUNCTION(function62) DECLARE_FUNCTION(deadBaggageCompartment) DECLARE_FUNCTION(baggageFight) DECLARE_FUNCTION(prepareVienna) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) /** * Handle Chapter 4 events */ DECLARE_FUNCTION(reading) DECLARE_FUNCTION(sulking) DECLARE_FUNCTION(goSalon4) DECLARE_FUNCTION(returnCompartment4) DECLARE_FUNCTION(enterCompartmentCathFollowsAnna) DECLARE_FUNCTION_2(doWalkCathFollowsAnna, CarIndex car, EntityPosition entityPosition) DECLARE_FUNCTION(letDownHair) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(tiedUp) DECLARE_FUNCTION(function76) DECLARE_FUNCTION(readyToScore) DECLARE_FUNCTION(kidnapped) DECLARE_FUNCTION(waiting) DECLARE_FUNCTION(finalSequence) DECLARE_FUNCTION(openFirebird) }; } // End of namespace LastExpress #endif // LASTEXPRESS_ANNA_H