/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_BOUTAREL_H #define LASTEXPRESS_BOUTAREL_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Boutarel : public Entity { public: Boutarel(LastExpressEngine *engine); ~Boutarel() {} /** * Resets the entity */ DECLARE_FUNCTION(reset) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound, const char *filename) /** * Draws the entity * * @param sequence The sequence to draw */ DECLARE_FUNCTION_1(draw, const char *sequence) /** * Updates parameter 2 using time value * * @param time The time to add */ DECLARE_FUNCTION_1(updateFromTime, uint32 time) /** * Updates the position * * @param sequence1 The sequence to draw * @param car The car * @param position The position */ DECLARE_FUNCTION_3(updatePosition, const char *sequence1, CarIndex car, Position position) /** * Handles entering/exiting a compartment. * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment) /** * Handles entering/exiting a compartment and updates position/play animation * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment) /** * Process callback action when the entity direction is not kDirectionRight */ DECLARE_FUNCTION(callbackActionOnDirection) /** * Process callback action when somebody is standing in the restaurant or salon. */ DECLARE_FUNCTION(callbackActionRestaurantOrSalon) /** * Updates the entity * * @param car The car * @param entityPosition The entity position */ DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) DECLARE_FUNCTION_1(function11, bool) DECLARE_FUNCTION(enterTableWithMmeBoutarel) DECLARE_FUNCTION(leaveTableWithMmeBoutarel) DECLARE_FUNCTION_1(function14, bool) DECLARE_FUNCTION_2(function15, bool, const char *sequence) DECLARE_FUNCTION_2(function16, bool, const char *sequence) DECLARE_FUNCTION_2(function17, TimeValue timeValue, const char *sequence) DECLARE_FUNCTION_1(function18, TimeValue timeValue) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) DECLARE_FUNCTION(function20) /** * Handle Chapter 1 events */ DECLARE_FUNCTION(chapter1Handler) DECLARE_FUNCTION(function22) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) /** * Handle Chapter 2 events */ DECLARE_FUNCTION(chapter2Handler) DECLARE_FUNCTION(function25) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) /** * Handle Chapter 3 events */ DECLARE_FUNCTION(chapter3Handler) DECLARE_FUNCTION(function28) DECLARE_FUNCTION(function29) DECLARE_FUNCTION(function30) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) /** * Handle Chapter 4 events */ DECLARE_FUNCTION(chapter4Handler) DECLARE_FUNCTION(function33) DECLARE_FUNCTION(function34) DECLARE_FUNCTION(function35) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(chapter5Handler) DECLARE_FUNCTION(function38) DECLARE_NULL_FUNCTION() }; } // End of namespace LastExpress #endif // LASTEXPRESS_BOUTAREL_H