/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_CHAPTERS_H #define LASTEXPRESS_CHAPTERS_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Chapters : public Entity { public: Chapters(LastExpressEngine *engine); ~Chapters() {} /** * Saves the game * * @param savegameType The type of the savegame * @param param The param for the savegame (EventIndex or TimeValue) */ DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) /** * Exit a train station * * @param stationName The name of the train station * @param index The index of the train station */ DECLARE_FUNCTION_2(enterStation, const char *stationName, CityIndex index) /** * Exit a train station * * @param stationName The name of the train station */ DECLARE_FUNCTION_1(exitStation, const char *stationName) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) /** * Reset main entities */ DECLARE_FUNCTION(resetMainEntities) /** * Handle end of Chapter 1 events */ DECLARE_FUNCTION(firstDream) /** * Init Chapter 1 data */ DECLARE_FUNCTION(chapter1Init) /** * Handle Chapter 1 events */ DECLARE_FUNCTION(chapter1Handler) /** * Handle switching to Chapter 2 after the end of Chapter 1 */ DECLARE_FUNCTION(chapter1Next) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) /** * Init Chapter 2 data */ DECLARE_FUNCTION(chapter2Init) /** * Handle Chapter 2 events */ DECLARE_FUNCTION(chapter2Handler) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) /** * Init Chapter 3 data */ DECLARE_FUNCTION(chapter3Init) /** * Handle Chapter 3 events */ DECLARE_FUNCTION(chapter3Handler) /** * Handle Vienna events */ DECLARE_FUNCTION(viennaEvents) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) /** * Init Chapter 4 data */ DECLARE_FUNCTION(chapter4Init) /** * Handle Chapter 4 events */ DECLARE_FUNCTION(chapter4Handler) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Init Chapter 5 data */ DECLARE_FUNCTION(chapter5Init) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(chapter5Handler) private: bool timeCheckEnterStation(TimeValue timeValue, uint ¶meter, byte callback, const char *sequence, CityIndex cityIndex); bool timeCheckExitStation(TimeValue timeValue, uint ¶meter, byte callback, const char *sequence); void enterExitStation(const SavePoint &savepoint, bool isEnteringStation); void enterExitHelper(bool isEnteringStation); void playSteam() const; }; } // End of namespace LastExpress #endif // LASTEXPRESS_CHAPTERS_H