/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_COUDERT_H #define LASTEXPRESS_COUDERT_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Coudert : public Entity { public: Coudert(LastExpressEngine *engine); ~Coudert() {} /** * Resets the entity */ DECLARE_FUNCTION(reset) /** * Handle meeting Coudert with the blooded jacket * * @param sequence The sequence to draw */ DECLARE_FUNCTION_1(bloodJacket, const char *sequence) /** * Handles entering/exiting a compartment. * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment) /** * Process callback action when the entity direction is not kDirectionRight */ DECLARE_FUNCTION(callbackActionOnDirection) /** * Handles entering/exiting a compartment. * * @param sequence The sequence to draw * @param compartment The compartment * @param entityPosition1 The entity position 1 * @param entityPosition2 The entity position 2 */ DECLARE_FUNCTION_4(enterExitCompartment2, const char *sequence, ObjectIndex compartment, EntityPosition entityPosition1, EntityPosition entityPosition2) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound, const char *filename) /** * Plays sound * * @param savepoint The savepoint * - the sound filename */ DECLARE_FUNCTION_NOSETUP(playSound16) /** * Saves the game * * @param savegameType The type of the savegame * @param param The param for the savegame (EventIndex or TimeValue) */ DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) /** * Updates the entity * * @param car The car * @param entityPosition The entity position */ DECLARE_FUNCTION_2(updateEntity, CarIndex car, EntityPosition entityPosition) /** * Updates parameter 2 using time value * * @param time The time to add */ DECLARE_FUNCTION_1(updateFromTime, uint32 time) /** * Updates parameter 2 using ticks value * * @param ticks The number of ticks to add */ DECLARE_FUNCTION_1(updateFromTicks, uint32 ticks) DECLARE_FUNCTION_1(excuseMe, EntityIndex entity) DECLARE_FUNCTION_2(function13, bool, EntityIndex entity) DECLARE_FUNCTION_1(function14, EntityIndex entity) DECLARE_FUNCTION_1(function15, bool) DECLARE_FUNCTION(function16) DECLARE_FUNCTION_1(function17, bool) DECLARE_FUNCTION(function18) DECLARE_FUNCTION_1(function19, bool) /** * ??? * * @param object1 The first object index * @param object2 The second object index */ DECLARE_FUNCTION_2(function20, ObjectIndex object1, ObjectIndex object2) DECLARE_FUNCTION(function21) DECLARE_FUNCTION(function22) DECLARE_FUNCTION(function23) DECLARE_FUNCTION(visitCompartmentF) DECLARE_FUNCTION(function25) DECLARE_FUNCTION(function26) DECLARE_FUNCTION(function27) DECLARE_FUNCTION(visitCompartmentB) DECLARE_FUNCTION(visitCompartmentA) /** * ??? * * @param compartment The compartment */ DECLARE_FUNCTION_1(function30, ObjectIndex compartment) DECLARE_FUNCTION_1(function31, uint32) DECLARE_FUNCTION(function32) DECLARE_FUNCTION(function33) DECLARE_FUNCTION_1(function34, bool) DECLARE_FUNCTION_1(function35, bool) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) DECLARE_FUNCTION(function37) DECLARE_FUNCTION(function38) DECLARE_FUNCTION(function39) /** * Handle Chapter 1 events */ DECLARE_FUNCTION(chapter1Handler) DECLARE_FUNCTION(function41) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) DECLARE_FUNCTION(function43) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) DECLARE_FUNCTION(function45) DECLARE_FUNCTION(function46) DECLARE_FUNCTION_1(function47, bool) DECLARE_FUNCTION(function48) DECLARE_FUNCTION(function49) DECLARE_FUNCTION(function50) DECLARE_FUNCTION(function51) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) DECLARE_FUNCTION(function53) DECLARE_FUNCTION(function54) DECLARE_FUNCTION(function55) DECLARE_FUNCTION(function56) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(chapter5Handler) DECLARE_FUNCTION(function59) DECLARE_FUNCTION(function60) DECLARE_FUNCTION(function61) DECLARE_FUNCTION(function62) DECLARE_NULL_FUNCTION() private: void visitCompartment(const SavePoint &savepoint, EntityPosition position, const char *seq1, ObjectIndex compartment, const char *seq2, const char *seq3, EntityPosition sittingPosition, ObjectIndex object, const char *seq4); }; } // End of namespace LastExpress #endif // LASTEXPRESS_COUDERT_H