/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "lastexpress/entities/entity.h" #include "lastexpress/entities/entity_intern.h" #include "lastexpress/game/action.h" #include "lastexpress/game/entities.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/scenes.h" #include "lastexpress/game/state.h" #include "lastexpress/game/savegame.h" #include "lastexpress/game/savepoint.h" #include "lastexpress/game/sound.h" #include "lastexpress/game/state.h" #include "lastexpress/helpers.h" #include "lastexpress/lastexpress.h" namespace LastExpress { ////////////////////////////////////////////////////////////////////////// // EntityData ////////////////////////////////////////////////////////////////////////// void EntityData::EntityCallData::saveLoadWithSerializer(Common::Serializer &s) { for (uint i = 0; i < ARRAYSIZE(callbacks); i++) s.syncAsByte(callbacks[i]); s.syncAsByte(currentCall); s.syncAsUint16LE(entityPosition); s.syncAsUint16LE(location); s.syncAsUint16LE(car); s.syncAsByte(field_497); s.syncAsByte(entity); s.syncAsByte(inventoryItem); s.syncAsByte(direction); s.syncAsUint16LE(field_49B); s.syncAsUint16LE(currentFrame); s.syncAsUint16LE(currentFrame2); s.syncAsUint16LE(field_4A1); s.syncAsUint16LE(field_4A3); s.syncAsByte(clothes); s.syncAsByte(position); s.syncAsByte(car2); s.syncAsByte(doProcessEntity); s.syncAsByte(field_4A9); s.syncAsByte(field_4AA); s.syncAsByte(directionSwitch); // Sync strings #define SYNC_STRING(varName, count) { \ char seqName[13]; \ memset(&seqName, 0, count); \ if (s.isSaving()) strcpy((char *)&seqName, varName.c_str()); \ s.syncBytes((byte *)&seqName, count); \ if (s.isLoading()) varName = seqName; \ } SYNC_STRING(sequenceName, 13); SYNC_STRING(sequenceName2, 13); SYNC_STRING(sequenceNamePrefix, 7); SYNC_STRING(sequenceNameCopy, 13); #undef SYNC_STRING // Skip pointers to frame & sequences s.skip(5 * 4); } ////////////////////////////////////////////////////////////////////////// // EntityData ////////////////////////////////////////////////////////////////////////// EntityData::EntityParameters *EntityData::getParameters(uint callback, byte index) const { if (callback >= 9) error("EntityData::getParameters: invalid callback value (was: %d, max: 9)", callback); if (index >= 4) error("EntityData::getParameters: invalid index value (was: %d, max: 4)", index); return _parameters[callback].parameters[index]; } int EntityData::getCallback(uint callback) const { if (callback >= 16) error("EntityData::getParameters: invalid callback value (was: %d, max: 16)", callback); return _data.callbacks[callback]; } void EntityData::setCallback(uint callback, byte index) { if (callback >= 16) error("EntityData::getParameters: invalid callback value (was: %d, max: 16)", callback); _data.callbacks[callback] = index; } void EntityData::updateParameters(uint32 index) const { if (index < 8) getParameters(8, 0)->update(index); else if (index < 16) getParameters(8, 1)->update(index - 8); else if (index < 24) getParameters(8, 2)->update(index - 16); else if (index < 32) getParameters(8, 3)->update(index - 24); else error("EntityData::updateParameters: invalid param index to update (was:%d, max:32)!", index); } void EntityData::saveLoadWithSerializer(Common::Serializer &s) { for (uint i = 0; i < ARRAYSIZE(_parameters); i++) _parameters[i].saveLoadWithSerializer(s); _data.saveLoadWithSerializer(s); } ////////////////////////////////////////////////////////////////////////// // Entity ////////////////////////////////////////////////////////////////////////// Entity::Entity(LastExpressEngine *engine, EntityIndex index) : _engine(engine), _entityIndex(index) { _data = new EntityData(); // Add first empty entry to callbacks array _callbacks.push_back(NULL); } Entity::~Entity() { for (uint i = 0; i < _callbacks.size(); i++) SAFE_DELETE(_callbacks[i]); _callbacks.clear(); SAFE_DELETE(_data); // Zero-out passed pointers _engine = NULL; } void Entity::setup(ChapterIndex index) { switch(index) { case kChapterAll: getSavePoints()->setCallback(_entityIndex, _callbacks[_data->getCurrentCallback()]); break; case kChapter1: setup_chapter1(); break; case kChapter2: setup_chapter2(); break; case kChapter3: setup_chapter3(); break; case kChapter4: setup_chapter4(); break; case kChapter5: setup_chapter5(); break; default: break; } } ////////////////////////////////////////////////////////////////////////// // Shared functions ////////////////////////////////////////////////////////////////////////// void Entity::reset(const SavePoint &savepoint, bool resetClothes, bool resetItem) { EXPOSE_PARAMS(EntityData::EntityParametersIIII) switch (savepoint.action) { default: break; case kAction1: if (resetClothes) { // Select next available clothes getData()->clothes = (ClothesIndex)(getData()->clothes + 1); if (getData()->clothes > kClothes3) getData()->clothes = kClothesDefault; } break; case kActionNone: if (getEntities()->updateEntity(_entityIndex, kCarGreenSleeping, (EntityPosition)params->param1)) params->param1 = (params->param1 == 10000) ? 0 : 10000; break; case kActionDefault: getData()->entityPosition = kPositionNone; getData()->location = kLocationOutsideCompartment; getData()->car = kCarGreenSleeping; if (resetItem) getData()->inventoryItem = kItemInvalid; params->param1 = 10000; break; } } void Entity::savegame(const SavePoint &savepoint) { EXPOSE_PARAMS(EntityData::EntityParametersIIII) switch (savepoint.action) { default: break; case kActionNone: CALLBACK_ACTION(); break; case kActionDefault: getSaveLoad()->saveGame((SavegameType)params->param1, _entityIndex, (EventIndex)params->param2); CALLBACK_ACTION(); break; } } void Entity::playSound(const SavePoint &savepoint, bool resetItem, SoundManager::FlagType flag) { EXPOSE_PARAMS(EntityData::EntityParametersSIIS) switch (savepoint.action) { default: break; case kActionEndSound: CALLBACK_ACTION(); break; case kActionDefault: if (resetItem) getData()->inventoryItem = kItemNone; getSound()->playSound(_entityIndex, (char *)¶ms->seq1, flag); break; } } void Entity::draw(const SavePoint &savepoint, bool handleExcuseMe) { EXPOSE_PARAMS(EntityData::EntityParametersSIIS) switch (savepoint.action) { default: break; case kActionExitCompartment: CALLBACK_ACTION(); break; case kActionExcuseMeCath: if (handleExcuseMe && !params->param4) { getSound()->excuseMe(_entityIndex); params->param4 = 1; } break; case kActionDefault: getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1); break; } } void Entity::draw2(const SavePoint &savepoint) { EXPOSE_PARAMS(EntityData::EntityParametersSSII) switch (savepoint.action) { default: break; case kActionExitCompartment: CALLBACK_ACTION(); break; case kActionDefault: getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1); getEntities()->drawSequenceRight((EntityIndex)params->param7, (char *)¶ms->seq2); break; } } void Entity::updateFromTicks(const SavePoint &savepoint) { EXPOSE_PARAMS(EntityData::EntityParametersIIII) switch (savepoint.action) { default: break; case kActionNone: UPDATE_PARAM(params->param2, getState()->timeTicks, params->param1) CALLBACK_ACTION(); break; } } void Entity::updateFromTime(const SavePoint &savepoint) { EXPOSE_PARAMS(EntityData::EntityParametersIIII) switch (savepoint.action) { default: break; case kActionNone: UPDATE_PARAM(params->param2, getState()->time, params->param1) CALLBACK_ACTION(); break; } } void Entity::callbackActionOnDirection(const SavePoint &savepoint) { switch (savepoint.action) { default: break; case kActionExitCompartment: CALLBACK_ACTION(); break; case kActionDefault: if (getData()->direction != kDirectionRight) CALLBACK_ACTION(); break; } } void Entity::callbackActionRestaurantOrSalon(const SavePoint &savepoint) { switch (savepoint.action) { default: break; case kActionNone: case kActionDefault: if (getEntities()->isSomebodyInsideRestaurantOrSalon()) CALLBACK_ACTION(); break; } } void Entity::updateEntity(const SavePoint &savepoint, bool handleExcuseMe) { EXPOSE_PARAMS(EntityData::EntityParametersIIII) switch (savepoint.action) { default: break; case kActionExcuseMeCath: if (handleExcuseMe) getSound()->excuseMeCath(); break; case kActionExcuseMe: if (handleExcuseMe) getSound()->excuseMe(_entityIndex); break; case kActionNone: case kActionDefault: if (getEntities()->updateEntity(_entityIndex, (CarIndex)params->param1, (EntityPosition)params->param2)) CALLBACK_ACTION(); break; } } void Entity::callSavepoint(const SavePoint &savepoint, bool handleExcuseMe) { EXPOSE_PARAMS(EntityData::EntityParametersSIIS) switch (savepoint.action) { default: break; case kActionExitCompartment: if (!CURRENT_PARAM(1, 1)) getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)¶ms->seq2); CALLBACK_ACTION(); break; case kActionExcuseMeCath: if (handleExcuseMe && !CURRENT_PARAM(1, 2)) { getSound()->excuseMe(_entityIndex); CURRENT_PARAM(1, 2) = 1; } break; case kAction10: if (!CURRENT_PARAM(1, 1)) { getSavePoints()->call(_entityIndex, (EntityIndex)params->param4, (ActionIndex)params->param5, (char *)¶ms->seq2); CURRENT_PARAM(1, 1) = 1; } break; case kActionDefault: getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1); break; } } void Entity::enterExitCompartment(const SavePoint &savepoint, EntityPosition position1, EntityPosition position2, CarIndex car, ObjectIndex compartment, bool alternate, bool updateLocation) { EXPOSE_PARAMS(EntityData::EntityParametersSIIS) switch (savepoint.action) { default: break; case kActionExitCompartment: getEntities()->exitCompartment(_entityIndex, (ObjectIndex)params->param4); if (position1) getData()->entityPosition = position1; if (updateLocation) getData()->location = kLocationInsideCompartment; CALLBACK_ACTION(); break; case kActionDefault: getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq1); getEntities()->enterCompartment(_entityIndex, (ObjectIndex)params->param4); if (position1) { getData()->location = kLocationInsideCompartment; if (getEntities()->isInsideCompartment(kEntityPlayer, car, position1) || getEntities()->isInsideCompartment(kEntityPlayer, car, position2)) { getAction()->playAnimation(isNight() ? kEventCathTurningNight : kEventCathTurningDay); getSound()->playSound(kEntityPlayer, "BUMP"); getScenes()->loadSceneFromObject(compartment, alternate); } } break; } } void Entity::updatePosition(const SavePoint &savepoint, bool handleExcuseMe) { EXPOSE_PARAMS(EntityData::EntityParametersSIII) switch (savepoint.action) { default: break; case kActionExitCompartment: getEntities()->updatePositionExit(_entityIndex, (CarIndex)params->param4, (Position)params->param5); CALLBACK_ACTION(); break; case kActionExcuseMeCath: if (handleExcuseMe && !params->param6) { getSound()->excuseMe(_entityIndex); params->param6 = 1; } break; case kActionDefault: getEntities()->drawSequenceRight(_entityIndex, (char *)¶ms->seq); getEntities()->updatePositionEnter(_entityIndex, (CarIndex)params->param4, (Position)params->param5); break; } } } // End of namespace LastExpress