/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_ENTITY_H #define LASTEXPRESS_ENTITY_H #include "lastexpress/shared.h" #include "lastexpress/sound/sound.h" #include "lastexpress/helpers.h" #include "common/array.h" #include "common/func.h" #include "common/serializer.h" #include "common/textconsole.h" namespace LastExpress { class LastExpressEngine; class Sequence; class SequenceFrame; struct SavePoint; ////////////////////////////////////////////////////////////////////////// // Declaration ////////////////////////////////////////////////////////////////////////// #define DECLARE_FUNCTION(name) \ void setup_##name(); \ void name(const SavePoint &savepoint); #define DECLARE_FUNCTION_1(name, param1) \ void setup_##name(param1); \ void name(const SavePoint &savepoint); #define DECLARE_FUNCTION_2(name, param1, param2) \ void setup_##name(param1, param2); \ void name(const SavePoint &savepoint); #define DECLARE_FUNCTION_3(name, param1, param2, param3) \ void setup_##name(param1, param2, param3); \ void name(const SavePoint &savepoint); #define DECLARE_FUNCTION_4(name, param1, param2, param3, param4) \ void setup_##name(param1, param2, param3, param4); \ void name(const SavePoint &savepoint); #define DECLARE_FUNCTION_NOSETUP(name) \ void name(const SavePoint &savepoint); #define DECLARE_NULL_FUNCTION() \ void setup_nullfunction(); ////////////////////////////////////////////////////////////////////////// // Callbacks ////////////////////////////////////////////////////////////////////////// #define ENTITY_CALLBACK(class, name, pointer) \ Common::Functor1Mem(pointer, &class::name) #define ADD_CALLBACK_FUNCTION(class, name) \ _callbacks.push_back(new ENTITY_CALLBACK(class, name, this)); #define ADD_NULL_FUNCTION() \ _callbacks.push_back(new ENTITY_CALLBACK(Entity, nullfunction, this)); #define WRAP_SETUP_FUNCTION(className, method) \ new Common::Functor0Mem(this, &className::method) #define WRAP_SETUP_FUNCTION_S(className, method) \ new Common::Functor1Mem(this, &className::method) #define WRAP_SETUP_FUNCTION_B(className, method) \ new Common::Functor1Mem(this, &className::method) ////////////////////////////////////////////////////////////////////////// // Parameters macros ////////////////////////////////////////////////////////////////////////// #define CURRENT_PARAM(index, id) \ ((EntityData::EntityParametersIIII*)_data->getCurrentParameters(index))->param##id #define ENTITY_PARAM(index, id) \ ((EntityData::EntityParametersIIII*)_data->getParameters(8, index))->param##id ////////////////////////////////////////////////////////////////////////// // Misc ////////////////////////////////////////////////////////////////////////// #define RESET_ENTITY_STATE(entity, class, function) \ getEntities()->resetState(entity); \ ((class *)getEntities()->get(entity))->function(); ////////////////////////////////////////////////////////////////////////// // Implementation ////////////////////////////////////////////////////////////////////////// // Expose parameters and check validity #define EXPOSE_PARAMS(type) \ type *params = (type *)_data->getCurrentParameters(); \ if (!params) \ error("[EXPOSE_PARAMS] Trying to call an entity function with invalid parameters"); \ // function signature without setup (we keep the index for consistency but never use it) #define IMPLEMENT_FUNCTION_NOSETUP(index, class, name) \ void class::name(const SavePoint &savepoint) { \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(index=" #index ")"); // simple setup with no parameters #define IMPLEMENT_FUNCTION(index, class, name) \ void class::setup_##name() { \ Entity::setup(#class "::setup_" #name, index); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "() - action: %s", ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_END } // nullfunction call #define IMPLEMENT_NULL_FUNCTION(index, class) \ void class::setup_nullfunction() { \ Entity::setup(#class "::setup_nullfunction", index); \ } // setup with one uint parameter #define IMPLEMENT_FUNCTION_I(index, class, name, paramType) \ void class::setup_##name(paramType param1) { \ Entity::setupI(#class "::setup_" #name, index, param1); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d) - action: %s", params->param1, ACTION_NAME(savepoint.action)); // setup with two uint parameters #define IMPLEMENT_FUNCTION_II(index, class, name, paramType1, paramType2) \ void class::setup_##name(paramType1 param1, paramType2 param2) { \ Entity::setupII(#class "::setup_" #name, index, param1, param2); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d) - action: %s", params->param1, params->param2, ACTION_NAME(savepoint.action)); // setup with three uint parameters #define IMPLEMENT_FUNCTION_III(index, class, name, paramType1, paramType2, paramType3) \ void class::setup_##name(paramType1 param1, paramType2 param2, paramType3 param3) { \ Entity::setupIII(#class "::setup_" #name, index, param1, param2, param3); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersIIII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %d) - action: %s", params->param1, params->param2, params->param3, ACTION_NAME(savepoint.action)); // setup with one char *parameter #define IMPLEMENT_FUNCTION_S(index, class, name) \ void class::setup_##name(const char *seq1) { \ Entity::setupS(#class "::setup_" #name, index, seq1); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s) - action: %s", (char *)¶ms->seq1, ACTION_NAME(savepoint.action)); // setup with one char *parameter and one uint #define IMPLEMENT_FUNCTION_SI(index, class, name, paramType2) \ void class::setup_##name(const char *seq1, paramType2 param4) { \ Entity::setupSI(#class "::setup_" #name, index, seq1, param4); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d) - action: %s", (char *)¶ms->seq1, params->param4, ACTION_NAME(savepoint.action)); // setup with one char *parameter and two uints #define IMPLEMENT_FUNCTION_SII(index, class, name, paramType2, paramType3) \ void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5) { \ Entity::setupSII(#class "::setup_" #name, index, seq1, param4, param5); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d) - action: %s", (char *)¶ms->seq1, params->param4, params->param5, ACTION_NAME(savepoint.action)); // setup with one char *parameter and three uints #define IMPLEMENT_FUNCTION_SIII(index, class, name, paramType2, paramType3, paramType4) \ void class::setup_##name(const char *seq, paramType2 param4, paramType3 param5, paramType4 param6) { \ Entity::setupSIII(#class "::setup_" #name, index, seq, param4, param5, param6); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersSIII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %d) - action: %s", (char *)¶ms->seq, params->param4, params->param5, params->param6, ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_SIIS(index, class, name, paramType2, paramType3) \ void class::setup_##name(const char *seq1, paramType2 param4, paramType3 param5, const char *seq2) { \ Entity::setupSIIS(#class "::setup_" #name, index, seq1, param4, param5, seq2); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersSIIS) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %d, %d, %s) - action: %s", (char *)¶ms->seq1, params->param4, params->param5, (char *)¶ms->seq2, ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_SS(index, class, name) \ void class::setup_##name(const char *seq1, const char *seq2) { \ Entity::setupSS(#class "::setup_" #name, index, seq1, seq2); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersSSII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s) - action: %s", (char *)¶ms->seq1, (char *)¶ms->seq2, ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_SSI(index, class, name, paramType3) \ void class::setup_##name(const char *seq1, const char *seq2, paramType3 param7) { \ Entity::setupSSI(#class "::setup_" #name, index, seq1, seq2, param7); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersSSII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%s, %s, %d) - action: %s", (char *)¶ms->seq1, (char *)¶ms->seq2, params->param7, ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_IS(index, class, name, paramType) \ void class::setup_##name(paramType param1, const char *seq) { \ Entity::setupIS(#class "::setup_" #name, index, param1, seq); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersISII) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s) - action: %s", params->param1, (char *)¶ms->seq, ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_ISS(index, class, name, paramType) \ void class::setup_##name(paramType param1, const char *seq1, const char *seq2) { \ Entity::setupISS(#class "::setup_" #name, index, param1, seq1, seq2); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersISSI) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %s, %s) - action: %s", params->param1, (char *)¶ms->seq1, (char *)¶ms->seq2, ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_IIS(index, class, name, paramType1, paramType2) \ void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq) { \ Entity::setupIIS(#class "::setup_" #name, index, param1, param2, seq); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersIISI) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s) - action: %s", params->param1, params->param2, (char *)¶ms->seq, ACTION_NAME(savepoint.action)); #define IMPLEMENT_FUNCTION_IISS(index, class, name, paramType1, paramType2) \ void class::setup_##name(paramType1 param1, paramType2 param2, const char *seq1, const char *seq2) { \ Entity::setupIISS(#class "::setup_" #name, index, param1, param2, seq1, seq2); \ } \ void class::name(const SavePoint &savepoint) { \ EXPOSE_PARAMS(EntityData::EntityParametersIISS) \ debugC(6, kLastExpressDebugLogic, "Entity: " #class "::" #name "(%d, %d, %s, %s) - action: %s", params->param1, params->param2, (char *)¶ms->seq1, (char *)¶ms->seq2, ACTION_NAME(savepoint.action)); ////////////////////////////////////////////////////////////////////////// class EntityData : Common::Serializable { public: struct EntityParameters : Common::Serializable { virtual ~EntityParameters() {} virtual Common::String toString() = 0; virtual void update(uint32 index) = 0; virtual void saveLoadWithSerializer(Common::Serializer &s) = 0; }; struct EntityParametersIIII : EntityParameters { uint param1; uint param2; uint param3; uint param4; uint param5; uint param6; uint param7; uint param8; EntityParametersIIII() { param1 = 0; param2 = 0; param3 = 0; param4 = 0; param5 = 0; param6 = 0; param7 = 0; param8 = 0; } bool hasNonNullParameter() { return param1 || param2 || param3 || param4 || param5 || param6 || param7 || param8; } Common::String toString() { return Common::String::format("IIII: %d %d %d %d %d %d %d %d\n", param1, param2, param3, param4, param5, param6, param7, param8); } void update(uint32 index) { switch (index) { default: error("[EntityParametersIIII::update] Invalid index (was: %d)", index); case 0: param1 = 1; break; case 1: param2 = 1; break; case 2: param3 = 1; break; case 3: param4 = 1; break; case 4: param5 = 1; break; case 5: param6 = 1; break; case 6: param7 = 1; break; case 7: param8 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(param1); s.syncAsUint32LE(param2); s.syncAsUint32LE(param3); s.syncAsUint32LE(param4); s.syncAsUint32LE(param5); s.syncAsUint32LE(param6); s.syncAsUint32LE(param7); s.syncAsUint32LE(param8); } }; struct EntityParametersSIII : EntityParameters { char seq[13]; uint param4; uint param5; uint param6; uint param7; uint param8; EntityParametersSIII() { memset(&seq, 0, 13); param4 = 0; param5 = 0; param6 = 0; param7 = 0; param8 = 0; } Common::String toString() { return Common::String::format("SIII: %s %d %d %d %d %d\n", seq, param4, param5, param6, param7, param8); } void update(uint32 index) { switch (index) { default: error("[EntityParametersSIII::update] Invalid index (was: %d)", index); case 3: param4 = 1; break; case 4: param5 = 1; break; case 5: param6 = 1; break; case 6: param7 = 1; break; case 7: param8 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncBytes((byte *)&seq, 12); s.syncAsUint32LE(param4); s.syncAsUint32LE(param5); s.syncAsUint32LE(param6); s.syncAsUint32LE(param7); s.syncAsUint32LE(param8); } }; struct EntityParametersSIIS : EntityParameters { char seq1[13]; uint param4; uint param5; char seq2[13]; EntityParametersSIIS() { memset(&seq1, 0, 13); param4 = 0; param5 = 0; memset(&seq2, 0, 13); } Common::String toString() { return Common::String::format("SIIS: %s %d %d %s\n", seq1, param4, param5, seq2); } void update(uint32 index) { switch (index) { default: error("[EntityParametersSIIS::update] Invalid index (was: %d)", index); case 3: param4 = 1; break; case 4: param5 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncBytes((byte *)&seq1, 12); s.syncAsUint32LE(param4); s.syncAsUint32LE(param5); s.syncBytes((byte *)&seq2, 12); } }; struct EntityParametersISSI : EntityParameters { uint param1; char seq1[13]; char seq2[13]; uint param8; EntityParametersISSI() { param1 = 0; memset(&seq1, 0, 13); memset(&seq2, 0, 13); param8 = 0; } Common::String toString() { return Common::String::format("ISSI: %d %s %s %d\n", param1, seq1, seq2, param8); } void update(uint32 index) { switch (index) { default: error("[EntityParametersISSI::update] Invalid index (was: %d)", index); case 0: param1 = 1; break; case 7: param8 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(param1); s.syncBytes((byte *)&seq1, 12); s.syncBytes((byte *)&seq2, 12); s.syncAsUint32LE(param8); } }; struct EntityParametersISII : EntityParameters { uint param1; char seq[13]; uint param5; uint param6; uint param7; uint param8; EntityParametersISII() { param1 = 0; memset(&seq, 0, 13); param5 = 0; param6 = 0; param7 = 0; param8 = 0; } Common::String toString() { return Common::String::format("ISII: %d %s %d %d %d %d\n", param1, seq, param5, param6, param7, param8); } void update(uint32 index) { switch (index) { default: error("[EntityParametersISII::update] Invalid index (was: %d)", index); case 0: param1 = 1; break; case 4: param5 = 1; break; case 5: param6 = 1; break; case 6: param7 = 1; break; case 7: param8 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(param1); s.syncBytes((byte *)&seq, 12); s.syncAsUint32LE(param5); s.syncAsUint32LE(param6); s.syncAsUint32LE(param7); s.syncAsUint32LE(param8); } }; struct EntityParametersSSII : EntityParameters { char seq1[13]; char seq2[13]; uint param7; uint param8; EntityParametersSSII() { memset(&seq1, 0, 13); memset(&seq2, 0, 13); param7 = 0; param8 = 0; } Common::String toString() { return Common::String::format("SSII: %s %s %d %d\n", seq1, seq2, param7, param8); } void update(uint32 index) { switch (index) { default: error("[EntityParametersSSII::update] Invalid index (was: %d)", index); case 6: param7 = 1; break; case 7: param8 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncBytes((byte *)&seq1, 12); s.syncBytes((byte *)&seq2, 12); s.syncAsUint32LE(param7); s.syncAsUint32LE(param8); } }; struct EntityParametersSSS : EntityParameters { char seq1[13]; char seq2[13]; char seq3[9]; EntityParametersSSS() { memset(&seq1, 0, 13); memset(&seq2, 0, 13); memset(&seq3, 0, 9); } Common::String toString() { return Common::String::format("SSS: %s %s %s\n", seq1, seq2, seq3); } void update(uint32) { error("[EntityParametersSSS::update] Cannot update this type of parameters"); } void saveLoadWithSerializer(Common::Serializer &s) { s.syncBytes((byte *)&seq1, 12); s.syncBytes((byte *)&seq2, 12); s.syncBytes((byte *)&seq3, 8); } }; struct EntityParametersIISS : EntityParameters { uint param1; uint param2; char seq1[13]; char seq2[13]; EntityParametersIISS() { param1 = 0; param2 = 0; memset(&seq1, 0, 13); memset(&seq2, 0, 13); } Common::String toString() { return Common::String::format("IISS: %d %d %s %s\n", param1, param2, seq1, seq2); } void update(uint32 index) { switch (index) { default: error("[EntityParametersIISS::update] Invalid index (was: %d)", index); case 0: param1 = 1; break; case 1: param2 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(param1); s.syncAsUint32LE(param2); s.syncBytes((byte *)&seq1, 12); s.syncBytes((byte *)&seq2, 12); } }; struct EntityParametersIISI : EntityParameters { uint param1; uint param2; char seq[13]; uint param6; uint param7; uint param8; EntityParametersIISI() { param1 = 0; param2 = 0; memset(&seq, 0, 13); param6 = 0; param7 = 0; param8 = 0; } Common::String toString() { return Common::String::format("IISI: %d %d %s %d %d %d\n", param1, param2, seq, param6, param7, param8); } void update(uint32 index) { switch (index) { default: error("[EntityParametersIISI::update] Invalid index (was: %d)", index); case 0: param1 = 1; break; case 1: param2 = 1; break; case 5: param6 = 1; break; case 6: param7 = 1; break; case 7: param8 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(param1); s.syncAsUint32LE(param2); s.syncBytes((byte *)&seq, 12); s.syncAsUint32LE(param6); s.syncAsUint32LE(param7); s.syncAsUint32LE(param8); } }; struct EntityParametersIIIS : EntityParameters { uint param1; uint param2; uint param3; char seq[13]; uint param7; uint param8; EntityParametersIIIS() { param1 = 0; param2 = 0; param3 = 0; memset(&seq, 0, 13); param7 = 0; param8 = 0; } Common::String toString() { return Common::String::format("IIIS: %d %d %d %s %d %d\n", param1, param2, param3, seq, param7, param8); } void update(uint32 index) { switch (index) { default: error("[EntityParametersIIIS::update] Invalid index (was: %d)", index); case 0: param1 = 1; break; case 1: param2 = 1; break; case 2: param3 = 1; break; case 6: param7 = 1; break; case 7: param8 = 1; break; } } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(param1); s.syncAsUint32LE(param2); s.syncAsUint32LE(param3); s.syncBytes((byte *)&seq, 12); s.syncAsUint32LE(param7); s.syncAsUint32LE(param8); } }; struct EntityParametersI5S : EntityParameters { uint param1; uint param2; uint param3; uint param4; uint param5; char seq[13]; EntityParametersI5S() { param1 = 0; param2 = 0; param3 = 0; param4 = 0; param5 = 0; memset(&seq, 0, 13); } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsUint32LE(param1); s.syncAsUint32LE(param2); s.syncAsUint32LE(param3); s.syncAsUint32LE(param4); s.syncAsUint32LE(param5); s.syncBytes((byte *)&seq, 12); } }; struct EntityCallParameters : Common::Serializable { EntityParameters *parameters[4]; EntityCallParameters() { // We default to int parameters for (int i = 0; i < 4; i++) parameters[i] = new EntityParametersIIII(); } ~EntityCallParameters() { clear(); } void clear() { for (int i = 0; i < 4; i++) SAFE_DELETE(parameters[i]); } // Serializable void saveLoadWithSerializer(Common::Serializer &s) { for (uint i = 0; i < ARRAYSIZE(parameters); i++) parameters[i]->saveLoadWithSerializer(s); } }; struct EntityCallData : Common::Serializable { byte callbacks[16]; byte currentCall; EntityPosition entityPosition; // word Location location; // word CarIndex car; // word byte field_497; EntityIndex entity; // byte InventoryItem inventoryItem; // byte EntityDirection direction; // byte int16 field_49B; int16 currentFrame; int16 currentFrame2; int16 field_4A1; int16 field_4A3; ClothesIndex clothes; // byte Position position; CarIndex car2; // byte bool doProcessEntity; // byte bool field_4A9; // byte bool field_4AA; // byte EntityDirection directionSwitch; Common::String sequenceName; // char[13] Common::String sequenceName2; // char[13] Common::String sequenceNamePrefix; // char[7] Common::String sequenceNameCopy; // char[13] SequenceFrame *frame; SequenceFrame *frame1; Sequence *sequence; Sequence *sequence2; Sequence *sequence3; /** * Default constructor. */ EntityCallData() { memset(&callbacks, 0, 16 * sizeof(byte)); currentCall = 0; entityPosition = kPositionNone; location = kLocationOutsideCompartment; car = kCarNone; field_497 = 0; entity = kEntityPlayer; inventoryItem = kItemNone; direction = kDirectionNone; field_49B = 0; currentFrame = 0; currentFrame2 = 0; field_4A1 = 0; field_4A3 = 30; clothes = kClothesDefault; position = 0; car2 = kCarNone; doProcessEntity = false; field_4A9 = false; field_4AA = false; directionSwitch = kDirectionNone; frame = NULL; frame1 = NULL; sequence = NULL; sequence2 = NULL; sequence3 = NULL; } ~EntityCallData(); /** * Convert this object into a string representation. * * @return A string representation of this object. */ Common::String toString() { Common::String str = ""; str += Common::String::format("Entity position: %d - Location: %d - Car: %d\n", entityPosition, location, car); str += Common::String::format("Entity: %d - Item: %d - Direction: %d\n", entity, inventoryItem, direction); str += Common::String::format("Clothes: %d - Position: %d - Direction switch: %d\n", clothes, position, directionSwitch); str += "\n"; str += Common::String::format("field_497: %02d - field_49B: %i - field_4A1: %i\n", field_497, field_49B, field_4A1); str += Common::String::format("field_4A9: %02d - field_4AA: %i - Car 2: %d\n", field_4A9, field_4AA, car2); str += "\n"; str += "Sequence: " + sequenceName + " - Sequence 2: " + sequenceName2 + "\n"; str += "Sequence prefix: " + sequenceNamePrefix + " - Sequence copy: " + sequenceNameCopy + "\n"; str += Common::String::format("Current frame: %i - Current frame 2: %i - Process entity: %d\n", currentFrame, currentFrame2, doProcessEntity); str += "\n"; str += Common::String::format("Current call: %d\n", currentCall); str += Common::String::format("Functions: %d %d %d %d %d %d %d %d\n", callbacks[0], callbacks[1], callbacks[2], callbacks[3], callbacks[4], callbacks[5], callbacks[6], callbacks[7]); str += Common::String::format("Callbacks: %d %d %d %d %d %d %d %d\n", callbacks[8], callbacks[9], callbacks[10], callbacks[11], callbacks[12], callbacks[13], callbacks[14], callbacks[15]); return str; } /** * Synchronizes a string. * * @param s The Common::Serializer to use. * @param string The string. * @param length Length of the string. */ void syncString(Common::Serializer &s, Common::String &string, uint length) const; // Serializable void saveLoadWithSerializer(Common::Serializer &s); }; EntityData() {} template void resetCurrentParameters() { EntityCallParameters *params = &_parameters[_data.currentCall]; params->clear(); for (int i = 0; i < 4; i++) params->parameters[i] = new T(); } EntityCallData *getCallData() { return &_data; } EntityParameters *getParameters(uint callback, byte index) const; EntityParameters *getCurrentParameters(byte index = 0) { return getParameters(_data.currentCall, index); } EntityCallParameters *getCurrentCallParameters() { return &_parameters[_data.currentCall]; } byte getCallback(uint callback) const; byte getCurrentCallback() { return getCallback(_data.currentCall); } void setCallback(uint callback, byte index); void setCurrentCallback(uint index) { setCallback(_data.currentCall, index); } void updateParameters(uint32 index) const; // Serializable void saveLoadWithSerializer(Common::Serializer &ser); private: EntityCallData _data; EntityCallParameters _parameters[9]; }; class Entity : Common::Serializable { public: Entity(LastExpressEngine *engine, EntityIndex index); virtual ~Entity(); // Accessors EntityData *getParamData() { return _data; } EntityData::EntityCallData *getData() { return _data->getCallData(); } // Callbacks byte getCallback() { return _data->getCallback(_data->getCallData()->currentCall + 8); } void setCallback(byte index) { _data->setCallback(_data->getCallData()->currentCall + 8, index); getData()->currentCall++; } // Setup void setup(ChapterIndex index); virtual void setup_chapter1() = 0; virtual void setup_chapter2() = 0; virtual void setup_chapter3() = 0; virtual void setup_chapter4() = 0; virtual void setup_chapter5() = 0; // Shared functions virtual void setup_savegame(SavegameType, uint32) { error("[Entity::setup_savegame] Trying to call the parent setup function. Use the specific entity function directly"); } virtual void setup_enterExitCompartment(const char *, ObjectIndex) { error("[Entity::setup_enterExitCompartment] Trying to call the parent setup function. Use the specific entity function directly"); } virtual void setup_updateEntity(CarIndex, EntityPosition) { error("[Entity::setup_updateEntity] Trying to call the parent setup function. Use the specific entity function directly"); } virtual void setup_playSound(const char*) { error("[Entity::setup_playSound] Trying to call the parent setup function. Use the specific entity function directly"); } // Serializable void saveLoadWithSerializer(Common::Serializer &ser) { _data->saveLoadWithSerializer(ser); } void nullfunction(const SavePoint &savepoint) {} protected: LastExpressEngine *_engine; typedef Common::Functor1 Callback; EntityIndex _entityIndex; EntityData *_data; Common::Array _callbacks; /** * Saves the game * * @param savepoint The savepoint * - SavegameType * - EventIndex */ void savegame(const SavePoint &savepoint); /** * Saves the game before being found out with a blood covered jacket. * * @param saveFunction The setup function to call to save the game */ void savegameBloodJacket(); /** * Play sound * * @param savepoint The savepoint * - Sound filename * @param resetItem true to reset item. * @param flag sound flag */ void playSound(const SavePoint &savepoint, bool resetItem = false, SoundFlag flag = kFlagInvalid); /** * Draws the entity * * @param savepoint The savepoint * - Sequence * - ExcuseMe flag * @param handleExcuseMe true to handle excuseMeCath action */ void draw(const SavePoint &savepoint, bool handleExcuseMe = false); /** * Draws the entity along with another one * * @param savepoint The savepoint. * - Sequence 1 * - Sequence 2 * - EntityIndex */ void draw2(const SavePoint &savepoint); /** * Updates parameter 2 using ticks value * * @param savepoint The savepoint * - Number of ticks to add */ void updateFromTicks(const SavePoint &savepoint); /** * Updates parameter 2 using time value * * @param savepoint The savepoint. * - Time to add */ void updateFromTime(const SavePoint &savepoint); /** * Resets an entity * * @param savepoint The savepoint. * @param resetClothes true to reset clothes. * @param resetItem true to reset inventoryItem to kItemInvalid */ void reset(const SavePoint &savepoint, bool resetClothes = false, bool resetItem = false); /** * Process callback action when the entity direction is not kDirectionRight * * @param savepoint The savepoint. */ void callbackActionOnDirection(const SavePoint &savepoint); /** * Process callback action when somebody is standing in the restaurant or salon. * * @param savepoint The savepoint. */ void callbackActionRestaurantOrSalon(const SavePoint &savepoint); /** * Updates the entity * * @param savepoint The savepoint. * - CarIndex * - EntityPosition * @param handleExcuseMe true to handle the kActionExcuseMe/kActionExcuseMeCath actions. */ void updateEntity(const SavePoint &savepoint, bool handleExcuseMe = false); /** * Call a specific savepoint (or draw sequence in default case) * * @param savepoint The savepoint. * - Sequence to draw in default case * - EntityIndex * - ActionIndex * - Sequence for the savepoint * @param handleExcuseMe true to handle excuse me. */ void callSavepoint(const SavePoint &savepoint, bool handleExcuseMe = false); /** * Handles entering/exiting a compartment. * * @param savepoint The savepoint. * @param position1 The first position. * @param position2 The second position. * @param car The car. * @param compartment The compartment. * @param alternate true to use the alternate version of SceneManager::loadSceneFromObject() */ void enterExitCompartment(const SavePoint &savepoint, EntityPosition position1 = kPositionNone, EntityPosition position2 = kPositionNone, CarIndex car = kCarNone, ObjectIndex compartment = kObjectNone, bool alternate = false, bool updateLocation = false); /** * Go to compartment. * * @param savepoint The savepoint. * @param compartmentFrom The compartment from. * @param positionFrom The position from. * @param sequenceFrom The sequence from. * @param sequenceTo The sequence to. */ void goToCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, Common::String sequenceTo); /** * Go to compartment from compartment. * * @param savepoint The savepoint. * @param compartmentFrom The compartment from. * @param positionFrom The position from. * @param sequenceFrom The sequence from. * @param compartmentTo The compartment to. * @param positionTo The position to. * @param sequenceTo The sequence to. */ void goToCompartmentFromCompartment(const SavePoint &savepoint, ObjectIndex compartmentFrom, EntityPosition positionFrom, Common::String sequenceFrom, ObjectIndex compartmentTo, EntityPosition positionTo, Common::String sequenceTo); /** * Updates the position * * @param savepoint The savepoint * - Sequence name * - CarIndex * - Position * @param handleExcuseMe true to handle excuseMe actions */ void updatePosition(const SavePoint &savepoint, bool handleExcuseMe = false); /** * Store the current callback information and perform the callback action */ void callbackAction(); ////////////////////////////////////////////////////////////////////////// // Setup functions ////////////////////////////////////////////////////////////////////////// void setup(const char *name, uint index); void setupI(const char *name, uint index, uint param1); void setupII(const char *name, uint index, uint param1, uint param2); void setupIII(const char *name, uint index, uint param1, uint param2, uint param3); void setupS(const char *name, uint index, const char *seq1); void setupSS(const char *name, uint index, const char *seq1, const char *seq2); void setupSI(const char *name, uint index, const char *seq1, uint param4); void setupSII(const char *name, uint index, const char *seq1, uint param4, uint param5); void setupSIII(const char *name, uint index, const char *seq, uint param4, uint param5, uint param6); void setupSIIS(const char *name, uint index, const char *seq1, uint param4, uint param5, const char *seq2); void setupSSI(const char *name, uint index, const char *seq1, const char *seq2, uint param7); void setupIS(const char *name, uint index, uint param1, const char *seq); void setupISS(const char *name, uint index, uint param1, const char *seq1, const char *seq2); void setupIIS(const char *name, uint index, uint param1, uint param2, const char *seq); void setupIISS(const char *name, uint index, uint param1, uint param2, const char *seq1, const char *seq2); ////////////////////////////////////////////////////////////////////////// // Helper functions ////////////////////////////////////////////////////////////////////////// bool updateParameter(uint ¶meter, uint timeType, uint delta) const; bool updateParameterCheck(uint ¶meter, uint timeType, uint delta) const; bool updateParameterTime(TimeValue timeValue, bool check, uint ¶meter, uint delta) const; bool timeCheck(TimeValue timeValue, uint ¶meter, Common::Functor0 *function) const; bool timeCheckCallback(TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0 *function); bool timeCheckCallback(TimeValue timeValue, uint ¶meter, byte callback, const char *str, Common::Functor1 *function); bool timeCheckCallback(TimeValue timeValue, uint ¶meter, byte callback, bool check, Common::Functor1 *function); bool timeCheckCallbackInventory(TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0 *function); bool timeCheckCar(TimeValue timeValue, uint ¶meter, byte callback, Common::Functor0 *function); void timeCheckSavepoint(TimeValue timeValue, uint ¶meter, EntityIndex entity1, EntityIndex entity2, ActionIndex action) const; void timeCheckObject(TimeValue timeValue, uint ¶meter, ObjectIndex index, ObjectLocation location) const; bool timeCheckCallbackAction(TimeValue timeValue, uint ¶meter); bool timeCheckPlaySoundUpdatePosition(TimeValue timeValue, uint ¶meter, byte callback, const char* sound, EntityPosition position); }; } // End of namespace LastExpress #endif // LASTEXPRESS_ENTITY_H