/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/entities/entity39.h" #include "lastexpress/game/entities.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/object.h" #include "lastexpress/game/savepoint.h" #include "lastexpress/game/state.h" #include "lastexpress/lastexpress.h" namespace LastExpress { Entity39::Entity39(LastExpressEngine *engine) : Entity(engine, kEntity39) { ADD_CALLBACK_FUNCTION(Entity39, chapter1); ADD_CALLBACK_FUNCTION(Entity39, chapter2); ADD_CALLBACK_FUNCTION(Entity39, chapter3); ADD_CALLBACK_FUNCTION(Entity39, chapter4); ADD_CALLBACK_FUNCTION(Entity39, chapter5); ADD_CALLBACK_FUNCTION(Entity39, process); memset(&_sequence, 0, 12); _counter = 0; } ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(1, Entity39, chapter1) if (savepoint.action == kActionDefault) setup_process(); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(2, Entity39, chapter2) if (savepoint.action == kActionDefault) setup_process(); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(3, Entity39, chapter3) if (savepoint.action == kActionDefault) setup_process(); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(4, Entity39, chapter4) if (savepoint.action == kActionDefault) setup_process(); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(5, Entity39, chapter5) if (savepoint.action == kActionDefault) setup_process(); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(6, Entity39, process) // TODO: _sequence & counter do not seem to be touched anywhere else in the code :( switch (savepoint.action) { default: break; case kActionExitCompartment: getEntities()->drawSequenceRight(kEntity39, (char *)&_sequence); break; case kActionNone: getData()->car = getEntityData(kEntityPlayer)->car; if (*_sequence && !_counter) { _counter++; getEntities()->drawSequenceRight(kEntity39, (char *)&_sequence); } break; } IMPLEMENT_FUNCTION_END } // End of namespace LastExpress