/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/entities/ivo.h" #include "lastexpress/fight/fight.h" #include "lastexpress/game/action.h" #include "lastexpress/game/entities.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/object.h" #include "lastexpress/game/savepoint.h" #include "lastexpress/game/scenes.h" #include "lastexpress/game/state.h" #include "lastexpress/lastexpress.h" namespace LastExpress { Ivo::Ivo(LastExpressEngine *engine) : Entity(engine, kEntityIvo) { ADD_CALLBACK_FUNCTION(Ivo, reset); ADD_CALLBACK_FUNCTION_S(Ivo, draw); ADD_CALLBACK_FUNCTION_SI(Ivo, enterExitCompartment); ADD_CALLBACK_FUNCTION_I(Ivo, updateFromTime); ADD_CALLBACK_FUNCTION_I(Ivo, updateFromTicks); ADD_CALLBACK_FUNCTION_II(Ivo, updateEntity); ADD_CALLBACK_FUNCTION(Ivo, callbackActionOnDirection); ADD_CALLBACK_FUNCTION_S(Ivo, playSound); ADD_CALLBACK_FUNCTION(Ivo, callbackActionRestaurantOrSalon); ADD_CALLBACK_FUNCTION_II(Ivo, savegame); ADD_CALLBACK_FUNCTION(Ivo, goCompartment); ADD_CALLBACK_FUNCTION(Ivo, sitAtTableWithSalko); ADD_CALLBACK_FUNCTION(Ivo, leaveTableWithSalko); ADD_CALLBACK_FUNCTION(Ivo, chapter1); ADD_CALLBACK_FUNCTION(Ivo, chapter1Handler); ADD_CALLBACK_FUNCTION(Ivo, inCompartment); ADD_CALLBACK_FUNCTION(Ivo, function17); ADD_CALLBACK_FUNCTION(Ivo, chapter2); ADD_CALLBACK_FUNCTION(Ivo, goBreakfast); ADD_CALLBACK_FUNCTION(Ivo, atBreakfast); ADD_CALLBACK_FUNCTION(Ivo, function21); ADD_CALLBACK_FUNCTION(Ivo, chapter3); ADD_CALLBACK_FUNCTION(Ivo, chapter3Handler); ADD_CALLBACK_FUNCTION(Ivo, chapter4); ADD_CALLBACK_FUNCTION(Ivo, chapter4Handler); ADD_CALLBACK_FUNCTION(Ivo, returnCompartment4); ADD_CALLBACK_FUNCTION(Ivo, inCompartment4); ADD_CALLBACK_FUNCTION(Ivo, hiding); ADD_CALLBACK_FUNCTION(Ivo, function29); ADD_CALLBACK_FUNCTION(Ivo, chapter5); ADD_CALLBACK_FUNCTION(Ivo, chapter5Handler); ADD_CALLBACK_FUNCTION(Ivo, fightCath); ADD_CALLBACK_FUNCTION(Ivo, knockedOut); ADD_CALLBACK_FUNCTION(Ivo, function34); } ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(1, Ivo, reset) Entity::reset(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_S(2, Ivo, draw) Entity::draw(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_SI(3, Ivo, enterExitCompartment, ObjectIndex) Entity::enterExitCompartment(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_I(4, Ivo, updateFromTime, uint32) Entity::updateFromTime(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_I(5, Ivo, updateFromTicks, uint32) Entity::updateFromTicks(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(6, Ivo, updateEntity, CarIndex, EntityPosition) if (savepoint.action == kActionExcuseMeCath || savepoint.action == kActionExcuseMe) { getSound()->playSound(kEntityPlayer, "CAT1127A"); return; } Entity::updateEntity(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(7, Ivo, callbackActionOnDirection) Entity::callbackActionOnDirection(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_NOSETUP(8, Ivo, playSound) Entity::playSound(savepoint, true); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(9, Ivo, callbackActionRestaurantOrSalon) Entity::callbackActionRestaurantOrSalon(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(10, Ivo, savegame, SavegameType, uint32) Entity::savegame(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(11, Ivo, goCompartment) switch (savepoint.action) { default: break; case kActionNone: if (getEntities()->isDistanceBetweenEntities(kEntityIvo, kEntitySalko, 750) || getEntities()->checkDistanceFromPosition(kEntitySalko, kPosition_2740, 500)) { getSavePoints()->push(kEntityIvo, kEntitySalko, kAction123668192); setCallback(4); setup_enterExitCompartment("613Ah", kObjectCompartmentH); } break; case kActionDefault: getEntities()->drawSequenceRight(kEntityIvo, "809DS"); if (getEntities()->isInRestaurant(kEntityPlayer)) getEntities()->updateFrame(kEntityIvo); setCallback(1); setup_callbackActionOnDirection(); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getSavePoints()->push(kEntityIvo, kEntitySalko, kAction125242096); setCallback(2); setup_updateEntity(kCarRedSleeping, kPosition_2740); break; case 2: if (getEntities()->isDistanceBetweenEntities(kEntityIvo, kEntitySalko, 750) || getEntities()->checkDistanceFromPosition(kEntitySalko, kPosition_2740, 500)) { getSavePoints()->push(kEntityIvo, kEntitySalko, kAction123668192); setCallback(3); setup_enterExitCompartment("613Ah", kObjectCompartmentH); } else { getEntities()->drawSequenceLeft(kEntityIvo, "613Hh"); getEntities()->enterCompartment(kEntityIvo, kObjectCompartmentH, true); } break; case 3: getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityIvo); callbackAction(); break; case 4: getEntities()->exitCompartment(kEntityIvo, kObjectCompartmentH, true); getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityIvo); callbackAction(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(12, Ivo, sitAtTableWithSalko) switch (savepoint.action) { default: break; case kActionExitCompartment: getEntities()->clearSequences(kEntitySalko); getSavePoints()->push(kEntityIvo, kEntityTables2, kAction136455232); callbackAction(); break; case kActionDefault: getEntities()->drawSequenceRight(kEntityIvo, "023A1"); getEntities()->drawSequenceRight(kEntitySalko, "023A2"); getEntities()->drawSequenceRight(kEntityTables2, "023A3"); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(13, Ivo, leaveTableWithSalko) switch (savepoint.action) { default: break; case kActionExitCompartment: getSavePoints()->push(kEntityIvo, kEntityTables2, kActionDrawTablesWithChairs, "009E"); getEntities()->clearSequences(kEntitySalko); callbackAction(); break; case kActionDefault: getEntities()->drawSequenceRight(kEntityIvo, "023D1"); getEntities()->drawSequenceRight(kEntitySalko, "023D2"); getEntities()->drawSequenceRight(kEntityTables2, "023D3"); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(14, Ivo, chapter1) switch (savepoint.action) { default: break; case kActionNone: Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Ivo, setup_chapter1Handler)); break; case kActionDefault: getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObject47, kEntityPlayer, kObjectLocationNone, kCursorKeepValue, kCursorKeepValue); getData()->entityPosition = kPosition_4691; getData()->location = kLocationInsideCompartment; getData()->car = kCarRestaurant; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(15, Ivo, chapter1Handler) switch (savepoint.action) { default: break; case kActionNone: getData()->entityPosition = getEntityData(kEntityMilos)->entityPosition; getData()->location = getEntityData(kEntityMilos)->location; getData()->car = getEntityData(kEntityMilos)->car; break; case kActionCallback: switch (getCallback()) { default: break; case 1: setCallback(2); setup_goCompartment(); break; case 2: getSavePoints()->push(kEntityIvo, kEntityMilos, kAction135024800); setup_inCompartment(); break; } break; case kAction125242096: setCallback(1); setup_updateFromTicks(75); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(16, Ivo, inCompartment) switch (savepoint.action) { default: break; case kActionDefault: getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getEntities()->clearSequences(kEntityIvo); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getEntities()->drawSequenceLeft(kEntityIvo, "613Ch"); getEntities()->enterCompartment(kEntityIvo, kObjectCompartmentH, true); getSavePoints()->push(kEntityIvo, kEntityCoudert, kAction88652208); break; case 2: getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityIvo); getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); break; } break; case kAction122865568: getData()->location = kLocationOutsideCompartment; setCallback(1); setup_enterExitCompartment("613Bh", kObjectCompartmentH); break; case kAction123852928: getEntities()->exitCompartment(kEntityIvo, kObjectCompartmentH, true); setCallback(2); setup_enterExitCompartment("613Dh", kObjectCompartmentH); break; case kAction221683008: getSavePoints()->push(kEntityIvo, kEntityCoudert, kAction123199584); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(17, Ivo, function17) if (savepoint.action == kActionDefault) { getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getEntities()->clearSequences(kEntityIvo); getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(18, Ivo, chapter2) switch (savepoint.action) { default: break; case kActionNone: Entity::timeCheck(kTime1777500, params->param1, WRAP_SETUP_FUNCTION(Ivo, setup_goBreakfast)); break; case kActionDefault: getEntities()->clearSequences(kEntityIvo); getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObject47, kEntityPlayer, kObjectLocation1, kCursorKeepValue, kCursorKeepValue); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(19, Ivo, goBreakfast) switch (savepoint.action) { default: break; case kActionDefault: setCallback(1); setup_enterExitCompartment("613FH", kObjectCompartmentH); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; if (getData()->entityPosition < kPosition_2087) getData()->entityPosition = kPosition_2088; setCallback(2); setup_updateEntity(kCarRestaurant, kPosition_850); break; case 2: getSavePoints()->push(kEntityIvo, kEntitySalko, kAction136184016); break; case 3: getData()->entityPosition = kPosition_1540; getData()->location = kLocationOutsideCompartment; setCallback(4); setup_draw("809US"); break; case 4: setCallback(5); setup_sitAtTableWithSalko(); break; case 5: getData()->location = kLocationInsideCompartment; setup_atBreakfast(); break; } break; case kAction102675536: setCallback(3); setup_callbackActionRestaurantOrSalon(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(20, Ivo, atBreakfast) switch (savepoint.action) { default: break; case kActionNone: if (getState()->time > kTime1809000 && params->param1) { if (getEntities()->isSomebodyInsideRestaurantOrSalon()) { getData()->location = kLocationOutsideCompartment; setCallback(2); setup_leaveTableWithSalko(); } } break; case kActionDefault: getSavePoints()->push(kEntityIvo, kEntityWaiter2, kAction189688608); getEntities()->drawSequenceLeft(kEntityIvo, "023B"); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getSavePoints()->push(kEntityIvo, kEntityWaiter2, kAction101106391); getEntities()->drawSequenceLeft(kEntityIvo, "023B"); params->param1 = 1; break; case 2: setCallback(3); setup_goCompartment(); break; case 3: getSavePoints()->push(kEntityIvo, kEntityWaiter2, kAction236237423); setup_function21(); break; } break; case kAction123712592: getEntities()->drawSequenceLeft(kEntityIvo, "023C2"); setCallback(1); setup_updateFromTime(450); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(21, Ivo, function21) if (savepoint.action == kActionDefault) { getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(22, Ivo, chapter3) switch (savepoint.action) { default: break; case kActionNone: setup_chapter3Handler(); break; case kActionDefault: getEntities()->clearSequences(kEntityIvo); getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(23, Ivo, chapter3Handler) if (savepoint.action == kActionDefault) getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(24, Ivo, chapter4) switch (savepoint.action) { default: break; case kActionNone: setup_chapter4Handler(); break; case kActionDefault: getData()->location = kLocationInsideCompartment; getData()->car = kCarRestaurant; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(25, Ivo, chapter4Handler) switch (savepoint.action) { default: break; case kActionNone: if (getState()->time > kTime2361600 && getEntities()->isSomebodyInsideRestaurantOrSalon()) { getData()->location = kLocationOutsideCompartment; setup_returnCompartment4(); } break; case kActionDefault: getSavePoints()->push(kEntityIvo, kEntityTables2, kAction136455232); getEntities()->drawSequenceLeft(kEntityIvo, "023B"); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(26, Ivo, returnCompartment4) switch (savepoint.action) { default: break; case kActionDefault: setCallback(1); setup_leaveTableWithSalko(); break; case kActionCallback: switch (getCallback()) { default: break; case 1: setCallback(2); setup_goCompartment(); break; case 2: setup_inCompartment4(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(27, Ivo, inCompartment4) switch (savepoint.action) { default: break; case kActionDefault: getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; if (getData()->entityPosition < kPosition_2087) getData()->entityPosition = kPosition_2088; setCallback(2); setup_updateEntity(kCarRestaurant, kPosition_850); break; case 2: getEntities()->clearSequences(kEntityIvo); setup_hiding(); break; case 3: getEntities()->drawSequenceLeft(kEntityIvo, "613Ch"); getEntities()->enterCompartment(kEntityIvo, kObjectCompartmentH, true); getSavePoints()->push(kEntityIvo, kEntityCoudert, kAction88652208); break; case 4: getEntities()->exitCompartment(kEntityIvo, kObjectCompartmentH, true); getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityIvo); break; } break; case kAction55996766: setCallback(1); setup_enterExitCompartment("613FH", kObjectCompartmentH); break; case kAction122865568: getData()->location = kLocationOutsideCompartment; setCallback(3); setup_enterExitCompartment("613Bh", kObjectCompartmentH); break; case kAction123852928: setCallback(4); setup_enterExitCompartment("613Dh", kObjectCompartmentH); break; case kAction221683008: getSavePoints()->push(kEntityIvo, kEntityCoudert, kAction123199584); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(28, Ivo, hiding) switch (savepoint.action) { default: break; case kActionNone: if (getState()->time > kTime2425500 && !params->param1) { params->param1 = 1; setCallback(1); setup_updateEntity(kCarRedSleeping, kPosition_2740); } break; case kActionCallback: switch (getCallback()) { default: break; case 1: setCallback(2); setup_enterExitCompartment("613EH", kObjectCompartmentH); break; case 2: setup_function29(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(29, Ivo, function29) if (savepoint.action == kActionDefault) { getEntities()->clearSequences(kEntityIvo); getObjects()->update(kObjectCompartmentH, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->inventoryItem = kItemNone; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(30, Ivo, chapter5) switch (savepoint.action) { default: break; case kActionNone: setup_chapter5Handler(); break; case kActionDefault: getEntities()->clearSequences(kEntityIvo); getData()->entityPosition = kPosition_540; getData()->location = kLocationInsideCompartment; getData()->car = kCarBaggageRear; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(31, Ivo, chapter5Handler) if (savepoint.action == kAction192637492) setup_fightCath(); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(32, Ivo, fightCath) switch (savepoint.action) { default: break; case kActionDefault: getData()->location = kLocationOutsideCompartment; getData()->entityPosition = kPosition_540; getData()->car = kCarBaggageRear; getData()->inventoryItem = kItemNone; setCallback(1); setup_savegame(kSavegameTypeEvent, kEventCathIvoFight); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getSound()->playSound(kEntityPlayer, "LIB090"); getAction()->playAnimation(kEventCathIvoFight); setCallback(2); setup_savegame(kSavegameTypeTime, kTimeNone); break; case 2: params->param1 = getFight()->setup(kFightIvo); if (params->param1) { getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param1 == Fight::kFightEndLost); } else { getScenes()->loadSceneFromPosition(kCarBaggageRear, 96); setup_knockedOut(); } break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(33, Ivo, knockedOut) switch (savepoint.action) { default: break; case kActionDefault: getState()->time = (TimeValue)(getState()->time + 1800); setCallback(1); setup_savegame(kSavegameTypeTime, kTimeNone); break; case kActionCallback: if (getCallback() == 1) getObjects()->update(kObject94, kEntityPlayer, kObjectLocation2, kCursorKeepValue, kCursorKeepValue); break; case kAction135800432: setup_function34(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(34, Ivo, function34) if (savepoint.action == kActionDefault) getEntities()->clearSequences(kEntityIvo); IMPLEMENT_FUNCTION_END } // End of namespace LastExpress