/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/data/scene.h" #include "lastexpress/entities/mahmud.h" #include "lastexpress/game/action.h" #include "lastexpress/game/entities.h" #include "lastexpress/game/inventory.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/object.h" #include "lastexpress/game/savepoint.h" #include "lastexpress/game/scenes.h" #include "lastexpress/game/sound.h" #include "lastexpress/game/state.h" #include "lastexpress/lastexpress.h" #include "lastexpress/helpers.h" namespace LastExpress { Mahmud::Mahmud(LastExpressEngine *engine) : Entity(engine, kEntityMahmud) { ADD_CALLBACK_FUNCTION(Mahmud, reset); ADD_CALLBACK_FUNCTION(Mahmud, draw); ADD_CALLBACK_FUNCTION(Mahmud, enterExitCompartment); ADD_CALLBACK_FUNCTION(Mahmud, enterExitCompartment2); ADD_CALLBACK_FUNCTION(Mahmud, playSound); ADD_CALLBACK_FUNCTION(Mahmud, playSoundMertens); ADD_CALLBACK_FUNCTION(Mahmud, updateFromTime); ADD_CALLBACK_FUNCTION(Mahmud, savegame); ADD_CALLBACK_FUNCTION(Mahmud, updateEntity); ADD_CALLBACK_FUNCTION(Mahmud, function10); ADD_CALLBACK_FUNCTION(Mahmud, function11); ADD_CALLBACK_FUNCTION(Mahmud, function12); ADD_CALLBACK_FUNCTION(Mahmud, function13); ADD_CALLBACK_FUNCTION(Mahmud, chaptersHandler); ADD_CALLBACK_FUNCTION(Mahmud, chapter1); ADD_CALLBACK_FUNCTION(Mahmud, resetChapter); ADD_CALLBACK_FUNCTION(Mahmud, chapter2); ADD_CALLBACK_FUNCTION(Mahmud, chapter3); ADD_CALLBACK_FUNCTION(Mahmud, chapter4); ADD_CALLBACK_FUNCTION(Mahmud, chapter5); } ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(1, Mahmud, reset) Entity::reset(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_NOSETUP(2, Mahmud, draw) Entity::draw(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_SI(3, Mahmud, enterExitCompartment, ObjectIndex) Entity::enterExitCompartment(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_SIII(4, Mahmud, enterExitCompartment2, ObjectIndex, uint32, ObjectIndex) switch (savepoint.action) { default: break; case kActionNone: UPDATE_PARAM(params->param7, getState()->timeTicks, params->param5); if (!getScenes()->checkPosition(kSceneNone, SceneManager::kCheckPositionLookingUp)) getScenes()->loadSceneFromObject((ObjectIndex)params->param6, true); break; case kActionExitCompartment: getEntities()->exitCompartment(kEntityMahmud, (ObjectIndex)params->param4); CALLBACK_ACTION(); break; case kActionDefault: getEntities()->drawSequenceRight(kEntityMahmud, (char *)¶ms->seq); getEntities()->enterCompartment(kEntityMahmud, (ObjectIndex)params->param4); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_S(5, Mahmud, playSound) Entity::playSound(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_S(6, Mahmud, playSoundMertens) Entity::playSound(savepoint, false, getSound()->getSoundFlag(kEntityMertens)); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_NOSETUP(7, Mahmud, updateFromTime) Entity::updateFromTime(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(8, Mahmud, savegame, SavegameType, uint32) Entity::savegame(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(9, Mahmud, updateEntity, CarIndex, EntityPosition) if (savepoint.action == kActionExcuseMeCath) { if (getInventory()->hasItem(kItemPassengerList)) getSound()->playSound(kEntityPlayer, rnd(2) ? "CAT1025" : "CAT1025Q"); else getSound()->excuseMeCath(); return; } Entity::updateEntity(savepoint, true); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(10, Mahmud, function10, ObjectIndex, bool) switch (savepoint.action) { default: break; case kActionNone: UPDATE_PARAM(params->param6, getState()->time, 13500); getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment7, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment8, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); setCallback(2); setup_enterExitCompartment("614Ed", kObjectCompartment4); break; case kActionEndSound: case kActionDrawScene: if (!getSound()->isBuffered(kEntityMahmud)) { EntityPosition position = getEntityData(kEntityPlayer)->entityPosition; if (position < kPosition_1500 || position >= kPosition_5790 || (position > kPosition_4455 && params->param5 != 5)) { getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment7, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment8, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); setCallback(3); setup_enterExitCompartment("614Ed", kObjectCompartment4); } } break; case kActionKnock: case kActionOpenDoor: if (!getSound()->isBuffered((savepoint.action == kActionKnock) ? "LIB012" : "LIB013", true)) getSound()->playSound(kEntityPlayer, (savepoint.action == kActionKnock) ? "LIB012" : "LIB013"); params->param5 = savepoint.param.intValue; if (!getSound()->isBuffered(kEntityMahmud)) { params->param3++; switch(params->param3) { default: params->param4 = 1; break; case 1: getSound()->playSound(kEntityMahmud, "MAH1174"); break; case 2: getSound()->playSound(kEntityMahmud, "MAH1173B"); break; case 3: getSound()->playSound(kEntityMahmud, params->param2 ? "MAH1170E" : "MAH1173A"); break; } } if (params->param4) { if (getState()->time >= kTimeCityGalanta) { params->param3 = 0; } else { getSound()->playSound(kEntityTrain, "LIB050", SoundManager::kFlagDefault); getLogic()->gameOver(kSavegameTypeIndex, 0, (getProgress().chapter == kChapter1) ? kSceneGameOverPolice1 : kSceneGameOverPolice2, true); } break; } getAction()->handleOtherCompartment((ObjectIndex)savepoint.param.intValue, false, false); switch (getScenes()->get(getState()->scene)->position) { default: break; case 55: getScenes()->loadSceneFromObject(kObjectCompartment5, true); break; case 56: getScenes()->loadSceneFromObject(kObjectCompartment6, true); break; case 57: getScenes()->loadSceneFromObject(kObjectCompartment7, true); break; case 58: getScenes()->loadSceneFromObject(kObjectCompartment8, true); break; } break; case kActionDefault: getSound()->playSound(kEntityMahmud, params->param2 ? "MAH1170A" : "MAH1173", SoundManager::kFlagInvalid, 45); getProgress().field_C4 = 1; setCallback(1); setup_enterExitCompartment2("614Dd", kObjectCompartment4, 30, (ObjectIndex)params->param1); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getObjects()->update(kObjectCompartment5, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment6, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment7, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment8, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); getData()->location = kLocationOutsideCompartment; getEntities()->drawSequenceLeft(kEntityMahmud, "614Md"); getEntities()->enterCompartment(kEntityMahmud, kObjectCompartment4, true); break; case 2: case 3: getEntities()->exitCompartment(kEntityMahmud, kObjectCompartment4, true); getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityMahmud); CALLBACK_ACTION(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(11, Mahmud, function11) switch (savepoint.action) { default: break; case kActionKnock: case kActionOpenDoor: { getSound()->playSound(kEntityPlayer, (savepoint.action == kActionKnock ? "LIB012" : "LIB013")); if (!getSound()->isBuffered(kEntityMahmud)) { params->param1++; getSound()->playSound(kEntityMahmud, (params->param1 == 1 ? "MAH1170E" : (params->param1 == 2 ? "MAH1173B" : "MAH1174"))); } switch (getScenes()->get(getState()->scene)->position) { default: break; case 55: getScenes()->loadSceneFromObject(kObjectCompartment5, true); break; case 56: getScenes()->loadSceneFromObject(kObjectCompartment6, true); break; case 57: getScenes()->loadSceneFromObject(kObjectCompartment7, true); break; case 58: getScenes()->loadSceneFromObject(kObjectCompartment8, true); break; } break; } case kActionDefault: getSavePoints()->push(kEntityMahmud, kEntityMertens, kAction102227384); setCallback(1); setup_enterExitCompartment("614Ad", kObjectCompartment4); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getEntities()->drawSequenceLeft(kEntityMahmud, "614Kd"); getEntities()->enterCompartment(kEntityMahmud, kObjectCompartment4, true); setCallback(2); setup_playSound("MAH1170A"); break; case 2: setCallback(3); setup_playSoundMertens("MAH1170B"); break; case 3: setCallback(4); setup_playSound("MAH1170C"); break; case 4: setCallback(5); setup_playSoundMertens("MAH1170D"); break; case 5: setCallback(6); setup_playSound("MAH1170E"); break; case 6: setCallback(7); setup_playSoundMertens("MAH1170F"); break; case 7: setCallback(8); setup_enterExitCompartment("614Ld", kObjectCompartment4); break; case 8: getSavePoints()->push(kEntityMahmud, kEntityMertens, kAction156567128); getEntities()->drawSequenceLeft(kEntityMahmud, "614Bd"); getEntities()->enterCompartment(kEntityMahmud, kObjectCompartment4, true); setCallback(9); setup_playSound("MAH1170G"); break; case 9: setCallback(10); setup_playSoundMertens("MAH1170H"); break; case 10: getObjects()->update(kObjectCompartment5, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment6, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment7, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment8, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); break; case 11: getEntities()->exitCompartment(kEntityMahmud, kObjectCompartment4, true); getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityMahmud); getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); CALLBACK_ACTION(); break; } break; case kAction123852928: if (getSound()->isBuffered(kEntityMahmud)) getSound()->processEntry(kEntityMahmud); getObjects()->update(kObjectCompartment5, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment6, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment7, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment8, kEntityTrain, kObjectLocation3, kCursorHandKnock, kCursorHand); setCallback(11); setup_enterExitCompartment("614Cd", kObjectCompartment4); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// // TODO: factorize code between function12 & function13 IMPLEMENT_FUNCTION(12, Mahmud, function12) switch (savepoint.action) { default: break; case kActionDefault: setCallback(1); setup_enterExitCompartment("614Gd", kObjectCompartment4); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); setCallback(2); setup_updateEntity(kCarGreenSleeping, kPosition_4070); break; case 2: setCallback(3); setup_enterExitCompartment("614Ff", kObjectCompartment6); break; case 3: getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityMahmud); setCallback(4); setup_playSound("Har1105"); break; case 4: setCallback(5); setup_enterExitCompartment("614Gf", kObjectCompartment6); break; case 5: getData()->location = kLocationOutsideCompartment; setCallback(6); setup_updateEntity(kCarGreenSleeping, kPosition_5790); break; case 6: setCallback(7); setup_enterExitCompartment("614Fd", kObjectCompartment4); break; case 7: getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityMahmud); CALLBACK_ACTION(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(13, Mahmud, function13) switch (savepoint.action) { default: break; case kActionDefault: setCallback(1); setup_enterExitCompartment("614Gd", kObjectCompartment4); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); setCallback(2); setup_updateEntity(kCarGreenSleeping, kPosition_2740); break; case 2: setCallback(3); setup_enterExitCompartment("614Fh", kObjectCompartment8); break; case 3: getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityMahmud); setCallback(4); setup_playSound("Har1107"); break; case 4: setCallback(5); setup_enterExitCompartment("614Gh", kObjectCompartment8); break; case 5: getData()->location = kLocationOutsideCompartment; setCallback(6); setup_updateEntity(kCarGreenSleeping, kPosition_5790); break; case 6: setCallback(7); setup_enterExitCompartment("614Fd", kObjectCompartment4); break; case 7: getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityMahmud); CALLBACK_ACTION(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(14, Mahmud, chaptersHandler) switch (savepoint.action) { default: break; case kActionNone: if (ENTITY_PARAM(0, 1)) { params->param2 = 1; getSavePoints()->push(kEntityMahmud, kEntityMertens, kAction204379649); ENTITY_PARAM(0, 1) = 0; } if (!params->param2 && getProgress().chapter == kChapter1) { TIME_CHECK_CALLBACK(kTime1098000, params->param6, 1, setup_function13); if (!getSound()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) { params->param7 = 1; setCallback(2); setup_function12(); break; } } if (params->param5) { UPDATE_PARAM(params->param8, getState()->timeTicks, 75); params->param4 = 1; params->param5 = 0; getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorNormal, kCursorNormal); } params->param8 = 0; break; case kActionKnock: case kActionOpenDoor: if (params->param5) { getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorNormal, kCursorNormal); if (getProgress().jacket == kJacketBlood || getEvent(kEventMahmudWrongDoor) || getEvent(kEventMahmudWrongDoorOriginalJacket) || getEvent(kEventMahmudWrongDoorDay)) { // Check if we have the passenger list if (getInventory()->hasItem(kItemPassengerList)) { setCallback(6); setup_playSound(rnd(2) == 0 ? "CAT1501" : getSound()->wrongDoorCath()); } else { setCallback(7); setup_playSound(getSound()->wrongDoorCath()); } } else { setCallback(savepoint.action == kActionKnock ? 8 : 9); setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); } } else { getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation1, kCursorNormal, kCursorNormal); setCallback(savepoint.action == kActionKnock ? 3 : 4); setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); } break; case kActionDefault: getData()->entityPosition = kPosition_5790; getData()->location = kLocationInsideCompartment; getData()->car = kCarGreenSleeping; getEntities()->clearSequences(kEntityMahmud); params->param3 = 1; getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); break; case kActionDrawScene: if (params->param4 || params->param5) { getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); params->param4 = 0; params->param5 = 0; } break; case kActionCallback: switch (getCallback()) { default: return; case 1: getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); params->param4 = 0; params->param5 = 0; if (!getSound()->isBuffered("HAR1104") && getState()->time > kTime1167300 && !params->param7) { params->param7 = 1; setCallback(2); setup_function12(); break; } params->param8 = 0; break; case 2: getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); params->param4 = 0; params->param5 = 0; params->param8 = 0; break; case 3: case 4: setCallback(5); setup_playSound("MAH1175"); break; case 5: { CursorStyle cursor = kCursorHand; CursorStyle cursor2 = kCursorHandKnock; if (getProgress().jacket == kJacketBlood || getEvent(kEventMahmudWrongDoor) || getEvent(kEventMahmudWrongDoorOriginalJacket) || getEvent(kEventMahmudWrongDoorDay)) { cursor = kCursorNormal; cursor2 = kCursorTalk; } getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation1, cursor, cursor2); params->param5 = 1; break; } case 6: case 7: params->param4 = 1; break; case 8: case 9: setCallback(10); setup_savegame(kSavegameTypeEvent, kEventMahmudWrongDoor); return; case 10: getAction()->playAnimation((getProgress().jacket == kJacketGreen) ? (isNight() ? kEventMahmudWrongDoor : kEventMahmudWrongDoorDay) : kEventMahmudWrongDoorOriginalJacket); getSound()->playSound(kEntityPlayer, "LIB015"); getScenes()->processScene(); params->param4 = 1; break; case 11: getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); params->param4 = 0; params->param5 = 0; break; case 12: getObjects()->update(kObjectCompartment4, kEntityMahmud, kObjectLocation3, kCursorHandKnock, kCursorHand); params->param2 = 0; params->param4 = 0; params->param5 = 0; break; } break; case kAction225563840: setCallback(12); setup_function11(); break; case kAction290410610: params->param3 = (params->param3 < 1) ? 1 : 0; setCallback(11); setup_function10((ObjectIndex)savepoint.param.intValue, (bool)params->param3); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(15, Mahmud, chapter1) switch (savepoint.action) { default: break; case kActionNone: TIME_CHECK(kTimeChapter1, params->param1, setup_chaptersHandler); break; case kActionDefault: getSavePoints()->addData(kEntityMahmud, kAction170483072, 0); getData()->entityPosition = kPosition_540; getData()->location = kLocationOutsideCompartment; getData()->car = kCarGreenSleeping; getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getObjects()->update(kObject20, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(16, Mahmud, resetChapter) if (savepoint.action != kActionDefault) return; getData()->entityPosition = kPosition_5790; getData()->location = kLocationInsideCompartment; getData()->car = kCarGreenSleeping; getObjects()->update(kObjectCompartment4, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getEntities()->clearSequences(kEntityMahmud); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(17, Mahmud, chapter2) switch (savepoint.action) { default: break; case kActionNone: setup_chaptersHandler(); break; case kActionDefault: getEntities()->clearSequences(kEntityMahmud); getData()->entityPosition = kPosition_5790; getData()->location = kLocationInsideCompartment; getData()->car = kCarGreenSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(18, Mahmud, chapter3) switch (savepoint.action) { default: break; case kActionNone: setup_chaptersHandler(); break; case kActionDefault: getEntities()->clearSequences(kEntityMahmud); getData()->entityPosition = kPosition_5790; getData()->location = kLocationInsideCompartment; getData()->car = kCarGreenSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(19, Mahmud, chapter4) switch (savepoint.action) { default: break; case kActionNone: setup_chaptersHandler(); break; case kActionDefault: getEntities()->clearSequences(kEntityMahmud); getData()->entityPosition = kPosition_2740; getData()->location = kLocationInsideCompartment; getData()->car = kCarGreenSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(20, Mahmud, chapter5) if (savepoint.action == kActionDefault) getEntities()->clearSequences(kEntityMahmud); IMPLEMENT_FUNCTION_END } // End of namespace LastExpress