/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_MILOS_H #define LASTEXPRESS_MILOS_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Milos : public Entity { public: Milos(LastExpressEngine *engine); ~Milos() {} /** * Resets the entity */ DECLARE_FUNCTION(reset) /** * Draws the entity * * @param sequence The sequence to draw */ DECLARE_FUNCTION_1(draw, const char *sequence) /** * Handles entering/exiting a compartment. * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment, const char *sequence, ObjectIndex compartment) /** * Handles entering/exiting a compartment and updates position/play animation * * @param sequence The sequence to draw * @param compartment The compartment */ DECLARE_FUNCTION_2(enterExitCompartment2, const char *sequence, ObjectIndex compartment) /** * Process callback action when the entity direction is not kDirectionRight */ DECLARE_FUNCTION(callbackActionOnDirection) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound, const char *filename) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound16, const char *filename) /** * Saves the game * * @param savegameType The type of the savegame * @param param The param for the savegame (EventIndex or TimeValue) */ DECLARE_FUNCTION_2(savegame, SavegameType savegameType, uint32 param) /** * Updates parameter 2 using time value * * @param time The time to add */ DECLARE_FUNCTION_1(updateFromTime, uint32 time) DECLARE_FUNCTION_2(enterCompartmentDialog, CarIndex car, EntityPosition entityPosition) DECLARE_FUNCTION_1(function11, TimeValue timeValue) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) DECLARE_FUNCTION(function13) DECLARE_FUNCTION(function14) /** * Handle Chapter 1 events */ DECLARE_FUNCTION(chapter1Handler) DECLARE_FUNCTION(function16) DECLARE_FUNCTION(function17) DECLARE_FUNCTION(function18) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) /** * Handle Chapter 2 events */ DECLARE_FUNCTION(chapter2Handler) DECLARE_FUNCTION(function21) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) DECLARE_FUNCTION(function23) DECLARE_FUNCTION(function24) DECLARE_FUNCTION(function25) DECLARE_FUNCTION_1(function26, TimeValue timeValue) DECLARE_FUNCTION_2(function27, CarIndex car, EntityPosition entityPosition) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) /** * Handle Chapter 4 events */ DECLARE_FUNCTION(chapter4Handler) DECLARE_FUNCTION(function30) DECLARE_FUNCTION(function31) DECLARE_FUNCTION(function32) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(chapter5Handler) DECLARE_FUNCTION(function35) }; } // End of namespace LastExpress #endif // LASTEXPRESS_MILOS_H