/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_PASCALE_H #define LASTEXPRESS_PASCALE_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Pascale : public Entity { public: Pascale(LastExpressEngine *engine); ~Pascale() {} /** * Draws the entity * * @param sequence The sequence to draw */ DECLARE_FUNCTION_1(draw, const char *sequence) /** * Process callback action when somebody is standing in the restaurant or salon. */ DECLARE_FUNCTION(callbackActionRestaurantOrSalon) /** * Process callback action when the entity direction is not kDirectionRight */ DECLARE_FUNCTION(callbackActionOnDirection) /** * Updates parameter 2 using time value * * @param time The time to add */ DECLARE_FUNCTION_1(updateFromTime, uint32 time) /** * Updates the position * * @param savepoint The savepoint * - The sequence to draw * - The car * - The position */ DECLARE_FUNCTION_NOSETUP(updatePosition) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound, const char *filename) /** * Draws the entity along with another one * * @param savepoint The savepoint * - The sequence to draw * - The sequence to draw for the second entity * - The EntityIndex of the second entity */ DECLARE_FUNCTION_NOSETUP(draw2) DECLARE_FUNCTION(welcomeSophieAndRebecca) DECLARE_FUNCTION(sitSophieAndRebecca) DECLARE_FUNCTION(welcomeCath) DECLARE_FUNCTION(seatCath) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) DECLARE_FUNCTION(greetAugust) DECLARE_FUNCTION(seatAnna) DECLARE_FUNCTION(greetAnna) DECLARE_FUNCTION(greetTatiana) /** * Handle Chapter 1 events */ DECLARE_FUNCTION(servingDinner) DECLARE_FUNCTION(function18) DECLARE_FUNCTION(function19) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) /** * Handle Chapter 3 events */ DECLARE_FUNCTION(chapter3Handler) DECLARE_FUNCTION(abbotSeatMe3) DECLARE_FUNCTION(welcomeAbbot) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) /** * Handle Chapter 4 events */ DECLARE_FUNCTION(chapter4Handler) DECLARE_FUNCTION(meetCoudert) DECLARE_FUNCTION(tellAugust) DECLARE_FUNCTION(walkDownTrain) DECLARE_FUNCTION(walkUpTrain) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(chapter5Handler) DECLARE_FUNCTION(hiding) DECLARE_NULL_FUNCTION() }; } // End of namespace LastExpress #endif // LASTEXPRESS_PASCALE_H