/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/entities/vassili.h" #include "lastexpress/entities/anna.h" #include "lastexpress/entities/coudert.h" #include "lastexpress/game/action.h" #include "lastexpress/game/entities.h" #include "lastexpress/game/inventory.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/object.h" #include "lastexpress/game/savepoint.h" #include "lastexpress/game/scenes.h" #include "lastexpress/game/state.h" #include "lastexpress/sound/queue.h" #include "lastexpress/lastexpress.h" namespace LastExpress { Vassili::Vassili(LastExpressEngine *engine) : Entity(engine, kEntityVassili) { ADD_CALLBACK_FUNCTION(Vassili, reset); ADD_CALLBACK_FUNCTION(Vassili, draw); ADD_CALLBACK_FUNCTION(Vassili, savegame); ADD_CALLBACK_FUNCTION(Vassili, chapter1); ADD_CALLBACK_FUNCTION(Vassili, chapter1Handler); ADD_CALLBACK_FUNCTION(Vassili, function6); ADD_CALLBACK_FUNCTION(Vassili, function7); ADD_CALLBACK_FUNCTION(Vassili, function8); ADD_CALLBACK_FUNCTION(Vassili, function9); ADD_CALLBACK_FUNCTION(Vassili, seizure); ADD_CALLBACK_FUNCTION(Vassili, drawInBed); ADD_CALLBACK_FUNCTION(Vassili, chapter2); ADD_CALLBACK_FUNCTION(Vassili, sleeping); ADD_CALLBACK_FUNCTION(Vassili, chapter3); ADD_CALLBACK_FUNCTION(Vassili, stealEgg); ADD_CALLBACK_FUNCTION(Vassili, chapter4); ADD_CALLBACK_FUNCTION(Vassili, chapter4Handler); ADD_CALLBACK_FUNCTION(Vassili, chapter5); } ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(1, Vassili, reset) Entity::reset(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_S(2, Vassili, draw) Entity::draw(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(3, Vassili, savegame, SavegameType, uint32) Entity::savegame(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(4, Vassili, chapter1) switch (savepoint.action) { default: break; case kActionNone: Entity::timeCheck(kTimeChapter1, params->param1, WRAP_SETUP_FUNCTION(Vassili, setup_chapter1Handler)); break; case kActionDefault: getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); getObjects()->update(kObject40, kEntityPlayer, kObjectLocationNone, kCursorKeepValue, kCursorKeepValue); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(5, Vassili, chapter1Handler) switch (savepoint.action) { default: break; case kActionNone: if (params->param1) { getData()->entityPosition = getEntityData(kEntityTatiana)->entityPosition; getData()->location = getEntityData(kEntityTatiana)->location; } else { if (params->param3 && params->param3 >= getState()->time) { break; }else { params->param3 = (uint)getState()->time + 450; if (params->param3 == 0) break; } if (!params->param2 && getObjects()->get(kObjectCompartmentA).status == kObjectLocation1) { params->param2 = 1; getEntities()->drawSequenceLeft(kEntityVassili, "303A"); getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); } break; } break; case kActionDefault: params->param1 = 1; break; case kAction122732000: setup_function6(); break; case kAction168459827: params->param1 = 0; getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(6, Vassili, function6) switch (savepoint.action) { default: break; case kActionNone: if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1)) goto label_function7; setCallback(1); setup_draw("303B"); break; } params->param3 = 0; if (params->param2) getEntities()->drawSequenceLeft(kEntityVassili, "303A"); label_function7: if (params->param4 != kTimeInvalid && getState()->time > kTime1489500) { if (getState()->time <= kTime1503000) { if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200) || !params->param4) { params->param4 = (uint)getState()->time; if (!params->param4) { setup_function7(); break; } } if (params->param4 >= getState()->time) break; } params->param4 = kTimeInvalid; setup_function7(); } break; case kActionDefault: getData()->entityPosition = kPosition_8200; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); params->param1 = 5 * (3 * rnd(25) + 15); getEntities()->drawSequenceLeft(kEntityVassili, "303A"); break; case kActionCallback: if (getCallback() == 1) { getEntities()->drawSequenceLeft(kEntityVassili, "303C"); params->param1 = 5 * (3 * rnd(25) + 15); params->param2 = 1; // Shared part with kActionNone goto label_function7; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(7, Vassili, function7) switch (savepoint.action) { default: break; case kActionNone: if (params->param1 != kTimeInvalid && getState()->time > kTime1503000) { if (getState()->time <= kTime1512000) { if (getEntities()->isPlayerInCar(kCarRedSleeping) || !params->param1) { params->param1 = (uint)getState()->time + 150; if (params->param1) { setup_function8(); break; } } if (params->param1 >= getState()->time) break; } params->param1 = kTimeInvalid; setup_function8(); } break; case kActionDefault: getData()->entityPosition = kPosition_8200; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getEntities()->clearSequences(kEntityVassili); if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) getScenes()->loadSceneFromObject(kObjectCompartmentA); getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocation1, kCursorHandKnock, kCursorHand); break; case kAction339669520: setup_function9(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(8, Vassili, function8) switch (savepoint.action) { default: break; case kActionEndSound: setup_function9(); break; case kActionDefault: if (!getEntities()->isInsideTrainCar(kEntityPlayer, kCarRedSleeping)) { getSound()->playSound(kEntityPlayer, "BUMP"); getScenes()->loadSceneFromPosition(kCarRedSleeping, (getEntityData(kEntityPlayer)->car <= kCarRedSleeping) ? 1 : 40); } getSavePoints()->push(kEntityVassili, kEntityAnna, kAction226031488); getSavePoints()->push(kEntityVassili, kEntityVerges, kAction226031488); getSavePoints()->push(kEntityVassili, kEntityCoudert, kAction226031488); getSound()->playSound(kEntityVassili, "VAS1027", kFlagDefault); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(9, Vassili, function9) switch (savepoint.action) { default: break; case kActionEndSound: if (!getEntities()->isDistanceBetweenEntities(kEntityVassili, kEntityPlayer, 2500)) getSound()->playSound(kEntityPlayer, "BUMP"); setup_seizure(); break; case kActionDefault: case kActionDrawScene: if ((getObjects()->get(kObjectCompartmentA).status == kObjectLocation2 && getEntities()->isPlayerPosition(kCarRedSleeping, 17)) || getEntities()->isPlayerPosition(kCarRedSleeping, 18) || getEntities()->isPlayerPosition(kCarRedSleeping, 37) || getEntities()->isPlayerPosition(kCarRedSleeping, 38) || getEntities()->isPlayerPosition(kCarRedSleeping, 41)) { if (savepoint.action == kActionDrawScene) getSoundQueue()->processEntry(kEntityVassili); setup_seizure(); } else { if (savepoint.action == kActionDefault) getSound()->playSound(kEntityVassili, "VAS1028", kFlagDefault); } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(10, Vassili, seizure) switch (savepoint.action) { default: break; case kActionDefault: // Check that we have removed the body from the train and changed jacket if (!getProgress().eventCorpseMovedFromFloor) { getAction()->playAnimation(kEventMertensCorpseFloor); getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false); break; } if (!getProgress().eventCorpseThrown) { getAction()->playAnimation(kEventMertensCorpseBed); getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false); break; } if (getProgress().jacket == kJacketBlood) { getAction()->playAnimation(kEventMertensBloodJacket); getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, false); break; } // Setup Anna & Coudert RESET_ENTITY_STATE(kEntityAnna, Anna, setup_function37); RESET_ENTITY_STATE(kEntityCoudert, Coudert, setup_function38); setCallback(1); setup_savegame(kSavegameTypeEvent, kEventVassiliSeizure); break; case kActionCallback: if (getCallback() != 1) break; getData()->location = kLocationInsideCompartment; getAction()->playAnimation(kEventVassiliSeizure); getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); getObjects()->update(kObjectCompartment1, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); getProgress().field_18 = 2; getSavePoints()->push(kEntityVassili, kEntityAnna, kAction191477936); getSavePoints()->push(kEntityVassili, kEntityVerges, kAction191477936); getSavePoints()->push(kEntityVassili, kEntityCoudert, kAction191477936); getScenes()->loadSceneFromObject(kObjectCompartmentA); setup_drawInBed(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(11, Vassili, drawInBed) if (savepoint.action == kActionDefault) getEntities()->drawSequenceLeft(kEntityVassili, "303A"); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(12, Vassili, chapter2) switch (savepoint.action) { default: break; case kActionNone: setup_sleeping(); break; case kActionDefault: getEntities()->clearSequences(kEntityVassili); getData()->entityPosition = kPosition_8200; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); getObjects()->updateModel(kObjectCompartmentA, kObjectModel1); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(13, Vassili, sleeping) switch (savepoint.action) { default: break; case kActionNone: if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1)) break; setCallback(1); setup_draw("303B"); } else { params->param3 = 0; if (params->param2) getEntities()->drawSequenceLeft(kEntityVassili, "303A"); } break; case kActionDefault: params->param5 = 5 * (3 * rnd(25) + 15); getEntities()->drawSequenceLeft(kEntityVassili, "303A"); break; case kActionCallback: if (getCallback() != 1) break; getEntities()->drawSequenceLeft(kEntityVassili, "303C"); params->param1 = 5 * (3 * rnd(25) + 15); params->param2 = 1; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(14, Vassili, chapter3) switch (savepoint.action) { default: break; case kActionNone: setup_stealEgg(); break; case kActionDefault: getEntities()->clearSequences(kEntityVassili); getData()->entityPosition = kPosition_8200; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(15, Vassili, stealEgg) switch (savepoint.action) { default: break; case kActionNone: if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1)) break; setCallback(1); setup_draw("303B"); } else { params->param3 = 0; if (params->param2) getEntities()->drawSequenceLeft(kEntityVassili, "303A"); } break; case kActionOpenDoor: setCallback(2); setup_savegame(kSavegameTypeEvent, kEventVassiliCompartmentStealEgg); break; case kActionDefault: params->param5 = 5 * (3 * rnd(25) + 15); getEntities()->drawSequenceLeft(kEntityVassili, "303A"); break; case kActionDrawScene: if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_7850) && getInventory()->hasItem(kItemFirebird) && !getEvent(kEventVassiliCompartmentStealEgg)) getObjects()->update(kObject48, kEntityVassili, kObjectLocationNone, kCursorNormal, kCursorHand); else getObjects()->update(kObject48, kEntityPlayer, kObjectLocationNone, kCursorNormal, kCursorHand); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getEntities()->drawSequenceLeft(kEntityVassili, "303C"); params->param1 = 5 * (3 * rnd(25) + 15); params->param2 = 1; break; case 2: getAction()->playAnimation(kEventVassiliCompartmentStealEgg); getScenes()->loadSceneFromPosition(kCarRedSleeping, 67); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(16, Vassili, chapter4) switch (savepoint.action) { default: break; case kActionNone: setup_chapter4Handler(); break; case kActionDefault: getEntities()->clearSequences(kEntityVassili); getData()->entityPosition = kPosition_8200; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; getObjects()->update(kObjectCompartmentA, kEntityPlayer, kObjectLocationNone, kCursorHandKnock, kCursorHand); getObjects()->updateModel(kObjectCompartmentA, kObjectModel1); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// // Looks identical to sleeping (#13) IMPLEMENT_FUNCTION(17, Vassili, chapter4Handler) switch (savepoint.action) { default: break; case kActionNone: if (getEntities()->isInsideCompartment(kEntityPlayer, kCarRedSleeping, kPosition_8200)) { if (!Entity::updateParameter(params->param3, getState()->timeTicks, params->param1)) break; setCallback(1); setup_draw("303B"); } else { params->param3 = 0; if (params->param2) getEntities()->drawSequenceLeft(kEntityVassili, "303A"); } break; case kActionDefault: params->param5 = 5 * (3 * rnd(25) + 15); getEntities()->drawSequenceLeft(kEntityVassili, "303A"); break; case kActionCallback: if (getCallback() != 1) break; getEntities()->drawSequenceLeft(kEntityVassili, "303C"); params->param1 = 5 * (3 * rnd(25) + 15); params->param2 = 1; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(18, Vassili, chapter5) if (savepoint.action == kActionDefault) { getEntities()->clearSequences(kEntityVassili); getData()->entityPosition = kPosition_3969; getData()->location = kLocationInsideCompartment; getData()->car = kCarRestaurant; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; } IMPLEMENT_FUNCTION_END } // End of namespace LastExpress