/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/entities/vesna.h" #include "lastexpress/fight/fight.h" #include "lastexpress/game/action.h" #include "lastexpress/game/entities.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/object.h" #include "lastexpress/game/savepoint.h" #include "lastexpress/game/scenes.h" #include "lastexpress/game/sound.h" #include "lastexpress/game/state.h" #include "lastexpress/lastexpress.h" #include "lastexpress/helpers.h" namespace LastExpress { Vesna::Vesna(LastExpressEngine *engine) : Entity(engine, kEntityVesna) { ADD_CALLBACK_FUNCTION(Vesna, reset); ADD_CALLBACK_FUNCTION(Vesna, playSound); ADD_CALLBACK_FUNCTION(Vesna, enterExitCompartment); ADD_CALLBACK_FUNCTION(Vesna, draw); ADD_CALLBACK_FUNCTION(Vesna, updateEntity); ADD_CALLBACK_FUNCTION(Vesna, updateFromTime); ADD_CALLBACK_FUNCTION(Vesna, updateEntity2); ADD_CALLBACK_FUNCTION(Vesna, callbackActionRestaurantOrSalon); ADD_CALLBACK_FUNCTION(Vesna, callbackActionOnDirection); ADD_CALLBACK_FUNCTION(Vesna, savegame); ADD_CALLBACK_FUNCTION(Vesna, function11); ADD_CALLBACK_FUNCTION(Vesna, chapter1); ADD_CALLBACK_FUNCTION(Vesna, chapter1Handler); ADD_CALLBACK_FUNCTION(Vesna, function14); ADD_CALLBACK_FUNCTION(Vesna, function15); ADD_CALLBACK_FUNCTION(Vesna, chapter2); ADD_CALLBACK_FUNCTION(Vesna, chapter2Handler); ADD_CALLBACK_FUNCTION(Vesna, function18); ADD_CALLBACK_FUNCTION(Vesna, chapter3); ADD_CALLBACK_FUNCTION(Vesna, chapter3Handler); ADD_CALLBACK_FUNCTION(Vesna, function21); ADD_CALLBACK_FUNCTION(Vesna, function22); ADD_CALLBACK_FUNCTION(Vesna, function23); ADD_CALLBACK_FUNCTION(Vesna, chapter4); ADD_CALLBACK_FUNCTION(Vesna, function25); ADD_CALLBACK_FUNCTION(Vesna, function26); ADD_CALLBACK_FUNCTION(Vesna, function27); ADD_CALLBACK_FUNCTION(Vesna, chapter5); ADD_CALLBACK_FUNCTION(Vesna, chapter5Handler); ADD_CALLBACK_FUNCTION(Vesna, function30); ADD_NULL_FUNCTION(); } ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(1, Vesna, reset) Entity::reset(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_S(2, Vesna, playSound) Entity::playSound(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_SI(3, Vesna, enterExitCompartment, ObjectIndex) Entity::enterExitCompartment(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_S(4, Vesna, draw) Entity::draw(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(5, Vesna, updateEntity, CarIndex, EntityPosition) if (savepoint.action == kActionExcuseMeCath) { getSound()->playSound(kEntityPlayer, rnd(2) ? "CAT10150" : "CAT1015A"); return; } Entity::updateEntity(savepoint, true); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_I(6, Vesna, updateFromTime, uint32) Entity::updateFromTime(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(7, Vesna, updateEntity2, CarIndex, EntityPosition) switch (savepoint.action) { default: break; case kActionNone: params->param3 = 0; if (getEntities()->isDistanceBetweenEntities(kEntityVesna, kEntityMilos, 500) || (((getData()->direction == kDirectionUp && (getData()->car > getEntityData(kEntityMilos)->car)) || (getData()->car == getEntityData(kEntityMilos)->car && getData()->entityPosition > getEntityData(kEntityMilos)->entityPosition))) || (((getData()->direction == kDirectionDown && (getData()->car < getEntityData(kEntityMilos)->car)) || (getData()->car == getEntityData(kEntityMilos)->car && getData()->entityPosition < getEntityData(kEntityMilos)->entityPosition)))) { getData()->field_49B = 0; params->param3 = 1; } if (!params->param3) getEntities()->updateEntity(kEntityVesna, (CarIndex)params->param1, (EntityPosition)params->param2); break; case kActionDefault: getEntities()->updateEntity(kEntityVesna, (CarIndex)params->param1, (EntityPosition)params->param2); break; case kAction123668192: CALLBACK_ACTION(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(8, Vesna, callbackActionRestaurantOrSalon) Entity::callbackActionRestaurantOrSalon(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(9, Vesna, callbackActionOnDirection) Entity::callbackActionOnDirection(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION_II(10, Vesna, savegame, SavegameType, uint32) Entity::savegame(savepoint); IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(11, Vesna, function11) // Expose parameters as IIIS and ignore the default exposed parameters EntityData::EntityParametersIIIS *parameters = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters(); switch (savepoint.action) { default: break; case kActionNone: if (parameters->param3) { UPDATE_PARAM(parameters->param7, getState()->timeTicks, 75); parameters->param2 = 1; parameters->param3 = 0; getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorNormal, kCursorNormal); } parameters->param7 = 0; break; case kActionKnock: case kActionOpenDoor: if (parameters->param3) { getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); setCallback(4); setup_playSound(getSound()->wrongDoorCath()); break; } parameters->param1++; switch (parameters->param1) { default: strcpy((char *)¶meters->seq, "VES1015C"); parameters->param1 = 0; break; case 1: strcpy((char *)¶meters->seq, "VES1015A"); break; case 2: strcpy((char *)¶meters->seq, "VES1015B"); break; } getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); setCallback(savepoint.action == kActionKnock ? 2 : 1); setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); break; case kActionDefault: getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); break; case kActionDrawScene: if (parameters->param2 || parameters->param3) { getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorHandKnock, kCursorHand); parameters->param2 = 0; parameters->param3 = 0; } break; case kActionCallback: switch (getCallback()) { default: break; case 1: case 2: setCallback(3); setup_playSound((char *)¶meters->seq); break; case 3: getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorTalk, kCursorNormal); parameters->param3 = 1; break; case 4: parameters->param2 = 1; parameters->param3 = 0; break; } break; case kAction55996766: case kAction101687594: CALLBACK_ACTION(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(12, Vesna, chapter1) switch (savepoint.action) { default: break; case kActionNone: TIME_CHECK(kTimeChapter1, params->param1, setup_chapter1Handler); break; case kActionDefault: getSavePoints()->addData(kEntityVesna, kAction124190740, 0); getData()->entityPosition = kPosition_4689; getData()->location = kLocationInsideCompartment; getData()->car = kCarRestaurant; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(13, Vesna, chapter1Handler) switch (savepoint.action) { default: break; case kActionNone: getData()->entityPosition = getEntityData(kEntityMilos)->entityPosition; getData()->location = getEntityData(kEntityMilos)->location; break; case kActionCallback: if (getCallback() == 1) { getEntities()->clearSequences(kEntityVesna); setup_function14(); } break; case kAction204832737: setCallback(1); setup_updateEntity2(kCarRedSleeping, kPosition_3050); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(14, Vesna, function14) switch (savepoint.action) { default: break; case kActionDefault: getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; break; case kAction190412928: setCallback(1); setup_function11(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(15, Vesna, function15) if (savepoint.action == kActionDefault) { getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getEntities()->clearSequences(kEntityVesna); getObjects()->update(kObjectCompartmentG, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(16, Vesna, chapter2) switch (savepoint.action) { default: break; case kActionNone: setup_chapter2Handler(); break; case kActionDefault: getEntities()->clearSequences(kEntityVesna); getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(17, Vesna, chapter2Handler) switch (savepoint.action) { default: break; case kAction135024800: setCallback(2); setup_function18(); break; case kAction137165825: setCallback(1); setup_function11(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(18, Vesna, function18) switch (savepoint.action) { default: break; case kActionDefault: setCallback(1); setup_enterExitCompartment("610Bg", kObjectCompartmentG); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; if (getData()->entityPosition < kPosition_2087) getData()->entityPosition = kPosition_2088; setCallback(2); setup_updateEntity(kCarRestaurant, kPosition_850); break; case 2: setCallback(3); setup_callbackActionRestaurantOrSalon(); break; case 3: getData()->entityPosition = kPosition_1540; getData()->location = kLocationOutsideCompartment; setCallback(4); setup_draw("808US"); break; case 4: getEntities()->drawSequenceRight(kEntityVesna, "808UD"); if (getEntities()->isInSalon(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(5); setup_callbackActionOnDirection(); break; case 5: getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityVesna); setCallback(6); setup_updateFromTime(4500); break; case 6: setCallback(7); setup_callbackActionRestaurantOrSalon(); break; case 7: getData()->entityPosition = kPosition_5800; getData()->location = kLocationOutsideCompartment; setCallback(8); setup_draw("808DD"); break; case 8: getEntities()->drawSequenceRight(kEntityVesna, "808DS"); if (getEntities()->isInRestaurant(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(9); setup_callbackActionOnDirection(); break; case 9: setCallback(10); setup_updateEntity(kCarRedSleeping, kPosition_3050); break; case 10: setCallback(11); setup_enterExitCompartment("610Ag", kObjectCompartmentG); break; case 11: getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityVesna); CALLBACK_ACTION(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(19, Vesna, chapter3) switch (savepoint.action) { default: break; case kActionNone: setup_chapter3Handler(); break; case kActionDefault: getEntities()->clearSequences(kEntityVesna); getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(20, Vesna, chapter3Handler) EntityData::EntityParametersIIIS *parameters = (EntityData::EntityParametersIIIS*)_data->getCurrentParameters(); switch (savepoint.action) { default: break; case kActionNone: if (getProgress().field_54 && parameters->param7 != kTimeInvalid) { if (getState()->time > kTime2250000) { parameters->param7 = kTimeInvalid; setup_function22(); break; } if (!getEntities()->isPlayerInCar(kCarRedSleeping) || !parameters->param7) parameters->param7 = (uint)getState()->time; if (parameters->param7 < getState()->time) { parameters->param7 = kTimeInvalid; setup_function22(); break; } } if (parameters->param2) { UPDATE_PARAM(parameters->param8, getState()->timeTicks, 75); parameters->param1 = 1; parameters->param2 = 0; getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorNormal, kCursorNormal); } parameters->param8 = 0; break; case kActionKnock: case kActionOpenDoor: if (parameters->param2) { getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); setCallback(4); setup_playSound(getSound()->wrongDoorCath()); break; } ++parameters->param3; switch (parameters->param3) { default: break; case 1: strcpy((char *)¶meters->seq, "VES1015A"); break; case 2: strcpy((char *)¶meters->seq, "VES1015B"); break; case 3: strcpy((char *)¶meters->seq, "VES1015C"); parameters->param3 = 0; break; } getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); setCallback(savepoint.action == kActionKnock ? 2 : 1); setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); break; case kActionDefault: getData()->car = kCarRedSleeping; getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; getEntities()->clearSequences(kEntityVesna); break; case kActionDrawScene: if (parameters->param1 || parameters->param2) { getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation1, kCursorHandKnock, kCursorHand); parameters->param1 = 0; parameters->param2 = 0; } break; case kActionCallback: switch (getCallback()) { default: break; case 1: case 2: setCallback(3); setup_playSound((char *)¶meters->seq); break; case 3: getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorTalk, kCursorNormal); parameters->param2 = 1; break; case 4: parameters->param1 = 1; parameters->param2 = 0; break; } break; case kAction137165825: setCallback(5); setup_function11(); break; case kAction155913424: setCallback(6); setup_function21(); break; case kAction203663744: getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(21, Vesna, function21) switch (savepoint.action) { default: break; case kActionDefault: setCallback(1); setup_enterExitCompartment("610Bg", kObjectCompartmentG); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; if (getData()->entityPosition < kPosition_2087) getData()->entityPosition = kPosition_2088; setCallback(2); setup_updateEntity(kCarRestaurant, kPosition_850); break; case 2: setCallback(3); setup_callbackActionRestaurantOrSalon(); break; case 3: getData()->entityPosition = kPosition_1540; getData()->location = kLocationOutsideCompartment; setCallback(4); setup_draw("808US"); break; case 4: getEntities()->drawSequenceRight(kEntityVesna, "808UD"); if (getEntities()->isInSalon(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(5); setup_callbackActionOnDirection(); break; case 5: getEntities()->clearSequences(kEntityVesna); getData()->entityPosition = kPosition_5900; getData()->location = kLocationInsideCompartment; setCallback(6); setup_updateFromTime(4500); break; case 6: setCallback(7); setup_callbackActionRestaurantOrSalon(); break; case 7: getData()->entityPosition = kPosition_5800; getData()->location = kLocationOutsideCompartment; setCallback(8); setup_draw("808DD"); break; case 8: getEntities()->drawSequenceRight(kEntityVesna, "808DS"); if (getEntities()->isInRestaurant(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(9); setup_callbackActionOnDirection(); break; case 9: setCallback(10); setup_updateEntity(kCarRedSleeping, kPosition_3050); break; case 10: setCallback(11); setup_enterExitCompartment("610Ag", kObjectCompartmentG); /* BUG the original engine passes 3050 here */ break; case 11: getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityVesna); CALLBACK_ACTION(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(22, Vesna, function22) switch (savepoint.action) { default: break; case kActionDefault: getSavePoints()->push(kEntityVesna, kEntityMilos, kAction259125998); setCallback(1); setup_enterExitCompartment("610Bg", kObjectCompartmentG); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; if (getData()->entityPosition < kPosition_2087) getData()->entityPosition = kPosition_2088; setCallback(2); setup_updateEntity(kCarRestaurant, kPosition_850); break; case 2: setCallback(3); setup_callbackActionRestaurantOrSalon(); break; case 3: getData()->entityPosition = kPosition_1540; getData()->location = kLocationOutsideCompartment; setCallback(4); setup_draw("808US"); break; case 4: getEntities()->drawSequenceRight(kEntityVesna, "808UD"); if (getEntities()->isInSalon(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(5); setup_callbackActionOnDirection(); break; case 5: getEntities()->clearSequences(kEntityVesna); getData()->car = kCarBaggage; getSavePoints()->push(kEntityVesna, kEntityAnna, kAction235856512); break; case 6: getData()->car = kCarRestaurant; getData()->entityPosition = kPosition_5800; getData()->location = kLocationOutsideCompartment; setCallback(7); setup_draw("808DD"); break; case 7: getEntities()->drawSequenceRight(kEntityVesna, "808DS"); if (getEntities()->isInRestaurant(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(8); setup_callbackActionOnDirection(); break; case 8: setCallback(9); setup_updateEntity(kCarRedSleeping, kPosition_3050); break; case 9: setCallback(10); setup_enterExitCompartment("610Ag", kObjectCompartmentG); /* BUG the original engine passes 3050 here */ break; case 10: getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getEntities()->clearSequences(kEntityVesna); setup_function23(); break; } break; case kAction189299008: setCallback(6); setup_callbackActionRestaurantOrSalon(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(23, Vesna, function23) switch (savepoint.action) { default: break; case kActionKnock: case kActionOpenDoor: getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorNormal, kCursorNormal); setCallback(savepoint.action == kActionKnock ? 1 : 2); setup_playSound(savepoint.action == kActionKnock ? "LIB012" : "LIB013"); break; case kActionDefault: getData()->car = kCarRedSleeping; getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->clothes = kClothesDefault; getData()->inventoryItem = kItemNone; break; case kActionCallback: switch (getCallback()) { default: break; case 1: case 2: setCallback(3); setup_playSound("VES1015A"); break; case 3: getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); break; } break; case kAction203663744: getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(24, Vesna, chapter4) switch (savepoint.action) { default: break; case kActionNone: setCallback(1); setup_function11(); break; case kActionDefault: getEntities()->clearSequences(kEntityVesna); getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->inventoryItem = kItemNone; getObjects()->update(kObjectCompartmentG, kEntityVesna, kObjectLocation3, kCursorHandKnock, kCursorHand); break; case kActionCallback: if (getCallback() == 1) setup_function25(); } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(25, Vesna, function25) switch (savepoint.action) { default: break; case kActionNone: if (getState()->time > kTime2428200 && !params->param1) { params->param1 = 1; setup_function26(); } break; case kActionDefault: getSavePoints()->push(kEntityVesna, kEntityMilos, kAction135600432); setCallback(1); setup_enterExitCompartment("610BG", kObjectCompartmentG); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->location = kLocationOutsideCompartment; if (getData()->entityPosition < kPosition_2087) getData()->entityPosition = kPosition_2088; setCallback(2); setup_updateEntity(kCarRestaurant, kPosition_850); break; case 2: setCallback(3); setup_callbackActionRestaurantOrSalon(); break; case 3: getData()->entityPosition = kPosition_1540; getData()->location = kLocationOutsideCompartment; setCallback(4); setup_draw("808US"); break; case 4: getEntities()->drawSequenceRight(kEntityVesna, "808UD"); if (getEntities()->isInSalon(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(5); setup_callbackActionOnDirection(); break; case 5: getEntities()->clearSequences(kEntityVesna); getData()->entityPosition = kPosition_5900; getData()->location = kLocationInsideCompartment; // Original game calls clearSequences a second time break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(26, Vesna, function26) switch (savepoint.action) { default: break; case kActionDefault: setCallback(1); setup_callbackActionRestaurantOrSalon(); break; case kActionCallback: switch (getCallback()) { default: break; case 1: getData()->car = kCarRestaurant; getData()->entityPosition = kPosition_5800; getData()->location = kLocationOutsideCompartment; setCallback(2); setup_draw("808DD"); break; case 2: getEntities()->drawSequenceRight(kEntityVesna, "808DS"); if (getEntities()->isInRestaurant(kEntityPlayer)) getEntities()->updateFrame(kEntityVesna); setCallback(3); setup_callbackActionOnDirection(); break; case 3: setCallback(4); setup_updateEntity(kCarRedSleeping, kPosition_3050); break; case 4: setCallback(5); setup_enterExitCompartment("610AG", kObjectCompartmentG); break; case 5: setup_function27(); break; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(27, Vesna, function27) if (savepoint.action == kActionDefault) { getEntities()->clearSequences(kEntityVesna); getObjects()->update(kObjectCompartmentG, kEntityPlayer, kObjectLocation3, kCursorHandKnock, kCursorHand); getData()->entityPosition = kPosition_3050; getData()->location = kLocationInsideCompartment; getData()->car = kCarRedSleeping; getData()->inventoryItem = kItemNone; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(28, Vesna, chapter5) switch (savepoint.action) { default: break; case kActionNone: setup_chapter5Handler(); break; case kActionDefault: getEntities()->clearSequences(kEntityVesna); getData()->location = kLocationInsideCompartment; getData()->car = kCarRestaurant; getData()->inventoryItem = kItemNone; break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(29, Vesna, chapter5Handler) switch (savepoint.action) { default: break; case kActionOpenDoor: setCallback(1); getData()->currentCall++; setup_savegame(kSavegameTypeEvent, kEventCathVesnaRestaurantKilled); break; case kActionDefault: getObjects()->update(kObject64, kEntityVesna, kObjectLocationNone, kCursorNormal, kCursorForward); break; case kActionCallback: if (getCallback() == 1) { getAction()->playAnimation(kEventCathVesnaRestaurantKilled); getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true); } break; case kAction134427424: getObjects()->update(kObject64, kEntityPlayer, kObjectLocationNone, kCursorNormal, kCursorForward); setup_function30(); break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_FUNCTION(30, Vesna, function30) switch (savepoint.action) { default: break; case kActionNone: if (!params->param1) { UPDATE_PARAM_PROC(params->param3, getState()->timeTicks, 120) getSound()->playSound(kEntityVesna, "Ves50001", kFlagDefault); params->param1 = 1; UPDATE_PARAM_PROC_END } UPDATE_PARAM(params->param4, getState()->timeTicks, 180); setCallback(1); setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled); break; case kActionCallback: switch (getCallback()) { default: break; case 1: case 2: getAction()->playAnimation(kEventCathVesnaTrainTopKilled); getLogic()->gameOver(kSavegameTypeIndex, 1, kSceneNone, true); break; case 3: getAction()->playAnimation(kEventCathVesnaTrainTopFight); setCallback(4); setup_savegame(kSavegameTypeTime, kTimeNone); break; case 4: params->param2 = getFight()->setup(kFightVesna); if (params->param2) { getLogic()->gameOver(kSavegameTypeIndex, 0, kSceneNone, params->param2 != Fight::kFightEndExit); } else { getSound()->playSound(kEntityPlayer, "TUNNEL"); getState()->time = (TimeValue)(getState()->time + 1800); setCallback(5); setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopWin); } break; case 5: getAction()->playAnimation(kEventCathVesnaTrainTopWin); getScenes()->loadSceneFromPosition(kCarRestaurant, 11); setup_nullfunction(); break; } break; case kAction167992577: setCallback(3); setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopFight); break; case kAction202884544: if (params->param1) { setCallback(2); setup_savegame(kSavegameTypeEvent, kEventCathVesnaTrainTopKilled); } else { getSound()->playSound(kEntityVesna, "Ves5001", kFlagDefault); params->param1 = 1; } break; } IMPLEMENT_FUNCTION_END ////////////////////////////////////////////////////////////////////////// IMPLEMENT_NULL_FUNCTION(31, Vesna) } // End of namespace LastExpress