/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_WAITER2_H #define LASTEXPRESS_WAITER2_H #include "lastexpress/entities/entity.h" namespace LastExpress { class LastExpressEngine; class Waiter2 : public Entity { public: Waiter2(LastExpressEngine *engine); ~Waiter2() {} /** * Updates parameter 2 using time value * * @param savepoint The savepoint * - Time to add */ DECLARE_FUNCTION_NOSETUP(updateFromTime) /** * Draws the entity * * @param sequence The sequence to draw */ DECLARE_FUNCTION_1(draw, const char *sequence) /** * Updates the position * * @param sequence1 The sequence to draw * @param car The car * @param position The position */ DECLARE_FUNCTION_3(updatePosition, const char *sequence, CarIndex car, Position position) /** * Process callback action when the entity direction is not kDirectionRight */ DECLARE_FUNCTION(callbackActionOnDirection) /** * Call a savepoint (or draw sequence in default case) * * @param sequence1 The sequence to draw in the default case * @param entity The entity * @param action The action * @param sequence2 The sequence name for the savepoint */ DECLARE_FUNCTION_4(callSavepoint, const char *sequence1, EntityIndex entity, ActionIndex action, const char *sequence2) /** * Plays sound * * @param filename The sound filename */ DECLARE_FUNCTION_1(playSound, const char *filename) DECLARE_FUNCTION(monsieurServeUs) /** * Setup Chapter 1 */ DECLARE_FUNCTION(chapter1) DECLARE_FUNCTION(milosOrder) DECLARE_FUNCTION(monsieurOrder) DECLARE_FUNCTION(clearAlexei) DECLARE_FUNCTION(clearMilos) DECLARE_FUNCTION(clearMonsieur) DECLARE_FUNCTION(servingDinner) DECLARE_FUNCTION(function15) DECLARE_FUNCTION(function16) /** * Setup Chapter 2 */ DECLARE_FUNCTION(chapter2) DECLARE_FUNCTION(inKitchen) DECLARE_FUNCTION(tatianaClearTableB) DECLARE_FUNCTION(ivoComeHere) DECLARE_FUNCTION(ivoClearTableC) /** * Setup Chapter 3 */ DECLARE_FUNCTION(chapter3) DECLARE_FUNCTION(serving3) DECLARE_FUNCTION(annaBringTea3) /** * Setup Chapter 4 */ DECLARE_FUNCTION(chapter4) DECLARE_FUNCTION(serving4) DECLARE_FUNCTION(augustNeedsADrink) DECLARE_FUNCTION(serveAugustADrink) DECLARE_FUNCTION(annaNeedsADrink) /** * Setup Chapter 5 */ DECLARE_FUNCTION(chapter5) /** * Handle Chapter 5 events */ DECLARE_FUNCTION(chapter5Handler) DECLARE_NULL_FUNCTION() private: void serveTable(const SavePoint &savepoint, const char *seq1, EntityIndex entity, const char *seq2, const char *seq3, const char *seq4, uint *parameter, Position position = 0, bool updatePosition = true, uint *parameter2 = NULL); void serveSalon(const SavePoint &savepoint, const char *seq1, const char *snd1, EntityIndex entity, const char *snd2, const char *seq2, ActionIndex action, const char *seq3, uint *parameter); }; } // End of namespace LastExpress #endif // LASTEXPRESS_WAITER2_H