/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_EVENTHANDLER_H #define LASTEXPRESS_EVENTHANDLER_H #include "common/func.h" #include "common/events.h" namespace LastExpress { #define SET_EVENT_HANDLERS(class, inst) \ _engine->setEventHandlers(new EVENT_HANDLER(class, eventMouse, inst), new EVENT_HANDLER(class, eventTick, inst)); #define EVENT_HANDLER(class, name, inst) \ Common::Functor1Mem<const Common::Event&, void, class>(inst, &class::name) class EventHandler { public: virtual ~EventHandler() {} // Function pointer for event handler typedef Common::Functor1<const Common::Event&, void> EventFunction; virtual void eventMouse(const Common::Event &ev) {} // Event type 1 virtual void eventTick(const Common::Event &ev) {} // Event type 3 }; } // End of namespace LastExpress #endif // LASTEXPRESS_EVENTHANDLER_H