/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_FIGHT_H #define LASTEXPRESS_FIGHT_H /* Fight structure --------------- uint32 {4} - player struct uint32 {4} - opponent struct uint32 {4} - hasLost flag byte {1} - isRunning Fight participant structure --------------------------- uint32 {4} - function pointer uint32 {4} - pointer to fight structure uint32 {4} - pointer to opponent (fight participant structure) uint32 {4} - array of sequences uint32 {4} - number of sequences uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint16 {2} - ?? uint16 {2} - ?? - only for opponent structure uint32 {4} - ?? - only for opponent structure */ #include "lastexpress/shared.h" #include "lastexpress/eventhandler.h" namespace LastExpress { class LastExpressEngine; class Sequence; class Fighter; class Opponent; class Fight : public EventHandler { public: enum FightEndType { kFightEndWin = 0, kFightEndLost = 1, kFightEndExit = 2 }; Fight(LastExpressEngine *engine); ~Fight(); FightEndType setup(FightType type); void eventMouse(const Common::Event &ev); void eventTick(const Common::Event &ev); // State bool isRunning() { return _data->isFightRunning; } void setRunningState(bool state) { _data->isFightRunning = state; } void bailout(FightEndType type); void setStopped(); void resetState() { _state = 0; } void setEndType(FightEndType endType) { _endType = endType; } private: struct FightData { Fighter *player; Opponent *opponent; int32 index; Sequence *sequences[20]; Common::String names[20]; bool isFightRunning; FightData(); ~FightData(); }; LastExpressEngine *_engine; FightData *_data; FightEndType _endType; int _state; bool _handleTimer; // Events void handleTick(const Common::Event &ev, bool unknown); // Data void loadData(FightType type); void clearData(); void setOpponents(); }; } // End of namespace LastExpress #endif // LASTEXPRESS_FIGHT_H