/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/fight/fighter_anna.h" #include "lastexpress/data/sequence.h" #include "lastexpress/sound/queue.h" #include "lastexpress/sound/sound.h" #include "lastexpress/helpers.h" #include "lastexpress/lastexpress.h" #include "lastexpress/resource.h" namespace LastExpress { ////////////////////////////////////////////////////////////////////////// // Player ////////////////////////////////////////////////////////////////////////// FighterPlayerAnna::FighterPlayerAnna(LastExpressEngine *engine) : Fighter(engine) { _sequences.push_back(loadSequence("2002cr.seq")); _sequences.push_back(loadSequence("2002cdl.seq")); _sequences.push_back(loadSequence("2002cdr.seq")); _sequences.push_back(loadSequence("2002cdm.seq")); _sequences.push_back(loadSequence("2002lbk.seq")); } void FighterPlayerAnna::handleAction(FightAction action) { switch (action) { default: Fighter::handleAction(action); return; case kFightAction1: if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) { setSequenceAndDraw(4, kFightSequenceType1); _opponent->setSequenceAndDraw(4, kFightSequenceType1); _opponent->handleAction(kFightAction103); update(); } else { _field_34++; } break; case kFightAction2: if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) { setSequenceAndDraw(4, kFightSequenceType1); _opponent->setSequenceAndDraw(5, kFightSequenceType1); _opponent->handleAction(kFightAction103); update(); } else { _field_34++; } break; case kFightAction3: if ((_sequenceIndex != 2 && _sequenceIndex != 1) || checkFrame(4)) { setSequenceAndDraw(4, kFightSequenceType1); _opponent->setSequenceAndDraw(6, kFightSequenceType1); _opponent->handleAction(kFightAction103); update(); } else { _field_34++; } break; case kFightAction128: switch (_opponent->getSequenceIndex()) { default: setSequenceAndDraw(3, kFightSequenceType0); break; case 1: setSequenceAndDraw(1, kFightSequenceType0); break; case 2: setSequenceAndDraw(3, kFightSequenceType0); break; case 3: setSequenceAndDraw(2, kFightSequenceType0); break; } break; } if (_field_34 > 4) { getSoundQueue()->stop(kEntityTables0); _fight->bailout(Fight::kFightEndWin); } } ////////////////////////////////////////////////////////////////////////// // Opponent ////////////////////////////////////////////////////////////////////////// FighterOpponentAnna::FighterOpponentAnna(LastExpressEngine *engine) : Opponent(engine) { _sequences.push_back(loadSequence("2002or.seq")); _sequences.push_back(loadSequence("2002oal.seq")); _sequences.push_back(loadSequence("2002oam.seq")); _sequences.push_back(loadSequence("2002oar.seq")); _sequences.push_back(loadSequence("2002okr.seq")); _sequences.push_back(loadSequence("2002okml.seq")); _sequences.push_back(loadSequence("2002okm.seq")); getSound()->playSound(kEntityTables0, "MUS030", kVolumeFull); _field_38 = 30; } void FighterOpponentAnna::update() { if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) { if (_opponent->getField34() >= 2) { switch (rnd(6)) { default: break; case 0: setSequenceAndDraw(1, kFightSequenceType0); break; case 1: setSequenceAndDraw(2, kFightSequenceType0); break; case 2: setSequenceAndDraw(3, kFightSequenceType0); break; case 3: setSequenceAndDraw(3, kFightSequenceType0); setSequenceAndDraw(2, kFightSequenceType2); break; case 4: setSequenceAndDraw(1, kFightSequenceType0); setSequenceAndDraw(2, kFightSequenceType2); break; case 5: setSequenceAndDraw(3, kFightSequenceType0); setSequenceAndDraw(2, kFightSequenceType2); break; } } // Update field_38 _field_38 = (int32)rnd(15); } if (_frame && checkFrame(2)) { if (_sequenceIndex == 1 || _sequenceIndex == 2 || _sequenceIndex == 3) _opponent->handleAction((FightAction)_sequenceIndex); if (_opponent->getCountdown() <= 0) { getSoundQueue()->stop(kEntityTables0); handleAction(kFightActionLost); } } Fighter::update(); } } // End of namespace LastExpress