/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/fight/fighter_ivo.h" #include "lastexpress/data/sequence.h" #include "lastexpress/sound/queue.h" #include "lastexpress/sound/sound.h" #include "lastexpress/helpers.h" #include "lastexpress/lastexpress.h" #include "lastexpress/resource.h" namespace LastExpress { ////////////////////////////////////////////////////////////////////////// // Player ////////////////////////////////////////////////////////////////////////// FighterPlayerIvo::FighterPlayerIvo(LastExpressEngine *engine) : Fighter(engine) { _sequences.push_back(loadSequence("2003cr.seq")); _sequences.push_back(loadSequence("2003car.seq")); _sequences.push_back(loadSequence("2003cal.seq")); _sequences.push_back(loadSequence("2003cdr.seq")); _sequences.push_back(loadSequence("2003cdm.seq")); _sequences.push_back(loadSequence("2003chr.seq")); _sequences.push_back(loadSequence("2003chl.seq")); _sequences.push_back(loadSequence("2003ckr.seq")); _sequences.push_back(loadSequence("2003lbk.seq")); _sequences.push_back(loadSequence("2003fbk.seq")); _countdown = 5; } void FighterPlayerIvo::handleAction(FightAction action) { switch (action) { default: Fighter::handleAction(action); return; case kFightAction1: if (_sequenceIndex != 1 || checkFrame(4)) { setSequenceAndDraw(7, kFightSequenceType1); _opponent->setSequenceAndDraw(4, kFightSequenceType1); _opponent->handleAction(kFightAction103); update(); } break; case kFightAction2: if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) { setSequenceAndDraw(7, kFightSequenceType1); _opponent->setSequenceAndDraw(5, kFightSequenceType1); _opponent->handleAction(kFightAction103); update(); } break; case kFightAction128: switch (_opponent->getSequenceIndex()) { default: case 1: setSequenceAndDraw(1, kFightSequenceType0); break; case 2: setSequenceAndDraw(2, kFightSequenceType0); break; } break; case kFightAction129: setSequenceAndDraw((_opponent->getCountdown() > 1) ? 4 : 3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0); break; case kFightAction130: setSequenceAndDraw(3, _sequenceIndex ? kFightSequenceType2 : kFightSequenceType0); break; } } void FighterPlayerIvo::update() { if ((_sequenceIndex == 3 || _sequenceIndex == 4) && !_frameIndex) _opponent->handleAction(kFightAction131); if (_frame && checkFrame(2)) { // Draw sequences if (_opponent->getCountdown() <= 0) { setSequenceAndDraw(9, kFightSequenceType1); _opponent->setSequenceAndDraw(8, kFightSequenceType1); getSoundQueue()->stop(kEntityTables0); handleAction(kFightActionWin); return; } if (_sequenceIndex == 3 || _sequenceIndex == 4) _opponent->handleAction((FightAction)_sequenceIndex); } Fighter::update(); } bool FighterPlayerIvo::canInteract(FightAction action) { if (action == kFightAction129 || action == kFightAction130) return (_sequenceIndex >= 8); return Fighter::canInteract(); } ////////////////////////////////////////////////////////////////////////// // Opponent ////////////////////////////////////////////////////////////////////////// FighterOpponentIvo::FighterOpponentIvo(LastExpressEngine *engine) : Opponent(engine) { _sequences.push_back(loadSequence("2003or.seq")); _sequences.push_back(loadSequence("2003oal.seq")); _sequences.push_back(loadSequence("2003oar.seq")); _sequences.push_back(loadSequence("2003odm.seq")); _sequences.push_back(loadSequence("2003okl.seq")); _sequences.push_back(loadSequence("2003okj.seq")); _sequences.push_back(loadSequence("blank.seq")); _sequences.push_back(loadSequence("csdr.seq")); _sequences.push_back(loadSequence("2003l.seq")); getSound()->playSound(kEntityTables0, "MUS032", kVolumeFull); _countdown = 5; _field_38 = 15; } void FighterOpponentIvo::handleAction(FightAction action) { switch (action) { default: Fighter::handleAction(action); break; case kFightAction3: if ((_sequenceIndex != 1 && _sequenceIndex != 3) || checkFrame(4)) { setSequenceAndDraw(6, kFightSequenceType1); _opponent->setSequenceAndDraw(6, kFightSequenceType1); _opponent->handleAction(kFightAction103); } break; case kFightAction4: if ((_sequenceIndex != 2 && _sequenceIndex != 3) || checkFrame(4)) { setSequenceAndDraw(6, kFightSequenceType1); _opponent->setSequenceAndDraw(5, kFightSequenceType1); _opponent->handleAction(kFightAction103); } break; case kFightAction131: if (_sequenceIndex) break; if (rnd(100) <= (unsigned int)(_countdown > 2 ? 60 : 75)) { setSequenceAndDraw(3 , kFightSequenceType1); if (_opponent->getSequenceIndex() == 4) setSequenceAndDraw(2, kFightSequenceType2); } break; } } void FighterOpponentIvo::update() { if (!_field_38 && canInteract(kFightAction1) && !_sequenceIndex2) { if (_opponent->getField34() >= 2) { switch (rnd(5)) { default: break; case 0: setSequenceAndDraw(1, kFightSequenceType0); break; case 1: setSequenceAndDraw(2, kFightSequenceType0); break; case 2: setSequenceAndDraw(1, kFightSequenceType0); setSequenceAndDraw(2, kFightSequenceType2); break; case 3: setSequenceAndDraw(0, kFightSequenceType2); setSequenceAndDraw(1, kFightSequenceType2); break; case 4: setSequenceAndDraw(0, kFightSequenceType1); setSequenceAndDraw(1, kFightSequenceType2); break; } } // Update field_38 _field_38 = 3 * _countdown + (int32)rnd(10); } if (_frame && checkFrame(2)) { if (_opponent->getCountdown() <= 0) { setSequenceAndDraw(7, kFightSequenceType1); _opponent->setSequenceAndDraw(8, kFightSequenceType1); getSoundQueue()->stop(kEntityTables0); _opponent->handleAction(kFightActionWin); return; } if (_sequenceIndex == 1 || _sequenceIndex == 2) _opponent->handleAction((FightAction)_sequenceIndex); } Fighter::update(); } } // End of namespace LastExpress