/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_INVENTORY_H #define LASTEXPRESS_INVENTORY_H /* Inventory entry (32 entries) ---------------------------- byte {1} - Item ID (set to 0 for "undefined" items) byte {1} - Scene ID byte {1} - ?? byte {1} - Selectable (1 if item is selectable, 0 otherwise) byte {1} - Is item in inventory (set to 1 for telegram and article) byte {1} - Auto selection (1 for no auto selection, 0 otherwise) byte {1} - Location */ #include "lastexpress/shared.h" #include "lastexpress/eventhandler.h" #include "common/events.h" #include "common/serializer.h" namespace LastExpress { class LastExpressEngine; class Scene; class Inventory : Common::Serializable, public EventHandler { public: // Entry struct InventoryEntry : Common::Serializable { CursorStyle cursor; SceneIndex scene; byte field_2; bool isSelectable; bool isPresent; bool manualSelect; ObjectLocation location; InventoryEntry() { cursor = kCursorNormal; scene = kSceneNone; field_2 = 0; isSelectable = false; isPresent = false; manualSelect = true; location = kObjectLocationNone; } Common::String toString() { return Common::String::format("{ %d - %d - %d - %d - %d - %d - %d }", cursor, scene, field_2, isSelectable, isPresent, manualSelect, location); } void saveLoadWithSerializer(Common::Serializer &s) { s.syncAsByte(cursor); s.syncAsByte(scene); s.syncAsByte(field_2); s.syncAsByte(isSelectable); s.syncAsByte(isPresent); s.syncAsByte(manualSelect); s.syncAsByte(location); } }; Inventory(LastExpressEngine *engine); ~Inventory(); // Inventory contents void addItem(InventoryItem item); void removeItem(InventoryItem item, ObjectLocation newLocation = kObjectLocationNone); bool hasItem(InventoryItem item); void selectItem(InventoryItem item); void unselectItem(); InventoryItem getSelectedItem() { return _selectedItem; } InventoryEntry *get(InventoryItem item); InventoryEntry *getSelectedEntry() { return get(_selectedItem); } InventoryItem getFirstExaminableItem() const; void setLocationAndProcess(InventoryItem item, ObjectLocation location); // UI Control void show(); void showHourGlass() const; void setPortrait(InventoryItem item) const; void drawEgg() const; void drawBlinkingEgg(uint ticks = 1); // Handle inventory UI events. void handleMouseEvent(const Common::Event &ev); // State bool isMagnifierInUse() { return _useMagnifier; } bool isPortraitHighlighted() { return _portraitHighlighted; } bool isOpened() { return _isOpened; } bool isEggHighlighted() { return _eggHightlighted; } // Serializable void saveLoadWithSerializer(Common::Serializer &s); void saveSelectedItem(Common::Serializer &s); /** * Convert this object into a string representation. * * @return A string representation of this object. */ Common::String toString(); private: LastExpressEngine *_engine; InventoryEntry _entries[32]; InventoryItem _selectedItem; uint32 _highlightedItemIndex; uint32 _itemsShown; bool _showingHourGlass; int16 _blinkingDirection; uint16 _blinkingBrightness; // Flags bool _useMagnifier; bool _portraitHighlighted; bool _isOpened; bool _eggHightlighted; Scene *_itemScene; Common::Rect _menuEggRect; Common::Rect _selectedItemRect; void init(); void open(); void close(); void examine(InventoryItem item); void drawHighlight(uint32 currentIndex, bool reset); uint32 getItemIndex(uint32 currentIndex) const; bool isItemSceneParameter(InventoryItem item) const; void drawItem(CursorStyle id, uint16 x, uint16 y, int16 brighnessIndex = -1) const; void blinkEgg(); void drawSelectedItem(); void clearSelectedItem() const; }; } // End of namespace LastExpress #endif // LASTEXPRESS_INVENTORY_H