/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/game/object.h" #include "lastexpress/game/entities.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/scenes.h" #include "lastexpress/game/state.h" #include "lastexpress/lastexpress.h" namespace LastExpress { Common::String Objects::Object::toString() { return Common::String::format("{ %s - %d - %d - %d - %d }", ENTITY_NAME(entity), status, windowCursor, handleCursor, model); } Objects::Objects(LastExpressEngine *engine) : _engine(engine) {} const Objects::Object Objects::get(ObjectIndex index) const { if (index >= kObjectMax) error("[Objects::get] Invalid object index (%d)", index); return _objects[index]; } void Objects::update(ObjectIndex index, EntityIndex entity, ObjectLocation status, CursorStyle windowCursor, CursorStyle handleCursor) { if (index >= kObjectMax) return; Object *object = &_objects[index]; // Store original location ObjectLocation original_status = object->status; // Update entity object->entity = entity; object->status = status; if (windowCursor != kCursorKeepValue || handleCursor != kCursorKeepValue) { if (windowCursor != kCursorKeepValue) object->windowCursor = windowCursor; if (handleCursor != kCursorKeepValue) object->handleCursor = handleCursor; getLogic()->updateCursor(); } getFlags()->flag_3 = true; // Compartments if (original_status != status && (original_status == kObjectLocation2 || status == kObjectLocation2)) { if ((index >= kObjectCompartment1 && index <= kObjectCompartment8) || (index >= kObjectCompartmentA && index <= kObjectCompartmentF)) { getScenes()->updateDoorsAndClock(); } } } void Objects::updateModel(ObjectIndex index, ObjectModel model) { if (index >= kObjectMax) return; _objects[index].model = model; } ////////////////////////////////////////////////////////////////////////// // Serializable ////////////////////////////////////////////////////////////////////////// void Objects::saveLoadWithSerializer(Common::Serializer &s) { for (int i = 0; i < ARRAYSIZE(_objects); i++) _objects[i].saveLoadWithSerializer(s); } ////////////////////////////////////////////////////////////////////////// // toString ////////////////////////////////////////////////////////////////////////// Common::String Objects::toString() { Common::String ret = ""; for (int i = 0; i < ARRAYSIZE(_objects); i++) ret += Common::String::format("%d : %s\n", i, _objects[i].toString().c_str()); return ret; } } // End of namespace LastExpress