/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "lastexpress/game/savegame.h" #include "lastexpress/game/inventory.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/object.h" #include "lastexpress/game/savepoint.h" #include "lastexpress/game/state.h" #include "lastexpress/menu/menu.h" #include "lastexpress/sound/queue.h" #include "lastexpress/debug.h" #include "lastexpress/lastexpress.h" #include "lastexpress/helpers.h" #include "common/file.h" #include "common/system.h" namespace LastExpress { // Names of savegames static const struct { const char *saveFile; } gameInfo[6] = { {"blue.egg"}, {"red.egg"}, {"green.egg"}, {"purple.egg"}, {"teal.egg"}, {"gold.egg"} }; ////////////////////////////////////////////////////////////////////////// // Constructors ////////////////////////////////////////////////////////////////////////// SaveLoad::SaveLoad(LastExpressEngine *engine) : _engine(engine), _savegame(NULL), _gameTicksLastSavegame(0) { } SaveLoad::~SaveLoad() { clear(true); // Zero passed pointers _engine = NULL; } void SaveLoad::initStream() { delete _savegame; _savegame = new SavegameStream(); } void SaveLoad::flushStream(GameId id) { Common::OutSaveFile *save = openForSaving(id); if (!save) error("SaveLoad::flushStream: cannot open savegame (%s)!", getFilename(id).c_str()); if (!_savegame) error("SaveLoad::flushStream: savegame stream is invalid"); save->write(_savegame->getData(), (uint32)_savegame->size()); delete save; } ////////////////////////////////////////////////////////////////////////// // Init ////////////////////////////////////////////////////////////////////////// void SaveLoad::create(GameId id) { initStream(); Common::Serializer ser(NULL, _savegame); SavegameMainHeader header; header.saveLoadWithSerializer(ser); flushStream(id); } uint32 SaveLoad::init(GameId id, bool resetHeaders) { initStream(); // Load game data loadStream(id); // Get the main header Common::Serializer ser(_savegame, NULL); SavegameMainHeader mainHeader; mainHeader.saveLoadWithSerializer(ser); if (!mainHeader.isValid()) error("SaveLoad::init - Savegame seems to be corrupted (invalid header)"); // Reset cached entry headers if needed if (resetHeaders) { clear(); SavegameEntryHeader *entryHeader = new SavegameEntryHeader(); entryHeader->time = kTimeCityParis; entryHeader->chapter = kChapter1; _gameHeaders.push_back(entryHeader); } // Read the list of entry headers if (_savegame->size() > 32) { while (_savegame->pos() < _savegame->size() && !_savegame->eos() && !_savegame->err()) { // Update sound queue while we go through the savegame getSoundQueue()->updateQueue(); SavegameEntryHeader *entry = new SavegameEntryHeader(); entry->saveLoadWithSerializer(ser); if (!entry->isValid()) break; _gameHeaders.push_back(entry); _savegame->seek(entry->offset, SEEK_CUR); } } // return the index to the current save game entry (we store count + 1 entries, so we're good) return mainHeader.count; } void SaveLoad::loadStream(GameId id) { Common::InSaveFile *save = openForLoading(id); if (save->size() < 32) error("SaveLoad::init - Savegame seems to be corrupted (not enough data: %i bytes)", save->size()); if (!_savegame) error("SaveLoad::loadStream: savegame stream is invalid"); // Load all savegame data uint8* buf = new uint8[8192]; while (!save->eos() && !save->err()) { _engine->pollEvents(); uint32 count = save->read(buf, sizeof(buf)); if (count) { uint32 w = _savegame->write(buf, count); assert (w == count); } } if (save->err()) error("SaveLoad::init - Error reading savegame"); delete[] buf; delete save; // Move back to the beginning of the stream _savegame->seek(0); } void SaveLoad::clear(bool clearStream) { for (uint i = 0; i < _gameHeaders.size(); i++) SAFE_DELETE(_gameHeaders[i]); _gameHeaders.clear(); if (clearStream) SAFE_DELETE(_savegame); } ////////////////////////////////////////////////////////////////////////// // Save & Load ////////////////////////////////////////////////////////////////////////// // Load game void SaveLoad::loadGame(GameId id) { if (!_savegame) error("SaveLoad::loadGame: No savegame stream present!"); // Rewind current savegame _savegame->seek(0); // Validate main header SavegameMainHeader header; if (!loadMainHeader(_savegame, &header)) { debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str()); return; } if (!_savegame) error("SaveLoad::loadGame: No savegame stream present!"); // Load the last entry _savegame->seek(header.offsetEntry); SavegameType type = kSavegameTypeIndex; EntityIndex entity = kEntityPlayer; uint32 val = 0; readEntry(&type, &entity, &val, header.keepIndex == 1); // Setup last loading time _gameTicksLastSavegame = getState()->timeTicks; if (header.keepIndex) { getSoundQueue()->clearQueue(); readEntry(&type, &entity, &val, false); } getEntities()->reset(); getEntities()->setup(false, entity); } // Load a specific game entry void SaveLoad::loadGame(GameId id, uint32 index) { error("SaveLoad::loadGame: not implemented! (only loading the last entry is working for now)"); } // Save game void SaveLoad::saveGame(SavegameType type, EntityIndex entity, uint32 value) { if (getState()->scene <= kSceneIntro) return; // Validate main header SavegameMainHeader header; if (!loadMainHeader(_savegame, &header)) { debugC(2, kLastExpressDebugSavegame, "SaveLoad::saveGame - Cannot load main header: %s", getFilename(getMenu()->getGameId()).c_str()); return; } if (!_savegame) error("SaveLoad::saveGame: savegame stream is invalid"); // Validate the current entry if it exists if (header.count > 0) { _savegame->seek(header.offsetEntry); // Load entry header SavegameEntryHeader entry; Common::Serializer ser(_savegame, NULL); entry.saveLoadWithSerializer(ser); if (!entry.isValid()) { warning("SaveLoad::saveGame: Invalid entry. This savegame might be corrupted!"); _savegame->seek(header.offset); } else if (getState()->time < entry.time || (type == kSavegameTypeTickInterval && getState()->time == entry.time)) { // Not ready to save a game, skipping! return; } else if ((type == kSavegameTypeTime || type == kSavegameTypeEvent) && (entry.type == kSavegameTypeTickInterval && (getState()->time - entry.time) < 450)) { _savegame->seek(header.offsetEntry); --header.count; } else { _savegame->seek(header.offset); } } else { // Seek to the next savegame entry _savegame->seek(header.offset); } if (type != kSavegameTypeEvent2 && type != kSavegameTypeAuto) header.offsetEntry = (uint32)_savegame->pos(); // Write the savegame entry writeEntry(type, entity, value); if (!header.keepIndex) ++header.count; if (type == kSavegameTypeEvent2 || type == kSavegameTypeAuto) { header.keepIndex = 1; } else { header.keepIndex = 0; header.offset = (uint32)_savegame->pos(); // Save ticks _gameTicksLastSavegame = getState()->timeTicks; } // Validate the main header if (!header.isValid()) error("SaveLoad::saveGame: main game header is invalid!"); // Write the main header _savegame->seek(0); Common::Serializer ser(NULL, _savegame); header.saveLoadWithSerializer(ser); flushStream(getMenu()->getGameId()); } void SaveLoad::saveVolumeBrightness() { warning("SaveLoad::saveVolumeBrightness: not implemented!"); } ////////////////////////////////////////////////////////////////////////// // Headers ////////////////////////////////////////////////////////////////////////// bool SaveLoad::loadMainHeader(Common::InSaveFile *stream, SavegameMainHeader *header) { if (!stream) return false; // Check there is enough data (32 bytes) if (stream->size() < 32) { debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Savegame seems to be corrupted (not enough data: %i bytes)!", stream->size()); return false; } // Rewind stream stream->seek(0); Common::Serializer ser(stream, NULL); header->saveLoadWithSerializer(ser); // Validate the header if (!header->isValid()) { debugC(2, kLastExpressDebugSavegame, "SaveLoad::loadMainHeader - Cannot validate main header!"); return false; } return true; } ////////////////////////////////////////////////////////////////////////// // Entries ////////////////////////////////////////////////////////////////////////// void SaveLoad::writeEntry(SavegameType type, EntityIndex entity, uint32 value) { #define WRITE_ENTRY(name, func, val) { \ uint32 _prevPosition = (uint32)_savegame->pos(); \ func; \ uint32 _count = (uint32)_savegame->pos() - _prevPosition; \ debugC(kLastExpressDebugSavegame, "Savegame: Writing " #name ": %d bytes", _count); \ if (_count != val)\ error("SaveLoad::writeEntry: Number of bytes written (%d) differ from expected count (%d)", _count, val); \ } if (!_savegame) error("SaveLoad::writeEntry: savegame stream is invalid"); SavegameEntryHeader header; header.type = type; header.time = (uint32)getState()->time; header.chapter = getProgress().chapter; header.value = value; // Save position uint32 originalPosition = (uint32)_savegame->pos(); // Write header Common::Serializer ser(NULL, _savegame); header.saveLoadWithSerializer(ser); // Write game data WRITE_ENTRY("entity index", ser.syncAsUint32LE(entity), 4); WRITE_ENTRY("state", getState()->saveLoadWithSerializer(ser), 4 + 4 + 4 + 4 + 1 + 4 + 4); WRITE_ENTRY("selected item", getInventory()->saveSelectedItem(ser), 4); WRITE_ENTRY("positions", getEntities()->savePositions(ser), 4 * 1000); WRITE_ENTRY("compartments", getEntities()->saveCompartments(ser), 4 * 16 * 2); WRITE_ENTRY("progress", getProgress().saveLoadWithSerializer(ser), 4 * 128); WRITE_ENTRY("events", getState()->syncEvents(ser), 512); WRITE_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32); WRITE_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128); WRITE_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40); WRITE_ENTRY("sound", getSoundQueue()->saveLoadWithSerializer(ser), 3 * 4 + getSoundQueue()->count() * 64); WRITE_ENTRY("savepoints", getSavePoints()->saveLoadWithSerializer(ser), 128 * 16 + 4 + getSavePoints()->count() * 16); header.offset = (uint32)_savegame->pos() - (originalPosition + 32); // Add padding if necessary while (header.offset & 0xF) { _savegame->writeByte(0); header.offset++; } // Save end position uint32 endPosition = (uint32)_savegame->pos(); // Validate entry header if (!header.isValid()) error("SaveLoad::writeEntry: entry header is invalid"); // Save the header with the updated info _savegame->seek(originalPosition); header.saveLoadWithSerializer(ser); // Move back to the end of the entry _savegame->seek(endPosition); } void SaveLoad::readEntry(SavegameType *type, EntityIndex *entity, uint32 *val, bool keepIndex) { #define LOAD_ENTRY(name, func, val) { \ uint32 _prevPosition = (uint32)_savegame->pos(); \ func; \ uint32 _count = (uint32)_savegame->pos() - _prevPosition; \ debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \ if (_count != val) \ error("SaveLoad::readEntry: Number of bytes read (%d) differ from expected count (%d)", _count, val); \ } #define LOAD_ENTRY_ONLY(name, func) { \ uint32 _prevPosition = (uint32)_savegame->pos(); \ func; \ uint32 _count = (uint32)_savegame->pos() - _prevPosition; \ debugC(kLastExpressDebugSavegame, "Savegame: Reading " #name ": %d bytes", _count); \ } if (!type || !entity || !val) error("SaveLoad::readEntry: Invalid parameters passed!"); if (!_savegame) error("SaveLoad::readEntry: No savegame stream present!"); // Load entry header SavegameEntryHeader entry; Common::Serializer ser(_savegame, NULL); entry.saveLoadWithSerializer(ser); if (!entry.isValid()) error("SaveLoad::readEntry: entry header is invalid!"); // Init type, entity & value *type = entry.type; *val = entry.value; // Save position uint32 originalPosition = (uint32)_savegame->pos(); // Load game data LOAD_ENTRY("entity index", ser.syncAsUint32LE(*entity), 4); LOAD_ENTRY("state", getState()->saveLoadWithSerializer(ser), 4 + 4 + 4 + 4 + 1 + 4 + 4); LOAD_ENTRY("selected item", getInventory()->saveSelectedItem(ser), 4); LOAD_ENTRY("positions", getEntities()->savePositions(ser), 4 * 1000); LOAD_ENTRY("compartments", getEntities()->saveCompartments(ser), 4 * 16 * 2); LOAD_ENTRY("progress", getProgress().saveLoadWithSerializer(ser), 4 * 128); LOAD_ENTRY("events", getState()->syncEvents(ser), 512); LOAD_ENTRY("inventory", getInventory()->saveLoadWithSerializer(ser), 7 * 32); LOAD_ENTRY("objects", getObjects()->saveLoadWithSerializer(ser), 5 * 128); LOAD_ENTRY("entities", getEntities()->saveLoadWithSerializer(ser), 1262 * 40); LOAD_ENTRY_ONLY("sound", getSoundQueue()->saveLoadWithSerializer(ser)); LOAD_ENTRY_ONLY("savepoints", getSavePoints()->saveLoadWithSerializer(ser)); // Update chapter getProgress().chapter = entry.chapter; // Skip padding uint32 offset = (uint32)_savegame->pos() - originalPosition; if (offset & 0xF) { _savegame->seek((~offset & 0xF) + 1, SEEK_SET); } } SaveLoad::SavegameEntryHeader *SaveLoad::getEntry(uint32 index) { if (index >= _gameHeaders.size()) error("SaveLoad::getEntry: invalid index (was:%d, max:%d)", index, _gameHeaders.size() - 1); return _gameHeaders[index]; } ////////////////////////////////////////////////////////////////////////// // Checks ////////////////////////////////////////////////////////////////////////// // Check if a specific savegame exists bool SaveLoad::isSavegamePresent(GameId id) { if (g_system->getSavefileManager()->listSavefiles(getFilename(id)).size() == 0) return false; return true; } // Check if the game has been started in the specific savegame bool SaveLoad::isSavegameValid(GameId id) { if (!isSavegamePresent(id)) { debugC(2, kLastExpressDebugSavegame, "SaveLoad::isSavegameValid - Savegame does not exist: %s", getFilename(id).c_str()); return false; } SavegameMainHeader header; Common::InSaveFile *save = openForLoading(id); bool isHeaderValid = loadMainHeader(save, &header); delete save; return isHeaderValid; } bool SaveLoad::isGameFinished(uint32 menuIndex, uint32 savegameIndex) { SavegameEntryHeader *data = getEntry(menuIndex); if (savegameIndex != menuIndex) return false; if (data->type != kSavegameTypeEvent) return false; return (data->value == kEventAnnaKilled || data->value == kEventKronosHostageAnnaNoFirebird || data->value == kEventKahinaPunchBaggageCarEntrance || data->value == kEventKahinaPunchBlue || data->value == kEventKahinaPunchYellow || data->value == kEventKahinaPunchSalon || data->value == kEventKahinaPunchKitchen || data->value == kEventKahinaPunchBaggageCar || data->value == kEventKahinaPunchCar || data->value == kEventKahinaPunchSuite4 || data->value == kEventKahinaPunchRestaurant || data->value == kEventKahinaPunch || data->value == kEventKronosGiveFirebird || data->value == kEventAugustFindCorpse || data->value == kEventMertensBloodJacket || data->value == kEventMertensCorpseFloor || data->value == kEventMertensCorpseBed || data->value == kEventCoudertBloodJacket || data->value == kEventGendarmesArrestation || data->value == kEventAbbotDrinkGiveDetonator || data->value == kEventMilosCorpseFloor || data->value == kEventLocomotiveAnnaStopsTrain || data->value == kEventTrainStopped || data->value == kEventCathVesnaRestaurantKilled || data->value == kEventCathVesnaTrainTopKilled || data->value == kEventLocomotiveConductorsDiscovered || data->value == kEventViennaAugustUnloadGuns || data->value == kEventViennaKronosFirebird || data->value == kEventVergesAnnaDead || data->value == kEventTrainExplosionBridge || data->value == kEventKronosBringNothing); } ////////////////////////////////////////////////////////////////////////// // Private methods ////////////////////////////////////////////////////////////////////////// // Get the file name from the savegame ID Common::String SaveLoad::getFilename(GameId id) { if (id >= 6) error("SaveLoad::getName - attempting to use an invalid game id. Valid values: 0 - 5, was %d", id); return gameInfo[id].saveFile; } Common::InSaveFile *SaveLoad::openForLoading(GameId id) { Common::InSaveFile *load = g_system->getSavefileManager()->openForLoading(getFilename(id)); if (!load) debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForLoading - Cannot open savegame for loading: %s", getFilename(id).c_str()); return load; } Common::OutSaveFile *SaveLoad::openForSaving(GameId id) { Common::OutSaveFile *save = g_system->getSavefileManager()->openForSaving(getFilename(id)); if (!save) debugC(2, kLastExpressDebugSavegame, "SaveLoad::openForSaving - Cannot open savegame for writing: %s", getFilename(id).c_str()); return save; } } // End of namespace LastExpress