/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_SAVEPOINT_H #define LASTEXPRESS_SAVEPOINT_H #include "lastexpress/helpers.h" #include "lastexpress/shared.h" #include "common/array.h" #include "common/list.h" #include "common/serializer.h" /* Savepoint format ---------------- Save point: max: 127 - FIFO list (ie. goes back and overwrites first save point when full) uint32 {4} - Entity 1 uint32 {4} - Action uint32 {4} - Entity 2 uint32 {4} - Parameter Save point Data uint32 {4} - Entity 1 uint32 {4} - Action uint32 {4} - Entity 2 uint32 {4} - function pointer to ?? */ namespace LastExpress { class LastExpressEngine; struct SavePoint { EntityIndex entity1; ActionIndex action; EntityIndex entity2; union { uint32 intValue; char charValue[5]; } param; SavePoint() { entity1 = kEntityPlayer; action = kActionNone; entity2 = kEntityPlayer; param.intValue = 0; } Common::String toString() { return Common::String::format("{ %s - %d - %s - %s }", ENTITY_NAME(entity1), action, ENTITY_NAME(entity2), param.charValue); } }; typedef Common::Functor1 Callback; class SavePoints : Common::Serializable { public: struct SavePointData { EntityIndex entity1; ActionIndex action; EntityIndex entity2; uint32 param; SavePointData() { entity1 = kEntityPlayer; action = kActionNone; entity2 = kEntityPlayer; param = 0; } Common::String toString() { return Common::String::format(" { %s - %d - %s - %d }", ENTITY_NAME(entity1), action, ENTITY_NAME(entity2), param); } }; SavePoints(LastExpressEngine *engine); ~SavePoints(); // Savepoints void push(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0); void push(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const Common::String param); void pushAll(EntityIndex entity, ActionIndex action, uint32 param = 0); void process(); void reset(); // Data void addData(EntityIndex entity, ActionIndex action, uint32 param); // Callbacks void setCallback(EntityIndex index, Callback *callback); Callback *getCallback(EntityIndex entity) const; void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, uint32 param = 0) const; void call(EntityIndex entity2, EntityIndex entity1, ActionIndex action, const Common::String param) const; void callAndProcess(); // Serializable void saveLoadWithSerializer(Common::Serializer &s); /** * Convert this object into a string representation. * * @return A string representation of this object. */ Common::String toString(); uint32 count() { return _savepoints.size(); } private: static const uint32 _savePointsMaxSize = 128; LastExpressEngine *_engine; Common::List _savepoints; ///< could be a queue, but we need to be able to iterate on the items Common::Array _data; Callback *_callbacks[40]; SavePoint pop(); bool updateEntityFromData(const SavePoint &point); }; } // End of namespace LastExpress #endif // LASTEXPRESS_SAVEPOINT_H