/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "lastexpress/lastexpress.h" #include "lastexpress/data/cursor.h" #include "lastexpress/data/font.h" #include "lastexpress/game/logic.h" #include "lastexpress/game/menu.h" #include "lastexpress/game/scenes.h" #include "lastexpress/game/state.h" #include "lastexpress/game/sound.h" #include "lastexpress/graphics.h" #include "lastexpress/helpers.h" #include "lastexpress/resource.h" #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/EventRecorder.h" #include "engines/util.h" const char *g_actionNames[] = {"None", "Action1", "Action2", "ExitCompartment", "Action4", "ExcuseMeCath", "ExcuseMe", "INVALID", "Knock", "OpenDoor", "Action10", "Action11", "Default", "INVALID", "INVALID", "INVALID", "Action16", "DrawScene", "Callback"}; const char *g_directionNames[] = { "None", "Up", "Down", "Left", "Right", "Switch"}; const char *g_entityNames[] = { "Player", "Anna", "August", "Mertens", "Coudert", "Pascale", "Servers0", "Servers1", "Cooks", "Verges", "Tatiana", "Vassili", "Alexei", "Abbot", "Milos", "Vesna", "Ivo", "Salko", "Kronos", "Kahina", "Francois", "MmeBoutarel", "Boutarel", "Rebecca", "Sophie", "Mahmud", "Yasmin", "Hadija", "Alouan", "Gendarmes", "Max", "Chapters", "Train", "Tables0", "Tables1", "Tables2", "Tables3", "Tables4", "Tables5", "Entity39"}; namespace LastExpress { LastExpressEngine::LastExpressEngine(OSystem *syst, const ADGameDescription *gd) : Engine(syst), _gameDescription(gd), _debugger(NULL), _cursor(NULL), _font(NULL), _logic(NULL), _menu(NULL), _frameCounter(0), _lastFrameCount(0), _graphicsMan(NULL), _resMan(NULL), _sceneMan(NULL), _soundMan(NULL), eventMouse(NULL), eventTick(NULL), eventMouseBackup(NULL), eventTickBackup(NULL) { // Adding the default directories const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "data"); // Initialize the custom debug levels DebugMan.addDebugChannel(kLastExpressDebugAll, "All", "Debug everything"); DebugMan.addDebugChannel(kLastExpressDebugGraphics, "Graphics", "Debug graphics & animation/sequence playback"); DebugMan.addDebugChannel(kLastExpressDebugResource, "Resource", "Debug resource management"); DebugMan.addDebugChannel(kLastExpressDebugCursor, "Cursor", "Debug cursor handling"); DebugMan.addDebugChannel(kLastExpressDebugSound, "Sound", "Debug sound playback"); DebugMan.addDebugChannel(kLastExpressDebugSubtitle, "Subtitle", "Debug subtitles"); DebugMan.addDebugChannel(kLastExpressDebugSavegame, "Savegame", "Debug savegames"); DebugMan.addDebugChannel(kLastExpressDebugLogic, "Logic", "Debug logic"); DebugMan.addDebugChannel(kLastExpressDebugScenes, "Scenes", "Debug scenes & hotspots"); DebugMan.addDebugChannel(kLastExpressDebugUnknown, "Unknown", "Debug unknown data"); g_eventRec.registerRandomSource(_random, "lastexpress"); } LastExpressEngine::~LastExpressEngine() { _timer->removeTimerProc(&soundTimer); // Delete the remaining objects delete _cursor; delete _font; delete _logic; delete _menu; delete _graphicsMan; delete _resMan; delete _sceneMan; delete _soundMan; delete _debugger; // Cleanup event handlers SAFE_DELETE(eventMouse); SAFE_DELETE(eventTick); SAFE_DELETE(eventMouseBackup); SAFE_DELETE(eventTickBackup); // Zero passed pointers _gameDescription = NULL; } // TODO: which error should we return when some game files are missing/corrupted? Common::Error LastExpressEngine::run() { // Initialize the graphics const Graphics::PixelFormat dataPixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); initGraphics(640, 480, true, &dataPixelFormat); // We do not support color conversion if (_system->getScreenFormat() != dataPixelFormat) return Common::kUnsupportedColorMode; // Create debugger. It requires GFX to be initialized _debugger = new Debugger(this); // Start the resource and graphics managers _resMan = new ResourceManager(isDemo()); if (!_resMan->loadArchive(kArchiveCd1)) return Common::kNoGameDataFoundError; _graphicsMan = new GraphicsManager(); // Load the cursor data _cursor = _resMan->loadCursor(); if (!_cursor) return Common::kNoGameDataFoundError; // Load the font data _font = _resMan->loadFont(); if (!_font) return Common::kNoGameDataFoundError; // Start scene manager _sceneMan = new SceneManager(this); _sceneMan->loadSceneDataFile(kArchiveCd1); // Game logic _logic = new Logic(this); // Start sound manager and setup timer _soundMan = new SoundManager(this); _timer->installTimerProc(&soundTimer, 17, this); // Menu _menu = new Menu(this); _menu->show(false, kSavegameTypeIndex, 0); while (!shouldQuit()) { _soundMan->updateQueue(); _soundMan->updateSubtitles(); if (handleEvents()) continue; } return Common::kNoError; } void LastExpressEngine::pollEvents() { Common::Event ev; _eventMan->pollEvent(ev); switch (ev.type) { case Common::EVENT_LBUTTONUP: getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true; break; case Common::EVENT_RBUTTONUP: getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true; break; default: break; } } bool LastExpressEngine::handleEvents() { // Make sure all the subsystems have been initialized if (!_debugger || !_graphicsMan) error("LastExpressEngine::handleEvents: called before the required subsystems have been initialized!"); // Execute stored commands if (_debugger->hasCommand()) { _debugger->callCommand(); // re-attach the debugger _debugger->attach(); } // Show the debugger if required _debugger->onFrame(); // Handle input Common::Event ev; while (_eventMan->pollEvent(ev)) { switch (ev.type) { case Common::EVENT_KEYDOWN: // CTRL-D: Attach the debugger if ((ev.kbd.flags & Common::KBD_CTRL) && ev.kbd.keycode == Common::KEYCODE_d) _debugger->attach(); //// DEBUG: Quit game on escape //if (ev.kbd.keycode == Common::KEYCODE_ESCAPE) // quitGame(); break; case Common::EVENT_MAINMENU: // Closing the GMM case Common::EVENT_LBUTTONUP: getGameLogic()->getGameState()->getGameFlags()->mouseLeftClick = true; // Adjust frameInterval flag if (_frameCounter < _lastFrameCount + 30) getGameLogic()->getGameState()->getGameFlags()->frameInterval = true; _lastFrameCount = _frameCounter; if (eventMouse && eventMouse->isValid()) (*eventMouse)(ev); break; case Common::EVENT_RBUTTONUP: getGameLogic()->getGameState()->getGameFlags()->mouseRightClick = true; if (eventMouse && eventMouse->isValid()) (*eventMouse)(ev); break; case Common::EVENT_MOUSEMOVE: if (eventMouse && eventMouse->isValid()) (*eventMouse)(ev); break; case Common::EVENT_QUIT: quitGame(); break; default: break; } } // Game tick event if (eventTick && eventTick->isValid()) (*eventTick)(ev); // Update the screen _graphicsMan->update(); _system->updateScreen(); _system->delayMillis(50); // The event loop may have triggered the quit status. In this case, // stop the execution. if (shouldQuit()) { return true; } return false; } /////////////////////////////////////////////////////////////////////////////////// /// Timer /////////////////////////////////////////////////////////////////////////////////// void LastExpressEngine::soundTimer(void *refCon) { ((LastExpressEngine *)refCon)->handleSoundTimer(); } void LastExpressEngine::handleSoundTimer() { if (_frameCounter & 1) if (_soundMan) _soundMan->handleTimer(); _frameCounter++; } /////////////////////////////////////////////////////////////////////////////////// /// Event Handling /////////////////////////////////////////////////////////////////////////////////// void LastExpressEngine::backupEventHandlers() { eventMouseBackup = eventMouse; eventTickBackup = eventTick; } void LastExpressEngine::restoreEventHandlers() { if (eventMouseBackup == NULL || eventTickBackup == NULL) error("LastExpressEngine::restoreEventHandlers: restore called before backing up the event handlers!"); eventMouse = eventMouseBackup; eventTick = eventTickBackup; } void LastExpressEngine::setEventHandlers(EventHandler::EventFunction *mouse, EventHandler::EventFunction *tick) { eventMouse = mouse; eventTick = tick; } /////////////////////////////////////////////////////////////////////////////////// /// Misc Engine /////////////////////////////////////////////////////////////////////////////////// bool LastExpressEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL); } void LastExpressEngine::errorString(const char *buf_input, char *buf_output, int buf_output_size) { snprintf(buf_output, (uint)buf_output_size, "%s", buf_input); } } // End of namespace LastExpress