/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_LASTEXPRESS_H #define LASTEXPRESS_LASTEXPRESS_H #include "lastexpress/debug.h" #include "lastexpress/eventhandler.h" #include "common/random.h" #include "engines/engine.h" #include "graphics/pixelformat.h" struct ADGameDescription; /** * This is the namespace of the LastExpress engine. * * Status of this engine: * The game is playable but still very buggy and missing crucial functionality: * - Resources: classes for the resource formats used by the game are mostly * complete (subtitles integration/cursor transparency are missing) * - Display: basic graphic manager functionality is implemented (transitions * and dirty rects handling are missing) * - Menu/Navigation: menu is done and navigation/hotspot handling are also * mostly implemented (with remaining bugs) * - Logic: all the hardcoded AI logic has been implemented, as well as the * shared entity code for drawing/handling of entities. * - Sound: most of the sound queue functionality is still missing * - Savegame: almost all the savegame code is still missing. * * Maintainers: * littleboy, jvprat, clone2727 * * Supported games: * - The Last Express */ namespace LastExpress { class Cursor; class Font; class GraphicsManager; class Logic; class Menu; class ResourceManager; class SceneManager; class SoundManager; class LastExpressEngine : public Engine { protected: // Engine APIs Common::Error run(); virtual bool hasFeature(EngineFeature f) const; virtual Debugger *getDebugger() { return _debugger; } public: LastExpressEngine(OSystem *syst, const ADGameDescription *gd); ~LastExpressEngine(); // Misc Common::RandomSource getRandom() const {return _random; } // Game Cursor *getCursor() const { return _cursor; } Font *getFont() const { return _font; } Logic *getGameLogic() const { return _logic; } Menu *getGameMenu() const { return _menu; } // Managers GraphicsManager *getGraphicsManager() const { return _graphicsMan; } ResourceManager *getResourceManager() const { return _resMan; } SceneManager *getSceneManager() const { return _sceneMan; } SoundManager *getSoundManager() const { return _soundMan; } // Event handling bool handleEvents(); void pollEvents(); void backupEventHandlers(); void restoreEventHandlers(); void setEventHandlers(EventHandler::EventFunction *eventMouse, EventHandler::EventFunction *eventTick); bool isDemo() const; // Frame Counter uint32 getFrameCounter() { return _frameCounter; } void setFrameCounter(uint32 count) { _frameCounter = count; } protected: // Sound Timer static void soundTimer(void *ptr); void handleSoundTimer(); private: const ADGameDescription *_gameDescription; Graphics::PixelFormat _pixelFormat; // Misc Debugger *_debugger; Common::RandomSource _random; // Game Cursor *_cursor; Font *_font; Logic *_logic; Menu *_menu; // Frame counter uint32 _frameCounter; uint32 _lastFrameCount; // Managers GraphicsManager *_graphicsMan; ResourceManager *_resMan; SceneManager *_sceneMan; SoundManager *_soundMan; // Event handlers EventHandler::EventFunction *_eventMouse; EventHandler::EventFunction *_eventTick; EventHandler::EventFunction *_eventMouseBackup; EventHandler::EventFunction *_eventTickBackup; }; } // End of namespace LastExpress #endif // LASTEXPRESS_LASTEXPRESS_H