/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_SOUND_ENTRY_H #define LASTEXPRESS_SOUND_ENTRY_H /* Sound entry: 68 bytes (this is what appears in savegames) uint32 {4} - status uint32 {4} - type uint32 {4} - blockCount uint32 {4} - time uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - entity uint32 {4} - ?? uint32 {4} - priority char {16} - name 1 char {16} - name 2 Sound queue entry: 120 bytes uint16 {2} - status byte {1} - type byte {1} - ?? uint32 {4} - ?? uint32 {4} - currentDataPtr uint32 {4} - soundData uint32 {4} - currentBufferPtr uint32 {4} - blockCount uint32 {4} - time uint32 {4} - size uint32 {4} - ?? uint32 {4} - archive structure pointer uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - entity uint32 {4} - ?? uint32 {4} - priority char {16} - name 1 char {16} - name 2 uint32 {4} - pointer to next entry in the queue uint32 {4} - subtitle data pointer */ #include "lastexpress/data/snd.h" #include "lastexpress/data/subtitle.h" #include "lastexpress/shared.h" #include "common/serializer.h" namespace LastExpress { class LastExpressEngine; class SubtitleEntry; // TODO: this union assumes little-endian machine union SoundStatusUnion { uint32 status; struct { byte status1; byte status2; byte status3; byte status4; } b; SoundStatusUnion() { status = 0; } }; ////////////////////////////////////////////////////////////////////////// // SoundEntry ////////////////////////////////////////////////////////////////////////// class SoundEntry : Common::Serializable { public: SoundEntry(LastExpressEngine *engine); ~SoundEntry(); void open(Common::String name, SoundFlag flag, int priority); void close(); void play(); void reset(); bool isFinished(); void update(uint val); bool updateSound(); void updateState(); void updateEntryFlag(SoundFlag flag); // Subtitles void showSubtitle(Common::String filename); // Serializable void saveLoadWithSerializer(Common::Serializer &ser); // Accessors void setStatus(int status) { _status.status = status; } void setType(SoundType type) { _type = type; } void setEntity(EntityIndex entity) { _entity = entity; } void setField48(int val) { _field_48 = val; } SoundStatusUnion getStatus() { return _status; } SoundType getType() { return _type; } uint32 getTime() { return _time; } EntityIndex getEntity() { return _entity; } uint32 getPriority() { return _priority; } Common::String getName2() { return _name2; } // Streams SimpleSound *getSoundStream() { return _soundStream; } private: LastExpressEngine *_engine; SoundStatusUnion _status; SoundType _type; // int //int _data; //int _endOffset; byte * _currentDataPtr; //int _currentBufferPtr; int _blockCount; uint32 _time; //int _size; //int _field_28; Common::SeekableReadStream *_stream; // The file stream //int _archive; int _field_34; int _field_38; int _field_3C; int _variant; EntityIndex _entity; int _field_48; uint32 _priority; Common::String _name1; //char[16]; Common::String _name2; //char[16]; // original has pointer to the next structure in the list (not used) SubtitleEntry *_subtitle; // Sound buffer & stream bool _queued; StreamedSound *_soundStream; // the filtered sound stream void setType(SoundFlag flag); void setupStatus(SoundFlag flag); void loadStream(Common::String name); }; ////////////////////////////////////////////////////////////////////////// // SubtitleEntry ////////////////////////////////////////////////////////////////////////// class SubtitleEntry { public: SubtitleEntry(LastExpressEngine *engine); ~SubtitleEntry(); void load(Common::String filename, SoundEntry *soundEntry); void loadData(); void draw(); void setupAndDraw(); void drawOnScreen(); // Accessors SoundStatusUnion getStatus() { return _status; } SoundEntry *getSoundEntry() { return _sound; } private: LastExpressEngine *_engine; Common::String _filename; SoundStatusUnion _status; SoundEntry *_sound; SubtitleManager *_data; }; } // End of namespace LastExpress #endif // LASTEXPRESS_SOUND_ENTRY_H