/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_SOUND_ENTRY_H #define LASTEXPRESS_SOUND_ENTRY_H /* Sound entry: 68 bytes (this is what appears in savegames) uint32 {4} - status uint32 {4} - type uint32 {4} - blockCount uint32 {4} - time uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - entity uint32 {4} - ?? uint32 {4} - priority char {16} - name 1 char {16} - name 2 Sound queue entry: 120 bytes uint16 {2} - status byte {1} - type byte {1} - ?? uint32 {4} - ?? uint32 {4} - currentDataPtr uint32 {4} - soundData uint32 {4} - currentBufferPtr uint32 {4} - blockCount uint32 {4} - time uint32 {4} - size uint32 {4} - ?? uint32 {4} - archive structure pointer uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - ?? uint32 {4} - entity uint32 {4} - ?? uint32 {4} - priority char {16} - name 1 char {16} - name 2 uint32 {4} - pointer to next entry in the queue uint32 {4} - subtitle data pointer */ #include "lastexpress/data/snd.h" #include "lastexpress/data/subtitle.h" #include "lastexpress/shared.h" #include "common/serializer.h" namespace LastExpress { class LastExpressEngine; class SubtitleEntry; enum SoundStatus { kSoundStatus_20 = 0x20, kSoundStatus_40 = 0x40, kSoundStatus_180 = 0x180, kSoundStatusRemoved = 0x200, kSoundStatus_400 = 0x400, kSoundStatus_8000 = 0x8000, kSoundStatus_20000 = 0x20000, kSoundStatus_100000 = 0x100000, kSoundStatus_40000000 = 0x40000000, kSoundStatusClear0 = 0x10, kSoundStatusClear1 = 0x1F, kSoundStatusClear2 = 0x80, kSoundStatusClear3 = 0x200, kSoundStatusClear4 = 0x800, kSoundStatusClearAll = 0xFFFFFFE0 }; union SoundStatusUnion { uint32 status; byte status1; byte status2; byte status3; byte status4; SoundStatusUnion() { status = 0; } }; ////////////////////////////////////////////////////////////////////////// // SoundEntry ////////////////////////////////////////////////////////////////////////// class SoundEntry : Common::Serializable { public: SoundEntry(LastExpressEngine *engine); ~SoundEntry(); void open(Common::String name, SoundFlag flag, int priority); void close(); void setStatus(SoundFlag flag); void setType(SoundFlag flag); void setInCache(); void loadSoundData(Common::String name); void update(uint val); void updateState(); void reset(); // Subtitles void showSubtitle(Common::String filename); // Serializable void saveLoadWithSerializer(Common::Serializer &ser); // Accessors void setType(SoundType type) { _type = type; } SoundType getType() { return _type; } void setEntity(EntityIndex entity) { _entity = entity; } EntityIndex getEntity() { return _entity; } private: LastExpressEngine *_engine; public: SoundStatusUnion _status; SoundType _type; // int //int _data; //int _endOffset; int _currentDataPtr; void *_soundData; //int _currentBufferPtr; int _blockCount; uint32 _time; //int _size; //int _field_28; Common::SeekableReadStream *_stream; // int //int _field_30; int _field_34; int _field_38; int _field_3C; int _field_40; EntityIndex _entity; int _field_48; uint32 _priority; Common::String _name1; //char[16]; Common::String _name2; //char[16]; // original has pointer to the next structure in the list (not used) SubtitleEntry *_subtitle; // Sound stream StreamedSound *_soundStream; }; ////////////////////////////////////////////////////////////////////////// // SubtitleEntry ////////////////////////////////////////////////////////////////////////// class SubtitleEntry { public: SubtitleEntry(LastExpressEngine *engine); ~SubtitleEntry(); void load(Common::String filename, SoundEntry *soundEntry); void loadData(); void draw(); void setupAndDraw(); void drawOnScreen(); // Accessors SoundStatusUnion getStatus() { return _status; } SoundEntry *getSoundEntry() { return _sound; } private: LastExpressEngine *_engine; Common::String _filename; SoundStatusUnion _status; SoundEntry *_sound; SubtitleManager *_data; }; } // End of namespace LastExpress #endif // LASTEXPRESS_SOUND_ENTRY_H