/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LASTEXPRESS_SOUND_QUEUE_H #define LASTEXPRESS_SOUND_QUEUE_H #include "lastexpress/shared.h" #include "common/array.h" #include "common/mutex.h" #include "common/serializer.h" namespace LastExpress { class LastExpressEngine; class SoundEntry; class SubtitleEntry; class SoundQueue : Common::Serializable { public: SoundQueue(LastExpressEngine *engine); ~SoundQueue(); // Timer void handleTimer(); // Queue void addToQueue(SoundEntry *entry); void removeFromQueue(Common::String filename); void removeFromQueue(EntityIndex entity); void updateQueue(); void resetQueue(); void resetQueue(SoundType type1, SoundType type2 = kSoundTypeNone); void clearQueue(); // State void clearStatus(); int getSoundState() { return _state; } void resetState() { resetState(kSoundState1); } void resetState(SoundState state) { _state |= state; } // Entries void setupEntry(SoundType type, EntityIndex index); void processEntry(EntityIndex entity); void processEntry(SoundType type); void processEntry(Common::String filename); void processEntries(); SoundEntry *getEntry(SoundType type); SoundEntry *getEntry(EntityIndex index); SoundEntry *getEntry(Common::String name); uint32 getEntryTime(EntityIndex index); bool isBuffered(Common::String filename, bool testForEntity = false); bool isBuffered(EntityIndex entity); // Subtitles void updateSubtitles(); void addSubtitle(SubtitleEntry *entry) { _subtitles.push_back(entry); } void removeSubtitle(SubtitleEntry *entry) { _subtitles.remove(entry); } void setCurrentSubtitle(SubtitleEntry *entry) { _currentSubtitle = entry; } SubtitleEntry *getCurrentSubtitle() { return _currentSubtitle; } // Serializable void saveLoadWithSerializer(Common::Serializer &ser); uint32 count(); // Accessors uint32 getFlag() { return _flag; } int getSubtitleFlag() { return _subtitlesFlag; } void setSubtitleFlag(int flag) { _subtitlesFlag = flag; } SoundType getCurrentType() { return _currentType; } void setCurrentType(SoundType type) { _currentType = type; } protected: // Debug void stopAllSound(); private: LastExpressEngine *_engine; Common::Mutex _mutex; // State & shared data int _state; SoundType _currentType; // TODO: this seems to be a synchronization flag for the sound timer uint32 _flag; // Entries Common::List _soundList; ///< List of all sound entries //void *_soundCacheData; // Subtitles int _subtitlesFlag; Common::List _subtitles; SubtitleEntry *_currentSubtitle; friend class Debugger; }; } // End of namespace LastExpress #endif // LASTEXPRESS_SOUND_QUEUE_H