/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/advancedDetector.h" #include "common/system.h" #include "common/savefile.h" #include "common/textconsole.h" #include "graphics/thumbnail.h" #include "graphics/surface.h" #include "lilliput/lilliput.h" namespace Lilliput { struct LilliputGameDescription { ADGameDescription desc; GameType gameType; }; uint32 LilliputEngine::getFeatures() const { return _gameDescription->desc.flags; } const char *LilliputEngine::getGameId() const { return _gameDescription->desc.gameId; } static const PlainGameDescriptor lilliputGames[] = { // Games {"robin", "Adventures of Robin Hood"}, {"rome", "Rome: Pathway to Power"}, {0, 0} }; static const LilliputGameDescription gameDescriptions[] = { // Robin Hood English { { "robin", 0, { {"erules.prg", 0, "92aaf84693a8948497ad57864fa31c2a", 71010}, {"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384}, AD_LISTEND }, Common::EN_ANY, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO0() }, kGameTypeRobin }, // Robin Hood French { { "robin", 0, { {"frules.prg", 0, "cf076c5ebfe8b3571e74a6a46d79426f", 76660}, {"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384}, AD_LISTEND }, Common::FR_FRA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO0() }, kGameTypeRobin }, // Robin Hood German { { "robin", 0, { {"grules.prg", 0, "b53b7353dc1e841b206a64851e7bc58c", 78050}, {"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384}, AD_LISTEND }, Common::DE_DEU, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO0() }, kGameTypeRobin }, // Robin Hood Italian { { "robin", 0, { {"irules.prg", 0, "4d69ed3cda1e1d73585905517ea705d1", 75654}, {"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384}, AD_LISTEND }, Common::IT_ITA, Common::kPlatformDOS, ADGF_UNSTABLE, GUIO0() }, kGameTypeRobin }, {AD_TABLE_END_MARKER, kGameTypeNone} }; class LilliputMetaEngine : public AdvancedMetaEngine { public: LilliputMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(LilliputGameDescription), lilliputGames) { } const char *getEngineId() const { return "lilliput"; } const char *getName() const { return "Lilliput"; } const char *getOriginalCopyright() const { return "Lilliput (C) S.L.Grand, Brainware, 1991-1992"; } bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; bool hasFeature(MetaEngineFeature f) const; int getMaximumSaveSlot() const; SaveStateList listSaves(const char *target) const; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; void removeSaveState(const char *target, int slot) const; }; bool LilliputMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { if (gd) { *engine = new LilliputEngine(syst, (const LilliputGameDescription *)gd); ((LilliputEngine *)*engine)->initGame((const LilliputGameDescription *)gd); } return gd != 0; } bool LilliputMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave) || (f == kSavesSupportMetaInfo) || (f == kSavesSupportThumbnail) || (f == kSavesSupportCreationDate); } int LilliputMetaEngine::getMaximumSaveSlot() const { return 99; } SaveStateList LilliputMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern = target; pattern += "-##.SAV"; filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; char slot[3]; int slotNum = 0; for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { slot[0] = filename->c_str()[filename->size() - 6]; slot[1] = filename->c_str()[filename->size() - 5]; slot[2] = '\0'; // Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot slotNum = atoi(slot); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::InSaveFile *file = saveFileMan->openForLoading(*filename); if (file) { int saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version"); delete file; continue; } // read name uint16 nameSize = file->readUint16BE(); if (nameSize >= 255) { delete file; continue; } char name[256]; file->read(name, nameSize); name[nameSize] = 0; saveList.push_back(SaveStateDescriptor(slotNum, name)); delete file; } } } Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } SaveStateDescriptor LilliputMetaEngine::querySaveMetaInfos(const char *target, int slot) const { Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); if (file) { int saveVersion = file->readByte(); if (saveVersion != kSavegameVersion) { warning("Savegame of incompatible version"); delete file; return SaveStateDescriptor(); } uint32 saveNameLength = file->readUint16BE(); Common::String saveName; for (uint32 i = 0; i < saveNameLength; ++i) { char curChr = file->readByte(); saveName += curChr; } SaveStateDescriptor desc(slot, saveName); Graphics::Surface *thumbnail; if (!Graphics::loadThumbnail(*file, thumbnail)) { delete file; return SaveStateDescriptor(); } desc.setThumbnail(thumbnail); desc.setDeletableFlag(true); desc.setWriteProtectedFlag(false); uint32 saveDate = file->readUint32BE(); uint16 saveTime = file->readUint16BE(); int day = (saveDate >> 24) & 0xFF; int month = (saveDate >> 16) & 0xFF; int year = saveDate & 0xFFFF; desc.setSaveDate(year, month, day); int hour = (saveTime >> 8) & 0xFF; int minutes = saveTime & 0xFF; desc.setSaveTime(hour, minutes); // Slot 0 is used for the 'restart game' save in all Robin games, thus // we prevent it from being deleted. desc.setDeletableFlag(slot != 0); desc.setWriteProtectedFlag(slot == 0); delete file; return desc; } return SaveStateDescriptor(); } void LilliputMetaEngine::removeSaveState(const char *target, int slot) const { Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); g_system->getSavefileManager()->removeSavefile(fileName); } } // End of namespace Lilliput #if PLUGIN_ENABLED_DYNAMIC(LILLIPUT) REGISTER_PLUGIN_DYNAMIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine); #else REGISTER_PLUGIN_STATIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine); #endif namespace Lilliput { void LilliputEngine::initGame(const LilliputGameDescription *gd) { _gameType = gd->gameType; _platform = gd->desc.platform; } } // End of namespace Lilliput