/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LILLIPUT_LILLIPUT_H #define LILLIPUT_LILLIPUT_H #include "lilliput/console.h" #include "lilliput/script.h" #include "lilliput/sound.h" #include "lilliput/stream.h" #include "common/file.h" #include "common/rect.h" #include "common/events.h" #include "engines/engine.h" #include "graphics/palette.h" #include "graphics/surface.h" namespace Common { class RandomSource; } /** * This is the namespace of the Lilliput engine. * * Status of this engine: * - Adventures of Robin Hood is mostly working without sound * * Games using this engine: * - Adventures of Robin Hood * - Rome: Pathway to Rome */ namespace Lilliput { static const int kSavegameVersion = 1; enum GameType { kGameTypeNone = 0, kGameTypeRobin, kGameTypeRome }; enum LilliputDebugChannels { kDebugEngine = 1 << 0, kDebugScript = 1 << 1, kDebugSound = 1 << 2, kDebugEngineTBC = 1 << 3, kDebugScriptTBC = 1 << 4 }; enum InterfaceHotspotStatus { kHotspotOff = 0, kHotspotDisabled = 1, kHotspotEnabled = 2, kHotspotSelected = 3 }; #define kSeqNone 0 #define kSeqNoInc 1 << 0 #define kSeqRepeat 1 << 1 struct LilliputGameDescription; struct SmallAnim { bool _active; Common::Point _pos; int16 _frameIndex[8]; }; class LilliputEngine : public Engine { public: LilliputEngine(OSystem *syst, const LilliputGameDescription *gd); ~LilliputEngine(); OSystem *_system; GUI::Debugger *getDebugger(); Common::RandomSource *_rnd; LilliputScript *_scriptHandler; LilliputSound *_soundHandler; Graphics::Surface *_mainSurface; SmallAnim _smallAnims[4]; int _smallAnimsFrameIndex; byte _handleOpcodeReturnCode; byte _keyDelay; byte _lastAnimationTick; byte _animationTick; Common::Point _nextDisplayCharacterPos; byte _int8Timer; Common::Event _lastKeyPressed; Common::EventType _lastEventType; byte _keyboard_nextIndex; byte _keyboard_oldIndex; Common::Event _keyboard_buffer[8]; byte _byte12A05; bool _refreshScreenFlag; byte _byte16552; int8 _lastInterfaceHotspotIndex; byte _lastInterfaceHotspotButton; // Unused: set by 2 functions, but never used elsewhere byte _debugFlag; // Mostly useless, as the associated functions are empty byte _debugFlag2; // Unused byte, set by an opcode byte _codeEntered[3]; char _homeInDirLikelyhood[4]; byte *_bufferIsoMap; byte *_bufferCubegfx; byte *_bufferMen; byte *_bufferMen2; byte *_bufferIsoChars; byte *_bufferIdeogram; byte *_normalCursor; byte *_greenCursor; byte _curPalette[768]; byte _displayStringBuf[160]; bool _saveFlag; bool _displayMap; int _word10800_ERULES; byte _numCharacters; Common::Point _currentScriptCharacterPos; int _nextCharacterIndex; int8 _waitingSignal; int8 _waitingSignalCharacterId; uint16 _newModesEvaluatedNumber; Common::Point _savedSurfaceUnderMousePos; bool _displayGreenHand; bool _isCursorGreenHand; int _currentDisplayCharacter; int _displayStringIndex; int _signalTimer; Common::Point _curCharacterTilePos; int16 _mapSavedPixelIndex[40]; byte _mapSavedPixel[40]; int16 _characterSignals[40]; int16 _signalArr[40]; int16 _signalArray[30]; byte *_sequencesArr; int16 _currentScriptCharacter; Common::Point _characterPos[40]; int8 _characterPosAltitude[40]; int16 _characterFrameArray[40]; int8 _characterCarried[40]; int8 _characterBehindDist[40]; byte _characterAboveDist[40]; byte _spriteSizeArray[40]; byte _characterDirectionArray[40]; byte _characterMobility[40]; byte _characterTypes[40]; byte _characterBehaviour[40]; Common::Point _characterHomePos[40]; byte _characterVariables[1400 + 3120]; byte *_currentCharacterAttributes; byte _poseArray[40 * 32]; int *_packedStringIndex; int _packedStringNumb; char *_packedStrings; byte *_initScript; int _initScriptSize; byte *_menuScript; int _menuScriptSize; int *_arrayGameScriptIndex; int _gameScriptIndexSize; byte *_arrayGameScripts; byte _cubeFlags[60]; byte _listNumb; int16 *_listIndex; byte *_listArr; int16 _rectNumb; Common::Rect _enclosureRect[40]; Common::Point _keyPos[40]; Common::Point _portalPos[40]; int _interfaceHotspotNumb; byte _interfaceTwoStepAction[20]; Common::Point _interfaceHotspots[20]; Common::KeyCode _keyboardMapping[20]; Common::Point _characterTargetPos[40]; byte _savedSurfaceUnderMouse[16 * 16]; byte _charactersToDisplay[40]; Common::Point _characterRelativePos[40]; Common::Point _characterDisplay[40]; int8 _characterMagicPuffFrame[40]; Common::Point _characterSubTargetPos[40]; byte _specialCubes[40]; byte _doorEntranceMask[4]; byte _doorExitMask[4]; byte _savedSurfaceGameArea1[176 * 256]; // 45056 byte _savedSurfaceGameArea2[176 * 256]; // 45056 byte _savedSurfaceGameArea3[176 * 256]; // 45056 byte _savedSurfaceSpeech[16 * 252]; const LilliputGameDescription *_gameDescription; uint32 getFeatures() const; const char *getGameId() const; void newInt8(); void update(); void display16x16IndexedBuf(byte *buf, int index, Common::Point pos, bool transparent = true, bool updateScreen = true); void display16x16Buf(byte *buf, Common::Point pos, bool transparent = true, bool updateScreen = true); void fill16x16Rect(byte col, Common::Point pos); void saveSurfaceGameArea(); void saveSurfaceSpeech(); void displayInterfaceHotspots(); void displayLandscape(); void displaySpeechBubble(); void displaySpeech(byte *buf); void initGameAreaDisplay(); void displayIsometricBlock(byte *buf, int var1, int posX, int posY, int var3); void displayGameArea(); void prepareGameArea(); void displayRefreshScreen(); void restoreSurfaceSpeech(); void displayCharacterStatBar(int8 type, int16 averagePosX, int8 score, int16 posY); void displayCharacter(int index, Common::Point pos, int flags); void displayString(byte *buf, Common::Point pos); void displayChar(int index, int var1); void displaySmallAnims(); void displaySmallIndexedAnim(byte index, byte subIndex); void unselectInterfaceHotspots(); void startNavigateFromMap(); void resetSmallAnims(); void paletteFadeOut(); void paletteFadeIn(); void sortCharacters(); void scrollToViewportCharacterTarget(); void viewportScrollTo(Common::Point goalPos); void checkSpeechClosing(); void updateCharPosSequence(); void evaluateDirections(int index); byte homeInAvoidDeadEnds(int indexb, int indexs); void signalDispatcher(byte type, byte index, int var4); void sendMessageToCharacter(byte index, int var4); int16 checkEnclosure(Common::Point pos); int16 checkOuterEnclosure(Common::Point pos); byte sequenceSetMobility(int index, Common::Point var1); byte sequenceEnd(int index); void homeInPathFinding(int index); void renderCharacters(byte *buf, Common::Point pos); void checkNumericCode(); void keyboard_handleInterfaceShortcuts(bool &forceReturnFl); byte sequenceCharacterHomeIn(int index, Common::Point param1); byte getDirection(Common::Point param1, Common::Point param2); void addCharToBuf(byte character); void numberToString(int param1); void handleCharacterTimers(); byte sequenceMoveCharacter(int idx, int moveType, int poseType); void setCharacterPose(int idx, int poseIdx); void checkSpecialCubes(); void checkInteractions(); byte sequenceSetCharacterDirection(int index, int direction, int poseType); void handleSignals(); void checkInterfaceActivationDelay(); int16 checkObstacle(int x1, int y1, int x2, int y2); void displayCharactersOnMap(); void restoreMapPoints(); void displayHeroismIndicator(); void handleGameMouseClick(); void handleInterfaceHotspot(byte index, byte button); void checkInterfaceHotspots(bool &forceReturnFl); bool isMouseOverHotspot(Common::Point mousePos, Common::Point hotspotPos); void checkClickOnCharacter(Common::Point pos, bool &forceReturnFl); void checkClickOnGameArea(Common::Point pos); void displaySpeechBubbleTail(Common::Point displayPos); void displaySpeechBubbleTailLine(Common::Point pos, int var2); void displaySpeechLine(int vgaIndex, byte *srcBuf, int &bufIndex); void checkMapClosing(bool &forceReturnFl); void turnCharacter1(int index); void turnCharacter2(int index); void moveCharacterUp1(int index); void moveCharacterUp2(int index); void moveCharacterDown1(int index); void moveCharacterDown2(int index); void moveCharacterSpeed2(int index); void moveCharacterSpeed4(int index); void moveCharacterBack2(int index); void moveCharacterSpeed3(int index); void moveCharacterForward(int index, int16 speed); void checkCollision(int index, Common::Point pos, int direction); byte sequenceSeekMovingCharacter(int index, Common::Point var1); byte sequenceSound(int index, Common::Point var1); byte sequenceRepeat(int index, Common::Point var1, int tmpVal); void homeInChooseDirection(int index); void initGame(const LilliputGameDescription *gd); byte *loadVGA(Common::String filename, int fileSize, bool loadPal); byte *loadRaw(Common::String filename, int filesize); void loadRules(); void displayVGAFile(Common::String fileName); void initPalette(); void fixPaletteEntries(uint8 *palette, int num); GameType getGameType() const; Common::Platform getPlatform() const; bool hasFeature(EngineFeature f) const; const char *getCopyrightString() const; Common::String getSavegameFilename(int slot); void syncSoundSettings(); Common::Point _mousePos; Common::Point _oldMousePos; Common::Point _mouseDisplayPos; int _mouseButton; bool _mouseClicked; Common::EventType _mousePreviousEventType; Common::Point _savedMousePosDivided; int _skipDisplayFlag1; int _skipDisplayFlag2; byte _actionType; bool _delayedReactivationAction; int8 _selectedCharacterId; byte _numCharactersToDisplay; int16 _host; bool _shouldQuit; void pollEvent(); void setCurrentCharacter(int index); void unselectInterfaceButton(); void moveCharacters(); void setNextDisplayCharacter(int var1); void handleGameScripts(); // Added by Strangerke byte *getCharacterAttributesPtr(int16 index); // Temporary stubs Common::Event _keyboard_getch(); bool _keyboard_checkKeyboard(); void _keyboard_resetKeyboardBuffer(); protected: Common::EventManager *_eventMan; int _lastTime; // Engine APIs Common::Error run(); void handleMenu(); private: static LilliputEngine *s_Engine; LilliputConsole *_console; GameType _gameType; Common::Platform _platform; void initialize(); }; } // End of namespace Lilliput #endif