/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LILLIPUT_LILLIPUT_H #define LILLIPUT_LILLIPUT_H #include "lilliput/console.h" #include "lilliput/script.h" #include "lilliput/sound.h" #include "lilliput/stream.h" #include "common/file.h" #include "common/rect.h" #include "engines/engine.h" #include "graphics/palette.h" #include "graphics/surface.h" namespace Common { class RandomSource; } /** * This is the namespace of the Robin engine. * * Status of this engine: ??? * * Games using this engine: * - Adventures of Robin Hood * - Rome: Pathway to Rome */ namespace Lilliput { static const int kSavegameVersion = 1; enum GameType { kGameTypeNone = 0, kGameTypeRobin, kGameTypeRome }; enum LilliputDebugChannels { kDebugEngine = 1 << 0, kDebugScript = 1 << 1, kDebugSound = 1 << 2, kDebugEngineTBC = 1 << 3, kDebugScriptTBC = 1 << 4 }; struct LilliputGameDescription; struct struct18560 { byte _field0; int16 _field1; int16 _field3; int16 _field5[8]; }; class LilliputEngine : public Engine { public: LilliputEngine(OSystem *syst, const LilliputGameDescription *gd); ~LilliputEngine(); OSystem *_system; GUI::Debugger *getDebugger(); Common::RandomSource *_rnd; LilliputScript *_scriptHandler; LilliputSound *_soundHandler; Graphics::Surface *_mainSurface; struct18560 _arr18560[4]; byte _byte1714E; byte _byte184F4; Common::Point _nextDisplayCharacterPos; byte _sound_byte16F06; byte _byte16F09; byte _keyboard_nextIndex; byte _keyboard_oldIndex; byte _byte12A04; byte _byte12A05; byte _byte12A06; byte _byte12A07; byte _byte12A08; byte _byte12A09; byte _byte1881D; byte _byte16552; byte _byte12FE4; byte _byte12FE3; byte _byte16F08; byte _byte15EAD; byte _debugFlag; // Mostly useless, as the associated functions are empty byte _byte14837; // Unused byte, set by an opcode byte _byte16939; byte _array147D1[3]; byte _array1692B[4]; byte _buffer1[45056]; byte _buffer2[45056]; byte _buffer3[45056]; byte *_bufferIsoMap; byte *_bufferCubegfx; byte *_bufferMen; byte *_bufferMen2; byte *_bufferIsoChars; byte *_bufferIdeogram; byte _buffer10[4032]; byte _curPalette[768]; byte _displayStringBuf[160]; bool _saveFlag; bool _int8installed; byte _displayMap; int _word10800_ERULES; int _numCharacters; Common::Point _currentScriptCharacterPos; int _word17081_nextIndex; int _word16EFE; int _word1817B; Common::Point _word15BC8Pos; int _word15AC2; int _currentDisplayCharacter; int _displayStringIndex; int _word1289D; Common::Point _word16937Pos; short _word15E5D[40]; byte _byte15E35[40]; int _array11D49[40]; int _array1289F[40]; int _array12861[30]; byte *_rulesChunk1; int _currentScriptCharacter; int16 _characterPositionX[40]; int16 _characterPositionY[40]; char _characterPositionAltitude[40]; int _characterFrameArray[40]; byte _rulesBuffer2_5[40]; byte _rulesBuffer2_6[40]; byte _rulesBuffer2_7[40]; byte _spriteSizeArray[40]; byte _characterDirectionArray[40]; byte _rulesBuffer2_10[40]; byte _rulesBuffer2_11[40]; byte _rulesBuffer2_12[40]; byte _rulesBuffer2_13[40]; byte _rulesBuffer2_14[40]; byte _characterVariables_[1400 + 3120]; byte *_currentCharacterVariables; byte _rulesBuffer2_16[40 * 32]; int *_rulesChunk3; int _rulesChunk3_size; byte *_rulesChunk4; byte *_initScript; int _initScript_size; byte *_menuScript; int _menuScript_size; int *_arrayGameScriptIndex; int _gameScriptIndexSize; byte *_arrayGameScripts; byte _rulesChunk9[60]; int _rulesChunk10_size; int *_rulesChunk10; byte *_rulesChunk11; int _rulesChunk12_size; int16 _rectXMinMax[40]; int16 _rectYMinMax[40]; Common::Point _rulesBuffer12Pos3[40]; Common::Point _rulesBuffer12Pos4[40]; int _word12F68_ERULES; byte _rulesBuffer13_1[20]; int _interfaceHotspotsX[20]; int _interfaceHotspotsY[20]; byte _rulesBuffer13_4[20]; int16 _array10999PosX[40]; int16 _array109C1PosY[40]; byte _array15AC8[256]; byte _charactersToDisplay[40]; int16 _characterRelativePositionX[40]; int16 _characterRelativePositionY[40]; int16 _characterDisplayX[40]; int16 _characterDisplayY[40]; byte _array12299[40]; int16 _array109E9PosX[40]; int16 _array10A11PosY[40]; byte _array16E94[40]; byte _array16C54[4]; byte _array16C58[4]; byte _buffer1_45k[45056]; byte _buffer2_45k[45056]; byte _buffer3_45k[45056]; byte _buffer10_4032[4032]; const LilliputGameDescription *_gameDescription; uint32 getFeatures() const; const char *getGameId() const; void newInt8(); void update(); void displayFunction1(byte *buf, int var1, Common::Point pos); void displayFunction1a(byte *buf, Common::Point pos); void displayFunction2(byte *buf, Common::Point pos); void displayFunction3(int var1, int var2, int var4); void displayFunction4(); void displayFunction5(); void displayFunction6(); void displayFunction7(); void displayInterfaceHotspots(); void displayFunction9(); void displayFunction10(); void displayFunction11(byte *buf); void displayFunction12(); void displayFunction13(byte *buf, int var1, int var2, int var3); void displayFunction14(); void displayFunction15(); void displayFunction16(); void displayFunction17(); void displayFunction18(int var1, int var2, int var3, int var4); void displayCharacter(int index, Common::Point pos, int flags); void displayString(byte *buf, int var2, int var4); void displayChar(int index, int var1); void sub130B6(); void sub15F75(); void sub1863B(); void paletteFadeOut(); void paletteFadeIn(); void sortCharacters(); void scrollToViewportCharacterTarget(); void viewportScrollTo(Common::Point goalPos); void sub189DE(); void sub16626(); void sub16A08(int index); byte sub16A76(int indexb, int indexs); void sub17224(int var1, int var4); void sub17264(int index, int var4); int findHotspot(Common::Point pos); int reverseFindHotspot(Common::Point pos); byte sub16722(int index, byte var1); byte sub166EA(int index); void sub167EF(int index); void renderCharacters(byte *buf, Common::Point pos); byte sub16799(int param1, int index); int getDirection(Common::Point param1, Common::Point param2); void addCharToBuf(byte character); void prepareGoldAmount(int param1); void sub12F37(); byte sub16675(int idx, int var1); void sub16685(int idx, int var1); void sub16EBC(); void sub16CA0(); byte sub166DD(int index, int var1); void sub171CF(); void sub12FE5(); int sub16DD5(int x1, int y1, int x2, int y2); void displayCharactersOnMap(); void restoreMapPoints(); void displayHeroismIndicator(); void sub130EE(); void sub1305C(byte index, byte var2); void checkInterfaceHotspots(bool &forceReturnFl); int sub13240(Common::Point mousePos, int var3, int var4); void sub131B2(Common::Point pos, bool &forceReturnFl); void sub131FC(Common::Point pos); void sub1546F(byte displayX, byte displayY); void sub15498(byte x, byte y, int var2); void sub15A4C(int &vgaIndex, byte *srcBuf, int &bufIndex); void sub15F31(bool &forceReturnFl); void sub16B63(int index); void sub16B76(int index); void sub166C0(int index); void sub166C6(int index); void sub166CC(int index); void sub166D2(int index); void sub166B1(int index); void sub166B6(int index); void sub166BB(int index); void sub166D8(int index); void sub16B31(int index, int val); void sub16B8F(int index, int x, int y, int flag); byte sub1675D(int index, int var1); byte sub16729(int index); byte sub166F7(int index, Common::Point var1, int tmpVal); void sub1693A(int index); void initGame(const LilliputGameDescription *gd); byte *loadVGA(Common::String filename, int fileSize, bool loadPal); byte *loadRaw(Common::String filename); void loadRules(); void displayVGAFile(Common::String fileName); void initPalette(); void fixPaletteEntries(uint8 *palette, int num); GameType getGameType() const; Common::Platform getPlatform() const; bool hasFeature(EngineFeature f) const; const char *getCopyrightString() const; Common::String getSavegameFilename(int slot); void syncSoundSettings(); Common::Point _mousePos; Common::Point _oldMousePos; Common::Point _mouseDisplayPos; int _mouseButton; Common::Point _savedMousePosDivided; int _skipDisplayFlag1; int _skipDisplayFlag2; byte _byte16F07_menuId; byte _byte12FCE; byte _byte129A0; byte _numCharactersToDisplay; byte _byte16C9F; int _word10804; void pollEvent(); void sub170EE(int index); void sub130DD(); void sub16217(); void setNextDisplayCharacter(int var1); void handleGameScripts(); // Added by Strangerke byte *getCharacterVariablesPtr(int16 index); // Temporary stubs byte _keyboard_getch(); protected: Common::EventManager *_eventMan; bool _shouldQuit; int _lastTime; // Engine APIs Common::Error run(); void handleMenu(); private: static LilliputEngine *s_Engine; LilliputConsole *_console; GameType _gameType; Common::Platform _platform; void initialize(); }; } // End of namespace Lilliput #endif