/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LILLIPUT_LILLIPUT_H #define LILLIPUT_LILLIPUT_H #include "lilliput/console.h" #include "lilliput/script.h" #include "lilliput/sound.h" #include "common/file.h" #include "engines/engine.h" #include "graphics/palette.h" #include "graphics/surface.h" namespace Common { class RandomSource; } /** * This is the namespace of the Robin engine. * * Status of this engine: ??? * * Games using this engine: * - Adventures of Robin Hood * - Rome: Pathway to Rome */ namespace Lilliput { static const int kSavegameVersion = 1; enum GameType { kGameTypeNone = 0, kGameTypeRobin, kGameTypeRome }; enum LilliputDebugChannels { kDebugEngine = 1 << 0, kDebugScript = 1 << 1, kDebugSound = 1 << 2 }; struct LilliputGameDescription; struct struct18560 { byte _field0; int16 _field1; int16 _field3; int16 _field5[8]; }; class LilliputEngine : public Engine { public: LilliputEngine(OSystem *syst, const LilliputGameDescription *gd); ~LilliputEngine(); OSystem *_system; GUI::Debugger *getDebugger(); Common::RandomSource *_rnd; LilliputScript *_scriptHandler; LilliputSound *_soundHandler; Graphics::Surface *_mainSurface; struct18560 _arr18560[4]; byte _byte1714E; byte _byte184F4; byte _byte16529; byte _byte1652A; byte _sound_byte16F06; byte _byte16F09; byte _keyboard_nextIndex; byte _keyboard_oldIndex; byte _byte12A04; byte _byte12A05; byte _byte12A06; byte _byte12A07; byte _byte12A08; byte _byte12A09; byte _byte1881D; byte _byte16552; byte _byte12FE4; byte _byte12FE3; byte _array147D1[3]; byte _buffer1[45056]; byte _buffer2[45056]; byte _buffer3[45056]; byte *_bufferIsoMap; byte *_bufferCubegfx; byte *_bufferMen; byte *_bufferMen2; byte *_bufferIsoChars; byte *_bufferIdeogram; byte _buffer10[4032]; byte _curPalette[768]; byte _displayStringBuf[160]; bool _saveFlag; bool _int8installed; int _word10800_ERULES; int _word10807_ERULES; int _word16EFA; int _word17081_nextIndex; int _word16EFE; int _word1817B; int _word15BC8; int _word15BCA; int _word15AC2; int _currentDisplayCharacter; int _displayStringIndex; int _word1289D; short _word15E5D[40]; byte _byte15E35[40]; int _array11D49[40]; int _array1289F[40]; int _array12861[30]; byte *_rulesChunk1; int _rulesBuffer2PrevIndx; int _characterPositionX[40]; int _characterPositionY[40]; byte _rulesBuffer2_3[40]; int _rulesBuffer2_4[40]; byte _rulesBuffer2_5[40]; byte _rulesBuffer2_6[40]; byte _rulesBuffer2_7[40]; byte _rulesBuffer2_8[40]; byte _rulesBuffer2_9[40]; byte _rulesBuffer2_10[40]; byte _rulesBuffer2_11[40]; byte _rulesBuffer2_12[40]; byte _rulesBuffer2_13[40]; byte _rulesBuffer2_14[40]; byte _rulesBuffer2_15[40 * 32]; byte *_ptr_rulesBuffer2_15; byte _rulesBuffer2_16[40 * 32]; int *_rulesChunk3; int _rulesChunk3_size; byte *_rulesChunk4; byte *_initScript; int _initScript_size; byte *_menuScript; int _menuScript_size; int *_arrayGameScriptIndex; int _gameScriptIndexSize; byte *_arrayGameScripts; byte _rulesChunk9[60]; int _rulesChunk10_size; int *_rulesChunk10; byte *_rulesChunk11; int _rulesChunk12_size; int _rulesBuffer12_1[40]; int _rulesBuffer12_2[40]; int _rulesBuffer12_3[40]; int _rulesBuffer12_4[40]; int _word12F68_ERULES; byte _rulesBuffer13_1[20]; int _rulesBuffer13_2[20]; int _rulesBuffer13_3[20]; byte _rulesBuffer13_4[20]; byte _array10999[40]; byte _array109C1[40]; byte _array15AC8[256]; byte _charactersToDisplay[40]; byte _characterRelativePositionX[40]; byte _characterRelativePositionY[40]; byte _characterDisplayX[40]; byte _characterDisplayY[40]; byte _array12299[40]; byte _array109E9[40]; byte _array10A11[40]; byte _array16E94[40]; byte _buffer1_45k[45056]; byte _buffer2_45k[45056]; byte _buffer3_45k[45056]; byte _buffer10_4032[4032]; const LilliputGameDescription *_gameDescription; uint32 getFeatures() const; const char *getGameId() const; void newInt8(); void update(); void displayFunction1(byte *buf, int var1, int var2, int var4); void displayFunction1a(byte *buf, int var2, int var4); void displayFunction2(byte *buf, int var2, int var4); void displayFunction3(int var1, int var2, int var4); void displayFunction4(); void displayFunction5(); void displayFunction6(); void displayFunction7(); void displayFunction8(); void displayFunction9(); void displayFunction10(); void displayFunction12(); void displayFunction13(byte *buf, int var1, int var2, int var3); void displayFunction14(); void displayFunction15(); void displayFunction16(); void displayFunction17(); void displayFunction18(int index, int x, int y, int flags); void displayString(byte *buf, int var2, int var4); void displayChar(int index, int var1); void sortCharacters(); void scrollToViewportCharacterTarget(); void viewportScrollTo(int var1, int var3); void sub189DE(); void sub16626(); void renderCharacters(byte *buf, int x, int y); int sub16799(int param1, int index); int sub16B0C(int param1, int param2); void sub18A3E(byte param1); void prepareGoldAmount(int param1); void sub12F37(); int sub16675(int idx, int var1); int sub16685(int idx, int var1); void sub16EBC(); void sub16CA0(); int sub166DD(int index, int var1); void sub171CF(); void sub12FE5(); int sub16DD5(int x1, int y1, int x2, int y2); void displayCharactersOnMap(); void restoreMapPoints(); void displayHeroismIndicator(); void sub130EE(); void sub1305C(byte index, byte var2); void sub13184(bool &forceReturnFl); int sub13240(int posX, int posY, int var3, int var4); void sub131B2(int var2, int var4, bool &forceReturnFl); void sub131FC(int var2, int var4); void initGame(const LilliputGameDescription *gd); byte *loadVGA(Common::String filename, bool loadPal); byte *loadRaw(Common::String filename); void loadRules(); void displayVGAFile(Common::String fileName); void initPalette(); void fixPaletteEntries(uint8 *palette, int num); GameType getGameType() const; Common::Platform getPlatform() const; bool hasFeature(EngineFeature f) const; const char *getCopyrightString() const; Common::String getSavegameFilename(int slot); void syncSoundSettings(); int _mouseX; int _mouseY; int _oldMouseX; int _oldMouseY; int _mouseDisplayX; int _mouseDisplayY; int _mouseButton; int _savedMousePosDivided; int _skipDisplayFlag1; int _skipDisplayFlag2; byte _byte16F07_menuId; byte _byte12FCE; byte _byte129A0; byte _numCharactersToDisplay; byte _byte16C9F; int _word10804; int _word16213; int _word16215; void pollEvent(); void sub170EE(int index); void sub130DD(); void sub16217(); void sub1652B(int var1); void handleGameScripts(); // Temporary stubs byte _keyboard_getch(); protected: Common::EventManager *_eventMan; bool _shouldQuit; int _lastTime; // Engine APIs Common::Error run(); void handleMenu(); private: static LilliputEngine *s_Engine; LilliputConsole *_console; GameType _gameType; Common::Platform _platform; void initialize(); }; } // End of namespace Lilliput #endif