/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LILLIPUT_LILLIPUT_H #define LILLIPUT_LILLIPUT_H #include "engines/engine.h" #include "common/file.h" #include "lilliput/console.h" #include "lilliput/script.h" namespace Common { class RandomSource; } /** * This is the namespace of the Robin engine. * * Status of this engine: ??? * * Games using this engine: * - Adventures of Robin Hood * - Rome: Pathway to Rome */ namespace Lilliput { static const int kSavegameVersion = 1; enum GameType { kGameTypeNone = 0, kGameTypeRobin, kGameTypeRome }; enum LilliputDebugChannels { kDebugSchedule = 1 << 0, kDebugEngine = 1 << 1, kDebugDisplay = 1 << 2, kDebugMouse = 1 << 3, kDebugParser = 1 << 4, kDebugFile = 1 << 5, kDebugRoute = 1 << 6, kDebugInventory = 1 << 7, kDebugObject = 1 << 8, kDebugMusic = 1 << 9 }; struct LilliputGameDescription; class LilliputEngine : public Engine { public: LilliputEngine(OSystem *syst, const LilliputGameDescription *gd); ~LilliputEngine(); OSystem *_system; GUI::Debugger *getDebugger(); Common::RandomSource *_rnd; LilliputScript *_scriptHandler; byte _vm_byte1714E; byte _buffer1[45056]; byte _buffer2[45056]; byte _buffer3[45056]; byte *_bufferIsoMap; byte _bufferCubegfx[61440]; byte *_bufferMen; byte *_bufferMen2; byte *_bufferIsoChars; byte *_bufferIdeogram; byte _buffer10[4032]; byte _palette[768]; int _word10800_ERULES; int _word10807_ERULES; byte *_rulesChunk1; int _rulesBuffer2_1[40]; int _rulesBuffer2_2[40]; byte _rulesBuffer2_3[40]; int _rulesBuffer2_4[40]; byte _rulesBuffer2_5[40]; byte _rulesBuffer2_6[40]; byte _rulesBuffer2_7[40]; byte _rulesBuffer2_8[40]; byte _rulesBuffer2_9[40]; byte _rulesBuffer2_10[40]; byte _rulesBuffer2_11[40]; byte _rulesBuffer2_12[40]; byte _rulesBuffer2_13[40]; byte _rulesBuffer2_14[40]; byte _rulesBuffer2_15[40 * 32]; byte _rulesBuffer2_16[40 * 32]; int *_rulesChunk3; int _rulesChunk3_size; byte *_rulesChunk4; byte *_rulesScript; int _rulesScript_size; int *_rulesChunk6; int _rulesChunk6_size; int *_rulesChunk7; int _rulesChunk7_size; byte *_rulesChunk8; byte _rulesChunk9[60]; int _rulesChunk10_size; int *_rulesChunk10; byte *_rulesChunk11; int _rulesChunk12_size; int _rulesBuffer12_1[40]; int _rulesBuffer12_2[40]; int _rulesBuffer12_3[40]; int _rulesBuffer12_4[40]; int _word12F68_ERULES; byte _rulesBuffer13_1[20]; int _rulesBuffer13_2[20]; int _rulesBuffer13_3[20]; byte _rulesBuffer13_4[20]; const LilliputGameDescription *_gameDescription; uint32 getFeatures() const; const char *getGameId() const; void initGame(const LilliputGameDescription *gd); byte *loadVGA(Common::String filename, bool loadPal); byte *loadRaw(Common::String filename); void loadRules(); GameType getGameType() const; Common::Platform getPlatform() const; bool hasFeature(EngineFeature f) const; const char *getCopyrightString() const; Common::String getSavegameFilename(int slot); void syncSoundSettings(); protected: // Engine APIs Common::Error run(); private: static LilliputEngine *s_Engine; LilliputConsole *_console; GameType _gameType; Common::Platform _platform; void initialize(); }; } // End of namespace Lilliput #endif