/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LILLIPUT_LILLIPUT_H #define LILLIPUT_LILLIPUT_H #include "lilliput/console.h" #include "lilliput/script.h" #include "lilliput/sound.h" #include "lilliput/stream.h" #include "common/file.h" #include "common/rect.h" #include "engines/engine.h" #include "graphics/palette.h" #include "graphics/surface.h" namespace Common { class RandomSource; } /** * This is the namespace of the Robin engine. * * Status of this engine: ??? * * Games using this engine: * - Adventures of Robin Hood * - Rome: Pathway to Rome */ namespace Lilliput { static const int kSavegameVersion = 1; enum GameType { kGameTypeNone = 0, kGameTypeRobin, kGameTypeRome }; enum LilliputDebugChannels { kDebugEngine = 1 << 0, kDebugScript = 1 << 1, kDebugSound = 1 << 2, kDebugEngineTBC = 1 << 3, kDebugScriptTBC = 1 << 4 }; enum InterfaceHotspotStatus { kHotspotOff = 0, kHotspotDisabled = 1, kHotspotEnabled = 2, kHotspotSelected = 3 }; struct LilliputGameDescription; struct SmallAnim { bool _active; Common::Point _pos; int16 _frameIndex[8]; }; class LilliputEngine : public Engine { public: LilliputEngine(OSystem *syst, const LilliputGameDescription *gd); ~LilliputEngine(); OSystem *_system; GUI::Debugger *getDebugger(); Common::RandomSource *_rnd; LilliputScript *_scriptHandler; LilliputSound *_soundHandler; Graphics::Surface *_mainSurface; SmallAnim _smallAnims[4]; int _smallAnimsFrameIndex; byte _byte1714E; byte _byte184F4; byte _lastAnimationTick; byte _animationTick; Common::Point _nextDisplayCharacterPos; byte _sound_byte16F06; byte _byte16F09; byte _keyboard_nextIndex; byte _keyboard_oldIndex; byte _byte12A05; byte _byte12A06; byte _byte12A07; byte _byte12A08; bool _refreshScreenFlag; byte _byte16552; int8 _lastInterfaceHotspotIndex; byte _lastInterfaceHotspotButton; // Unused: set by 2 functions, but never used elsewhere byte _byte16F08; byte _byte15EAD; byte _debugFlag; // Mostly useless, as the associated functions are empty byte _byte14837; // Unused byte, set by an opcode byte _array147D1[3]; char _array1692B[4]; byte *_bufferIsoMap; byte *_bufferCubegfx; byte *_bufferMen; byte *_bufferMen2; byte *_bufferIsoChars; byte *_bufferIdeogram; byte _curPalette[768]; byte _displayStringBuf[160]; bool _saveFlag; bool _int8installed; byte _displayMap; int _word10800_ERULES; int _numCharacters; Common::Point _currentScriptCharacterPos; int _nextCharacterIndex; int _word16EFE; int _word1817B; Common::Point _savedSurfaceUnderMousePos; int _word15AC2; int _currentDisplayCharacter; int _displayStringIndex; int _word1289D; Common::Point _word16937Pos; short _word15E5D[40]; byte _byte15E35[40]; int16 _array11D49[40]; int16 _array1289F[40]; int16 _array12861[30]; byte *_rulesChunk1; int16 _currentScriptCharacter; int16 _characterPositionX[40]; int16 _characterPositionY[40]; char _characterPositionAltitude[40]; int16 _characterFrameArray[40]; byte _rulesBuffer2_5[40]; byte _rulesBuffer2_6[40]; byte _rulesBuffer2_7[40]; byte _spriteSizeArray[40]; byte _characterDirectionArray[40]; byte _rulesBuffer2_10[40]; byte _rulesBuffer2_11[40]; byte _rulesBuffer2_12[40]; byte _rulesBuffer2_13_posX[40]; byte _rulesBuffer2_14_posY[40]; byte _characterVariables_[1400 + 3120]; byte *_currentCharacterVariables; byte _rulesBuffer2_16[40 * 32]; int *_packedStringIndex; int _packedStringNumb; char *_packedStrings; byte *_initScript; int _initScriptSize; byte *_menuScript; int _menuScriptSize; int *_arrayGameScriptIndex; int _gameScriptIndexSize; byte *_arrayGameScripts; byte _rulesChunk9[60]; byte _rulesChunk10_size; int16 *_rulesChunk10; byte *_rulesChunk11; int16 _rectNumb; int16 _rectXMinMax[40]; int16 _rectYMinMax[40]; Common::Point _rulesBuffer12Pos3[40]; Common::Point _rulesBuffer12Pos4[40]; int _interfaceHotspotNumb; byte _rulesBuffer13_1[20]; int16 _interfaceHotspotsX[20]; int16 _interfaceHotspotsY[20]; byte _rulesBuffer13_4[20]; int16 _array10999PosX[40]; int16 _array109C1PosY[40]; byte _savedSurfaceUnderMouse[16 * 16]; byte _charactersToDisplay[40]; int16 _characterRelativePositionX[40]; int16 _characterRelativePositionY[40]; int16 _characterDisplayX[40]; int16 _characterDisplayY[40]; byte _array12299[40]; int16 _array109E9PosX[40]; int16 _array10A11PosY[40]; byte _array16E94[40]; byte _array16C54[4]; byte _array16C58[4]; byte _savedSurfaceGameArea1[176 * 256]; // 45056 byte _savedSurfaceGameArea2[176 * 256]; // 45056 byte _savedSurfaceGameArea3[176 * 256]; // 45056 byte _savedSurfaceSpeech[16 * 252]; const LilliputGameDescription *_gameDescription; uint32 getFeatures() const; const char *getGameId() const; void newInt8(); void update(); void display16x16IndexedBuf(byte *buf, int index, Common::Point pos); void display16x16Buf(byte *buf, Common::Point pos); void SaveSurfaceUnderMouseCursor(byte *buf, Common::Point pos); void fill16x16Rect(byte col, Common::Point pos); void displayMousePointer(); void restoreSurfaceUnderMousePointer(); void saveSurfaceGameArea(); void saveSurfaceSpeech(); void displayInterfaceHotspots(); void displayLandscape(); void displaySpeechBubble(); void displaySpeech(byte *buf); void initGameAreaDisplay(); void displayIsometricBlock(byte *buf, int var1, int var2, int var3); void displayGameArea(); void prepareGameArea(); void displayRefreshScreen(); void restoreSurfaceSpeech(); void displayCharacterStatBar(int8 var1, int16 var2, int8 var3, int16 var4); void displayCharacter(int index, Common::Point pos, int flags); void displayString(byte *buf, Common::Point pos); void displayChar(int index, int var1); void displaySmallAnims(); void displaySmallIndexedAnim(byte index, byte subIndex); void unselectInterfaceHotspots(); void sub15F75(); void resetSmallAnims(); void paletteFadeOut(); void paletteFadeIn(); void sortCharacters(); void scrollToViewportCharacterTarget(); void viewportScrollTo(Common::Point goalPos); void checkSpeechClosing(); void sub16626(); void sub16A08(int index); byte sub16A76(int indexb, int indexs); void sub17224(int var1, int var4); void sub17264(int index, int var4); int16 findHotspot(Common::Point pos); int16 reverseFindHotspot(Common::Point pos); byte sub16722(int index, Common::Point var1); byte sub166EA(int index); void sub167EF(int index); void renderCharacters(byte *buf, Common::Point pos); byte sub16799(int index, Common::Point param1); byte getDirection(Common::Point param1, Common::Point param2); void addCharToBuf(byte character); void numberToString(int param1); void sub12F37(); byte sub16675_moveCharacter(int idx, Common::Point var1); void sub16685(int idx, Common::Point var1); void sub16EBC(); void sub16CA0(); byte sub166DD(int index, Common::Point var1); void sub171CF(); void sub12FE5(); int sub16DD5(int x1, int y1, int x2, int y2); void displayCharactersOnMap(); void restoreMapPoints(); void displayHeroismIndicator(); void sub130EE(); void sub1305C(byte index, byte var2); void checkInterfaceHotspots(bool &forceReturnFl); int sub13240(Common::Point mousePos, int var3, int var4); void sub131B2(Common::Point pos, bool &forceReturnFl); void sub131FC(Common::Point pos); void sub1546F(Common::Point displayPos); void sub15498(Common::Point pos, int var2); void displaySpeechLine(int vgaIndex, byte *srcBuf, int &bufIndex); void checkMapClosing(bool &forceReturnFl); void turnCharacter1(int index); void turnCharacter2(int index); void moveCharacterUp1(int index); void moveCharacterUp2(int index); void moveCharacterDown1(int index); void moveCharacterDown2(int index); void moveCharacterSpeed2(int index); void moveCharacterSpeed4(int index); void moveCharacterBack2(int index); void moveCharacterSpeed3(int index); void sub16B31_moveCharacter(int index, int16 speed); void sub16B8F_moveCharacter(int index, Common::Point pos, int direction); byte sub1675D(int index, Common::Point var1); byte sub16729(int index, Common::Point var1); byte sub166F7(int index, Common::Point var1, int tmpVal); void sub1693A(int index); void initGame(const LilliputGameDescription *gd); byte *loadVGA(Common::String filename, int fileSize, bool loadPal); byte *loadRaw(Common::String filename); void loadRules(); void displayVGAFile(Common::String fileName); void initPalette(); void fixPaletteEntries(uint8 *palette, int num); GameType getGameType() const; Common::Platform getPlatform() const; bool hasFeature(EngineFeature f) const; const char *getCopyrightString() const; Common::String getSavegameFilename(int slot); void syncSoundSettings(); Common::Point _mousePos; Common::Point _oldMousePos; Common::Point _mouseDisplayPos; int _mouseButton; Common::Point _savedMousePosDivided; int _skipDisplayFlag1; int _skipDisplayFlag2; byte _byte16F07_menuId; byte _byte12FCE; byte _byte129A0; byte _numCharactersToDisplay; byte _byte16C9F; int16 _word10804; bool _shouldQuit; void pollEvent(); void setCurrentCharacter(int index); void sub130DD(); void moveCharacters(); void setNextDisplayCharacter(int var1); void handleGameScripts(); // Added by Strangerke byte *getCharacterVariablesPtr(int16 index); // Temporary stubs byte _keyboard_getch(); protected: Common::EventManager *_eventMan; int _lastTime; // Engine APIs Common::Error run(); void handleMenu(); private: static LilliputEngine *s_Engine; LilliputConsole *_console; GameType _gameType; Common::Platform _platform; void initialize(); }; } // End of namespace Lilliput #endif