/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LILLIPUT_SCRIPT_H #define LILLIPUT_SCRIPT_H #include "common/memstream.h" #include "common/stack.h" #include "common/random.h" #include "common/rect.h" #include "lilliput/stream.h" namespace Lilliput { class LilliputEngine; enum kActionType { kActionNone = 0, kButtonPressed = 1, kButtonReleased = 2, kActionTalk = 3, kActionGoto = 4, kCubeSelected = 5, kCodeEntered = 6 }; enum kValueType { kNone, kImmediateValue, kCompareOperation, kComputeOperation, kGetValue1, kgetPosFromScript }; struct OpCode { const char* _opName; int _numArgs; kValueType _arg1; kValueType _arg2; kValueType _arg3; kValueType _arg4; kValueType _arg5; }; class LilliputScript { public: byte _heroismLevel; byte _speechTimer; byte _characterScriptEnabled[40]; int8 _interfaceHotspotStatus[20]; int8 _characterTilePosX[40]; int8 _characterTilePosY[40]; int8 _characterNextSequence[40]; int8 _characterPose[40]; byte _interfaceButtonActivationDelay[20]; byte _array122C1[40]; byte _characterSeek[40]; int16 _interactions[40 * 40]; byte *_savedBuffer215Ptr; Common::Point _viewportPos; int16 _viewportCharacterTarget; int16 _talkingCharacter; int _heroismBarX; int _heroismBarBottomY; Common::Point _sequenceArr[640]; byte _characterMapPixelColor[40]; int8 _characterLastSequence[40]; Common::Point _array1813BPos[32]; LilliputScript(LilliputEngine *vm); ~LilliputScript(); void disasmScript(ScriptStream script); void listAllTexts(); static Common::String getArgumentString(kValueType type, ScriptStream& script); void runScript(ScriptStream script); void runMenuScript(ScriptStream script); private: LilliputEngine *_vm; ScriptStream *_currScript; Common::Stack _scriptStack; byte _byte16F05_ScriptHandler; byte _cubeSet; byte _lastRandomValue; byte _scriptForVal; byte _byte1881A; byte _byte18823; byte _speechDisplaySpeed; int16 _word16F00_characterId; int _currentSpeechId; int _word18821; int _word129A3; Common::Point _word1825E; char _array129A5[4]; int handleOpcode(ScriptStream *script); byte handleOpcodeType1(int curWord); void handleOpcodeType2(int curWord); void enableCharacterScript(byte index, byte var1, byte *curBufPtr); void skipOpcodes(int var1); void copySequence(int index, byte *buf); void setSequence(int charIdx, int8 seqIdx); void checkSpeechAllowed(bool &forceReturnFl); void decodePackedText(char *buf); void startSpeech(int var); void displayNumber(byte var1, Common::Point pos); byte *getMapPtr(Common::Point val); byte *getCurrentCharacterVarFromScript(); void sendSignal(int16 var1, byte var2h, byte characterId, int16 var4); void getSpeechVariant(int speechIndex, int speechVariant); void sub189B8(); void formatSpeechString(); Common::Point getCharacterTilePos(int index); int getPackedStringStartRelativeIndex(int index); int16 getValue1(); Common::Point getPosFromScript(); byte *getCharacterAttributesPtr(); byte compareValues(int16 var1, uint16 oper, int16 var2); void computeOperation(byte *bufPtr, uint16 oper, int16 var2); //Opcodes Type 1 byte OC_checkCharacterGoalPos(); byte OC_comparePos(); byte OC_checkIsoMap3(); byte OC_compareCharacterVariable(); byte OC_CompareLastRandomValue(); byte OC_getRandom(); byte OC_for(); byte OC_compCurrentSpeechId(); byte OC_checkSaveFlag(); byte OC_compScriptForVal(); byte OC_isCarrying(); byte OC_CompareCharacterVariables(); byte OC_compareCoords_1(); byte OC_compareCoords_2(); byte OC_CompareDistanceFromCharacterToPositionWith(); byte OC_compareRandomCharacterId(); byte OC_IsCurrentCharacterIndex(); byte OC_hasVisibilityLevel(); byte OC_hasGainedVisibilityLevel(); byte OC_hasReducedVisibilityLevel(); byte OC_isHost(); byte OC_isSequenceActive(); byte OC_isSequenceFinished(); byte OC_CompareMapValueWith(); byte OC_IsCharacterValid(); byte OC_CheckWaitingSignal(); byte OC_CurrentCharacterVar0AndVar1Equals(); byte OC_CurrentCharacterVar0Equals(); byte OC_checkLastInterfaceHotspotIndexMenu13(); byte OC_checkLastInterfaceHotspotIndexMenu2(); byte OC_CompareNumberOfCharacterWithVar0Equals(); byte OC_IsPositionInViewport(); byte OC_CompareGameVariables(); byte OC_skipNextOpcode(); byte OC_CheckCurrentCharacterAttr2(); byte OC_CheckCurrentCharacterType(); byte OC_CheckCurrentCharacterAttr0And(); byte OC_IsCurrentCharacterAttr0LessEqualThan(); byte OC_isCarried(); byte OC_CheckCurrentCharacterAttr1(); byte OC_isCurrentCharacterStung(); byte OC_CurrentCharacterAttr3Equals1(); byte OC_checkCharacterDirection(); byte OC_checkLastInterfaceHotspotIndex(); byte OC_checkSelectedCharacter(); byte OC_checkDelayedReactivation(); byte OC_checkTargetReached(); byte OC_checkFunctionKeyPressed(); byte OC_checkCodeEntered(); byte OC_checkViewPortCharacterTarget(); // Opcodes Type 2 void OC_setWord18821(); void OC_ChangeIsoMap(); void OC_startSpeech(); void OC_getComputedVariantSpeech(); void OC_getRotatingVariantSpeech(); void OC_startSpeechIfMute(); void OC_getComputedVariantSpeechIfMute(); void OC_startSpeechIfSilent(); void OC_ComputeCharacterVariable(); void OC_getRandom_type2(); void OC_setCharacterPosition(); void OC_DisableCharacter(); void OC_saveAndQuit(); void OC_nSkipOpcodes(); void OC_startSpeech5(); void OC_resetHandleOpcodeFlag(); void OC_deleteSavegameAndQuit(); void OC_incScriptForVal(); void OC_computeChararacterAttr(); void OC_setByte18823(); void OC_callScript(); void OC_callScriptAndReturn(); void OC_setCurrentScriptCharacterPos(); void OC_initScriptFor(); void OC_setCurrentCharacterSequence(); void OC_setNextCharacterSequence(); void OC_setHost(); void OC_changeMapCube(); void OC_setCharacterCarry(); void OC_dropCarried(); void OC_setCurrentCharacter(); void OC_sendSeeSignal(); void OC_sendHearSignal(); void OC_sendVarSignal(); void OC_sendBroadcastSignal(); void OC_resetWaitingSignal(); void OC_enableCurrentCharacterScript(); void OC_IncCurrentCharacterVar1(); void OC_setCurrentCharacterPos(); void OC_setCurrentCharacterBehavior(); void OC_changeCurrentCharacterSprite(); void OC_sub17E99(); void OC_sub17EC5(); void OC_setCharacterDirectionTowardsPos(); void OC_turnCharacterTowardsAnother(); void OC_setSeek(); void OC_scrollAwayFromCharacter(); void OC_skipNextVal(); void OC_setCurrentCharacterAttr6(); void OC_setCurrentCharacterPose(); void OC_setCharacterScriptEnabled(); void OC_setCurrentCharacterAttr2(); void OC_clearCurrentCharacterAttr2(); void OC_setCharacterProperties(); void OC_sub1805D(); void OC_setNewPose(); void OC_setCurrentCharacterDirection(); void OC_setInterfaceHotspot(); void OC_scrollViewPort(); void OC_setViewPortPos(); void OC_setCurrentCharacterAltitude(); void OC_sub1817F(); void sub1818B(Common::Point point); void OC_sub181BB(); void OC_sub18213(); void OC_magicPuffEntrance(); void OC_sub18260(); void OC_CharacterVariableAddOrRemoveFlag(); void OC_PaletteFadeOut(); void OC_PaletteFadeIn(); void OC_loadAndDisplayCubesGfx(); void OC_setCurrentCharacterAttr3(); void OC_setArray122C1(); void OC_sub18367(); void OC_enableCharacterScript(); void OC_setRulesBuffer2Element(); void OC_setDebugFlag(); void OC_setByte14837(); void OC_waitForEvent(); void OC_disableInterfaceHotspot(); void OC_loadFileAerial(); void OC_startSpeechIfSoundOff(); void OC_sub1844A(); void OC_displayNumericCharacterVariable(); void OC_displayVGAFile(); void OC_startSpeechWithoutSpeeker(); void OC_displayTitleScreen(); void OC_initGameAreaDisplay(); void OC_displayCharacterStatBar(); void OC_initSmallAnim(); void OC_setCharacterHeroismBar(); void OC_setCharacterHome(); void OC_setViewPortCharacterTarget(); void OC_showObject(); void OC_playObjectSound(); void OC_startLocationSound(); void OC_stopObjectSound(); void OC_stopLocationSound(); void OC_toggleSound(); void OC_playMusic(); void OC_stopMusic(); void OC_setCharacterMapColor(); }; } // End of namespace Lilliput #endif