/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LILLIPUT_SOUND_H #define LILLIPUT_SOUND_H namespace Lilliput { class LilliputEngine; class LilliputSound { public: LilliputSound(LilliputEngine *vm); ~LilliputSound(); void init(); void refresh(); void play(int var1, Common::Point var2, Common::Point var3, Common::Point var4); void stop(Common::Point pos); void toggleOnOff(); void update(); void remove(); private: LilliputEngine *_vm; int _fileNumb; byte **_unpackedFiles; uint16 *_unpackedSizes; uint32 decode(const byte *src, byte *dst, uint32 len); byte readByte(const byte *data, uint32 offset); void loadMusic(Common::String filename); }; } // End of namespace Lilliput #endif