/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "common/advancedDetector.h" #include "common/endian.h" #include "common/file.h" #include "common/fs.h" #include "common/md5.h" #include "lure/luredefs.h" #include "lure/lure.h" namespace Lure { enum { // We only compute MD5 of the first kilobyte of our data files. kMD5FileSizeLimit = 1024 }; struct GameSettings { const char *gameid; const char *description; byte id; uint32 features; Common::Language language; const char *md5sum; const char *checkFile; }; // static const GameSettings lure_games[] = { { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::EN_ANY, "b2a8aa6d7865813a17a3c636e063572e", "disk1.vga" }, /* { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::DE_DEU, "7aa19e444dab1ac7194d9f7a40ffe54a", "disk1.vga" }, { "lure", "Lure of the Temptress", GI_LURE, GF_FLOPPY, Common::FR_FRA, "1c94475c1bb7e0e88c1757d3b5377e94", "disk1.vga" }, */ { 0, 0, 0, 0, Common::UNK_LANG, 0, 0 } }; // Keep list of different supported games static const PlainGameDescriptor lure_list[] = { { "lure", "Lure of the Temptress" }, { 0, 0 } }; } // End of namespace Lure using namespace Lure; GameList Engine_LURE_gameIDList() { return GameList(lure_list); } GameDescriptor Engine_LURE_findGameID(const char *gameid) { return Common::AdvancedDetector::findGameID(gameid, lure_list); } GameList Engine_LURE_detectGames(const FSList &fslist) { GameList detectedGames; const GameSettings *g; FSList::const_iterator file; // Iterate over all files in the given directory bool isFound = false; for (file = fslist.begin(); file != fslist.end(); file++) { if (file->isDirectory()) continue; for (g = lure_games; g->gameid; g++) { if (scumm_stricmp(file->getName().c_str(), g->checkFile) == 0) isFound = true; } if (isFound) break; } if (file == fslist.end()) return detectedGames; char md5str[32 + 1]; if (Common::md5_file_string(*file, md5str, kMD5FileSizeLimit)) { for (g = lure_games; g->gameid; g++) { if (strcmp(g->md5sum, (char *)md5str) == 0) { GameDescriptor dg(g->gameid, g->description, g->language); dg.updateDesc((g->features & GF_FLOPPY) ? "Floppy" : 0); detectedGames.push_back(dg); } } if (detectedGames.empty()) { printf("Your game version appears to be unknown. Please, report the following\n"); printf("data to the ScummVM team along with name of the game you tried to add\n"); printf("and its version/language/etc.:\n"); printf(" LURE MD5 '%s'\n\n", md5str); const PlainGameDescriptor *g1 = lure_list; while (g1->gameid) { detectedGames.push_back(*g1); g1++; } } } return detectedGames; } PluginError Engine_LURE_create(OSystem *syst, Engine **engine) { assert(engine); *engine = new LureEngine(syst); return kNoError; } REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine", "Lure of the Temptress (C) Revolution"); namespace Lure { void LureEngine::detectGame() { // Make sure all the needed files are present if (!Common::File::exists(SUPPORT_FILENAME)) error("Missing %s - this is a custom file containing resources from the\n" "Lure of the Temptress executable. See the documentation for creating it", SUPPORT_FILENAME); for (uint8 fileNum = 1; fileNum <= 4; ++fileNum) { char sFilename[10]; sprintf(sFilename, "disk%d.vga", fileNum); if (!Common::File::exists(sFilename)) error("Missing disk%d.vga", fileNum); } // Check the version of the lure.dat file Common::File f; if (!f.open(SUPPORT_FILENAME)) { error("Error opening %s for validation", SUPPORT_FILENAME); } else { f.seek(0xbf * 8); VersionStructure version; f.read(&version, sizeof(VersionStructure)); f.close(); if (READ_LE_UINT16(&version.id) != 0xffff) error("Error validating %s - file is invalid or out of date", SUPPORT_FILENAME); else if ((version.vMajor != LURE_DAT_MAJOR) || (version.vMinor != LURE_DAT_MINOR)) error("Incorrect version of %s file - expected %d.%d but got %d.%d", SUPPORT_FILENAME, LURE_DAT_MAJOR, LURE_DAT_MINOR, version.vMajor, version.vMinor); } // Do an md5 check char md5str[32 + 1]; const GameSettings *g; bool found = false; *md5str = 0; for (g = lure_games; g->gameid; g++) { if (!Common::File::exists(g->checkFile)) continue; if (!Common::md5_file_string(g->checkFile, md5str, kMD5FileSizeLimit)) continue; if (strcmp(g->md5sum, (char *)md5str) == 0) { _features = g->features; _game = g->id; _language = g->language; if (g->description) g_system->setWindowCaption(g->description); found = true; break; } } if (!found) { debug("Unknown MD5 (%s)! Please report the details (language, platform, etc.) of this game to the ScummVM team", md5str); _features = GF_LNGUNK || GF_FLOPPY; _game = GI_LURE; } } } // End of namespace Lure