/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "base/plugins.h" #include "engines/advancedDetector.h" #include "engines/engine.h" #include "common/savefile.h" #include "lure/lure.h" namespace Lure { struct LureGameDescription { ADGameDescription desc; uint32 features; }; uint32 LureEngine::getFeatures() const { return _gameDescription->features; } Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; } LureLanguage LureEngine::getLureLanguage() const { switch (_gameDescription->desc.language) { case Common::IT_ITA: return LANG_IT_ITA; case Common::FR_FRA: return LANG_FR_FRA; case Common::DE_DEU: return LANG_DE_DEU; case Common::ES_ESP: return LANG_ES_ESP; case Common::EN_ANY: return LANG_EN_ANY; case Common::UNK_LANG: return LANG_UNKNOWN; default: error("Unknown game language"); } } } // End of namespace Lure static const PlainGameDescriptor lureGames[] = { {"lure", "Lure of the Temptress"}, {0, 0} }; namespace Lure { using Common::GUIO_NONE; static const LureGameDescription gameDescriptions[] = { { { "lure", "VGA", AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY, }, { { "lure", "EGA", AD_ENTRY1("disk1.ega", "e9c9fdd8a19f7910d68e53cb84651273"), Common::EN_ANY, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY | GF_EGA, }, { { "lure", "VGA", AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"), Common::IT_ITA, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY, }, { { "lure", "EGA", AD_ENTRY1("disk1.ega", "b80aced0321f64c58df2c7d3d74dfe79"), Common::IT_ITA, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY | GF_EGA, }, { { "lure", "", AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"), Common::DE_DEU, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY, }, { { "lure", "", AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"), Common::DE_DEU, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY, }, { { "lure", "", AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"), Common::FR_FRA, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY, }, { { "lure", "", AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"), Common::ES_ESP, Common::kPlatformPC, ADGF_NO_FLAGS, GUIO_NONE }, GF_FLOPPY, }, { AD_TABLE_END_MARKER, 0 } }; } // End of namespace Lure static const ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Lure::gameDescriptions, // Size of that superset structure sizeof(Lure::LureGameDescription), // Number of bytes to compute MD5 sum for 1024, // List of all engine targets lureGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "lure", // List of files for file-based fallback detection (optional) 0, // Flags kADFlagUseExtraAsHint, // Additional GUI options (for every game} Common::GUIO_NOSPEECH, // Maximum directory depth 1, // List of directory globs 0 }; class LureMetaEngine : public AdvancedMetaEngine { public: LureMetaEngine() : AdvancedMetaEngine(detectionParams) {} virtual const char *getName() const { return "Lure of the Temptress"; } virtual const char *getOriginalCopyright() const { return "Lure of the Temptress (C) Revolution"; } virtual bool hasFeature(MetaEngineFeature f) const; virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; virtual SaveStateList listSaves(const char *target) const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; }; bool LureMetaEngine::hasFeature(MetaEngineFeature f) const { return (f == kSupportsListSaves) || (f == kSupportsLoadingDuringStartup) || (f == kSupportsDeleteSave); } bool Lure::LureEngine::hasFeature(EngineFeature f) const { return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); } bool LureMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)desc; if (gd) { *engine = new Lure::LureEngine(syst, gd); } return gd != 0; } SaveStateList LureMetaEngine::listSaves(const char *target) const { Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String saveDesc; Common::String pattern = "lure.???"; filenames = saveFileMan->listSavefiles(pattern); sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 3 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 3); if (slotNum >= 0 && slotNum <= 999) { Common::InSaveFile *in = saveFileMan->openForLoading(*file); if (in) { saveDesc = Lure::getSaveName(in); saveList.push_back(SaveStateDescriptor(slotNum, saveDesc)); delete in; } } } return saveList; } int LureMetaEngine::getMaximumSaveSlot() const { return 999; } void LureMetaEngine::removeSaveState(const char *target, int slot) const { char extension[6]; snprintf(extension, sizeof(extension), ".%03d", slot); Common::String filename = target; filename += extension; g_system->getSavefileManager()->removeSavefile(filename); } #if PLUGIN_ENABLED_DYNAMIC(LURE) REGISTER_PLUGIN_DYNAMIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine); #else REGISTER_PLUGIN_STATIC(LURE, PLUGIN_TYPE_ENGINE, LureMetaEngine); #endif