/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "base/plugins.h" #include "common/advancedDetector.h" #include "lure/lure.h" namespace Lure { struct LureGameDescription { Common::ADGameDescription desc; uint32 features; }; uint32 LureEngine::getFeatures() const { return _gameDescription->features; } Common::Language LureEngine::getLanguage() const { return _gameDescription->desc.language; } Common::Platform LureEngine::getPlatform() const { return _gameDescription->desc.platform; } } // End of namespace Lure static const PlainGameDescriptor lureGames[] = { {"lure", "Lure of the Temptress"}, {0, 0} }; namespace Lure { static const LureGameDescription gameDescriptions[] = { { { "lure", "", AD_ENTRY1("disk1.vga", "b2a8aa6d7865813a17a3c636e063572e"), Common::EN_ANY, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GF_FLOPPY, }, { { "lure", "EGA", AD_ENTRY1("disk1.ega", "b80aced0321f64c58df2c7d3d74dfe79"), Common::IT_ITA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GF_FLOPPY | GF_EGA, }, { { "lure", "VGA", AD_ENTRY1("disk1.vga", "cf69d5ada228dd74f89046691c16aafb"), Common::IT_ITA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GF_FLOPPY, }, { { "lure", "", AD_ENTRY1("disk1.vga", "7aa19e444dab1ac7194d9f7a40ffe54a"), Common::DE_DEU, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GF_FLOPPY, }, { { "lure", "", AD_ENTRY1("disk1.vga", "894a2c2caeccbad2fc2f4a79a8ee47b0"), Common::DE_DEU, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GF_FLOPPY, }, { { "lure", "", AD_ENTRY1("disk1.vga", "1c94475c1bb7e0e88c1757d3b5377e94"), Common::FR_FRA, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GF_FLOPPY, }, { { "lure", "", AD_ENTRY1("disk1.vga", "1751145b653959f7a64fe1618d6b97ac"), Common::ES_ESP, Common::kPlatformPC, Common::ADGF_NO_FLAGS }, GF_FLOPPY, }, { AD_TABLE_END_MARKER, 0 } }; } // End of namespace Lure static const Common::ADParams detectionParams = { // Pointer to ADGameDescription or its superset structure (const byte *)Lure::gameDescriptions, // Size of that superset structure sizeof(Lure::LureGameDescription), // Number of bytes to compute MD5 sum for 1024, // List of all engine targets lureGames, // Structure for autoupgrading obsolete targets 0, // Name of single gameid (optional) "lure", // List of files for file-based fallback detection (optional) 0, // Fallback callback 0, // Flags Common::kADFlagAugmentPreferredTarget | Common::kADFlagUseExtraAsHint }; static bool Engine_LURE_createInstance(OSystem *syst, Engine **engine, Common::EncapsulatedADGameDesc encapsulatedDesc) { const Lure::LureGameDescription *gd = (const Lure::LureGameDescription *)(encapsulatedDesc.realDesc); if (gd) { *engine = new Lure::LureEngine(syst, gd); } return gd != 0; } ADVANCED_DETECTOR_DEFINE_PLUGIN(LURE, Engine_LURE_createInstance, detectionParams); REGISTER_PLUGIN(LURE, "Lure of the Temptress Engine", "Lure of the Temptress (C) Revolution");