/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/events.h" #include "graphics/cursorman.h" #include "lure/events.h" #include "lure/res.h" namespace Lure { static Mouse *int_mouse = NULL; Mouse &Mouse::getReference() { return *int_mouse; } Mouse::Mouse() { int_mouse = this; _lButton = false; _rButton = false; _cursorNum = 0; _x = 0; _y = 0; setCursorNum(0); } Mouse::~Mouse() { } void Mouse::handleEvent(Common::Event event) { _x = (int16) event.mouse.x; _y = (int16) event.mouse.y; switch (event.type) { case Common::EVENT_LBUTTONDOWN: _lButton = true; break; case Common::EVENT_LBUTTONUP: _lButton = false; break; case Common::EVENT_RBUTTONDOWN: _rButton = true; break; case Common::EVENT_RBUTTONUP: _rButton = false; break; default: break; } } void Mouse::cursorOn() { CursorMan.showMouse(true); } void Mouse::cursorOff() { CursorMan.showMouse(false); } void Mouse::setCursorNum(uint8 cursorNum) { int hotspotX = 7, hotspotY = 7; if ((cursorNum == CURSOR_ARROW) || (cursorNum == CURSOR_MENUBAR)) { hotspotX = 0; hotspotY = 0; } setCursorNum(cursorNum, hotspotX, hotspotY); } void Mouse::setCursorNum(uint8 cursorNum, int hotspotX, int hotspotY) { Resources &res = Resources::getReference(); _cursorNum = cursorNum; byte *cursorAddr = res.getCursor(cursorNum); CursorMan.replaceCursor(cursorAddr, CURSOR_WIDTH, CURSOR_HEIGHT, hotspotX, hotspotY, 0); } void Mouse::pushCursorNum(uint8 cursorNum) { int hotspotX = 7, hotspotY = 7; if ((cursorNum == CURSOR_ARROW) || (cursorNum == CURSOR_MENUBAR)) { hotspotX = 0; hotspotY = 0; } pushCursorNum(cursorNum, hotspotX, hotspotY); } void Mouse::pushCursorNum(uint8 cursorNum, int hotspotX, int hotspotY) { Resources &res = Resources::getReference(); _cursorNum = cursorNum; byte *cursorAddr = res.getCursor(cursorNum); CursorMan.pushCursor(cursorAddr, CURSOR_WIDTH, CURSOR_HEIGHT, hotspotX, hotspotY, 0); } void Mouse::popCursor() { CursorMan.popCursor(); } void Mouse::setPosition(int newX, int newY) { g_system->warpMouse(newX, newY); } void Mouse::waitForRelease() { Events &e = Events::getReference(); do { e.pollEvent(); g_system->delayMillis(20); } while (!e.quitFlag && (lButton() || rButton())); } /*--------------------------------------------------------------------------*/ static Events *int_events = NULL; Events::Events() { int_events = this; quitFlag = false; } Events &Events::getReference() { return *int_events; } bool Events::pollEvent() { if (!g_system->getEventManager()->pollEvent(_event)) return false; // Handle keypress switch (_event.type) { case Common::EVENT_QUIT: quitFlag = true; break; case Common::EVENT_LBUTTONDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONDOWN: case Common::EVENT_RBUTTONUP: case Common::EVENT_MOUSEMOVE: case Common::EVENT_WHEELUP: case Common::EVENT_WHEELDOWN: Mouse::getReference().handleEvent(_event); break; default: break; } return true; } void Events::waitForPress() { bool keyButton = false; while (!keyButton) { if (pollEvent()) { if (_event.type == Common::EVENT_QUIT) return; else if (_event.type == Common::EVENT_KEYDOWN) keyButton = true; else if ((_event.type == Common::EVENT_LBUTTONDOWN) || (_event.type == Common::EVENT_RBUTTONDOWN)) { keyButton = true; Mouse::getReference().waitForRelease(); } } g_system->delayMillis(20); } } } // end of namespace Lure