/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_EVENTS_H #define LURE_EVENTS_H #include "common/events.h" #include "common/str.h" #include "lure/luredefs.h" #include "lure/disk.h" namespace Lure { class Mouse { private: CursorType _cursorNum; int16 _x, _y; bool _lButton, _rButton, _mButton; public: Mouse(); ~Mouse(); static Mouse &getReference(); void handleEvent(Common::Event event); void cursorOn(); void cursorOff(); void setCursorNum(CursorType cursorNum); void setCursorNum(CursorType cursorNum, int hotspotX, int hotspotY); CursorType getCursorNum() { return _cursorNum; } void setPosition(int x, int y); int16 x() { return _x; } int16 y() { return _y; } bool lButton() { return _lButton; } bool rButton() { return _rButton; } bool mButton() { return _mButton; } void waitForRelease(); void pushCursorNum(CursorType cursorNum); void pushCursorNum(CursorType cursorNum, int hotspotX, int hotspotY); void popCursor(); }; class Events { private: Common::Event _event; public: Events(); static Events &getReference(); bool pollEvent(); void waitForPress(); bool interruptableDelay(uint32 milliseconds); Common::Event event() { return _event; } Common::EventType type() { return _event.type; } }; } // End of namespace Lure #endif