/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_FIGHT_H #define LURE_FIGHT_H #include "lure/luredefs.h" #include "lure/hotspots.h" #include "lure/palette.h" #include "common/singleton.h" #include "common/endian.h" #include "common/random.h" namespace Lure { struct FighterRecord { uint16 fwheader_list; uint16 fwweapon; uint16 fwdie_seq; uint16 fwhit_value; uint16 fwhit_rate; int16 fwtrue_x; int16 fwtrue_y; uint16 fwblocking; uint16 fwattack_table; uint16 fwdef_len; uint16 fwdefend_table; uint16 fwnot_near; uint16 fwdefend_adds; uint16 fwseq_no; uint16 fwdist; uint16 fwwalk_roll; uint16 fwmove_number; uint16 fwhits; uint16 fwseq_ad; uint16 fwenemy_ad; }; // Constant references into the fight data #define FIGHT_TBL_1 0x8b8 #define FIGHT_PLAYER_MOVE_TABLE 0xDAA #define FIGHT_PLAYER_INIT 0xDC8 #define FIGHT_PLAYER_DIES 0xF46 #define FIGHT_DISTANCE 32 enum KeyStatus {KS_UP, KS_KEYDOWN_1, KS_KEYDOWN_2}; class FightsManager { private: MemoryBlock *_fightData; Common::RandomSource &_rnd; uint8 _mouseFlags; KeyStatus _keyDown; FighterRecord _fighterList[3]; FighterRecord &getDetails(uint16 hotspotId); uint16 fetchFighterDistance(FighterRecord &f1, FighterRecord &f2); void removeWeapon(uint16 weaponId); void enemyKilled(); uint16 getFighterMove(FighterRecord &rec, uint16 baseOffset); void checkEvents(); void fightHandler(Hotspot &h, uint16 moveOffset); inline uint16 getWord(uint16 offset) { if (!_fightData) _fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID); if (offset >= _fightData->size() - 1) error("Invalid fight data index"); return READ_LE_UINT16(_fightData->data() + offset); } inline uint8 getByte(uint16 offset) { if (!_fightData) _fightData = Disk::getReference().getEntry(FIGHT_DATA_RESOURCE_ID); if (offset >= _fightData->size()) error("Invalid fight data index"); return _fightData->data()[offset]; } public: FightsManager(); ~FightsManager(); static FightsManager &getReference(); void setupPigFight(); void setupSkorlFight(); bool isFighting(); void fightLoop(); void saveToStream(Common::WriteStream *stream); void loadFromStream(Common::ReadStream *stream); void reset(); void fighterAnimHandler(Hotspot &h); void playerAnimHandler(Hotspot &h); }; #define Fights FightsManager::getReference() } // End of namespace Lure #endif