/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef LURE_GAME_H #define LURE_GAME_H #include "common/config-manager.h" #include "engines/engine.h" #include "lure/luredefs.h" #include "lure/menu.h" #include "lure/palette.h" #include "lure/disk.h" #include "lure/memory.h" #include "lure/screen.h" #include "lure/events.h" #include "lure/debugger.h" namespace Lure { enum GameState {GS_ERROR = 1, GS_TICK = 2, GS_TOCK = 4, GS_PROT = 8, GS_RESTART = 0x10, GS_CAUGHT = 0x20, GS_RESTORE = 0x40, GS_FLOPPY = 0x80, GS_RESTORE_RESTART = 0x50}; class Game { private: Debugger *_debugger; bool _fastTextFlag, _soundFlag; uint8 _state; uint16 _tellCommands[MAX_TELL_COMMANDS * 3 + 1]; int _numTellCommands; bool _preloadFlag; bool _debugFlag; void handleMenuResponse(uint8 selection); void handleClick(); void handleRightClickMenu(); void handleLeftClick(); bool GetTellActions(); void doAction(Action action, uint16 hotspotId, uint16 usedId); void playerChangeRoom(); void displayChuteAnimation(); void displayBarrelAnimation(); void handleBootParam(int value); bool getYN(); bool isMenuAvailable(); public: Game(); virtual ~Game(); static bool isCreated(); static Game &getReference(); void saveToStream(Common::WriteStream *stream); void loadFromStream(Common::ReadStream *stream); void tick(); void tickCheck(); void nextFrame(); void execute(); void setState(uint8 flags) { _state = flags; } bool &preloadFlag() { return _preloadFlag; } bool &debugFlag() { return _debugFlag; } bool fastTextFlag() { return _fastTextFlag; } bool soundFlag() { return _soundFlag; } Debugger &debugger() { return *_debugger; } // Menu item support methods void doDebugMenu(); void doShowCredits(); void doQuit(); void doRestart(); void doTextSpeed(); void doSound(); }; } // End of namespace Lure #endif